EMod Recruit Mod

After i got the game, i made some realism improvement to it, so it will feel more realistic playing. What i did is change the recruit cost that required populations. For example: recruiting or forming a party of scouts (3x units) that will require three population points. Also when you get larger size like company 6x, dont worry it will kick in as 6 population points require to form/recruit that unit.

 

I manage to upload this to nexusmods for Fallen Enchantress (LH), also have Undead DLC as well, but doesnt require it. I find this mod very interesting playing throughout the game, so players will have to becareful what they are doing. Guess it take a day or two for nexusmod to approve my mod so i can uplink it here.

 

Here the link...

http://www.nexusmods.com/fallenenchantress/mods/1896

 

have fun and happy hunting :)

redindus

8,428 views 4 replies
Reply #1 Top

This Mod has been added to the Regularly Updated List of Mods for Elemental: Legendary Heroes

:thumbsup:

Also,  a quick suggestion:

Adding [EMod] to your thread title, i.e.:

[EMod] Recruit Mod ,

may help some people spot your mod a little more easily.  This helps differentiate the completed mods from the other mod discussion threads.

 

 

Reply #2 Top

Quoting tjashen, reply 1

This Mod has been added to the Regularly Updated List of Mods for Elemental: Legendary Heroes



Also,  a quick suggestion:

Adding [EMod] to your thread title, i.e.:

[EMod] Recruit Mod ,

may help some people spot your mod a little more easily.  This helps differentiate the completed mods from the other mod discussion threads.

 

 

 

Thank you, i didnt realise that i need to add "E" and i knew what "WiP" mean. I am still having a blast playing FE:LH along with my mod :)

Reply #3 Top


Very interesting.

Question: How does this impact AI development? Presumably there cities would grow slower as a result of the population loss. Also, does this not encourage more non-military strategies...such as summoning or taming....instead of troop production?

I'll download as soon as nexusmods stops being jerky to me.

Reply #4 Top

Quoting GFireflyE, reply 3


Very interesting.

Question: How does this impact AI development? Presumably there cities would grow slower as a result of the population loss. Also, does this not encourage more non-military strategies...such as summoning or taming....instead of troop production?

I'll download as soon as nexusmods stops being jerky to me.

 

It wont effect summoning and taming, just plain troops that are being recruited. Yes it can be a drawback while trying to grow your city, i have seen some do other things like building structures or produce gildars or research. I havent fully test this against AI to see how well they are developed, but i will find out soon though.

 

The more challenge is the Undeads, its not easy for them to grow without proper setups. Normally other Factions, shouldnt be a problem.