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Fallen Enchantress: Legendary Heroes 1.6 changelog

Fallen Enchantress: Legendary Heroes 1.6 changelog

 

*** Released 4/23/2014 ***

 

Features

+ Added the Death Blow ability- +40 attack vs opponents with less than 20 hit points.

+ Added the Master Archer ability- +25 crit chance when using a bow.

+ Added the Dragon Born ability- +1 fire attack / level.

+ Added the ability to have conditional stats that aren’t comparative (it doesn’t need to have a higher stat that the unit, it can just be set to be applied if the enemy has an attack higher than a fixed amount). (for modders)

+ Added the ability to have these conditional modifiers based on either the attacker or the targets unit stats.  (ie: Master Archer is based on the unit having UnitStat_IsBow value that all bows give, Death Blow is based on the target having less than 20 hit points). (for modders)

+ Added a new Chosen Amarian trainable unit (Pariden needed more units in their magic tree).

 

Fixes

+ Fixed an issue that could cause players to become stuck on the FE scenario map 2.

+ Fixed the icon on the Amulet of Haste.

+ Fixed an issue with the Plague quest reducing double the required amount of gold.

+ Fixed an issue with the Assassin’s Blade quest not removing the blade if the player opts to destroy it.

+ Fixed an issue with the Haunter quest not removing the correct amount of gold.

+ Fixed an issue with the Trapped Wildings quest giving a goodie result instead of a quest location.

+ Fixed some references to Eblin where he is called Eblis in the Killing Jar quest.

+ Fixed an issue where the Cloak of Stars quest didn’t require you to return to the quest location.

+ Fixed an issue with the Dragon’s Eye quest where you get the reward without completing the quest.

+ Fixed Guardian Wind’s description.

+ Fixed an issue keeping the Dead horseman from being trainable.

+ Fixed an issue keeping the Krax warg rider from being trainable.

+ Fixed an issue keeping the Altarian horseman from being trainable.

+ Fixed an issue where base effect attachments didn’t work on units. (for modders)

+ Quendar Wine will no longer give it's attack bonus permanently.

+ Fixed an issue that was keeping some common items to be passed out from goodie huts.

+ Fixed an issue where units captured from lairs would join the city militia as soon as you entered a city (ie: the beast lord tamed units disappear bug).

+ Fixed an issue causing Mantle of Oceans to reduce tactical spell costs by 60% instead of 40%.

+ Fixed an issue allowing you to rush production when you had a project (like Produce Research) in queue.

+ Fixed an issue causing death warded units to be reborn at full hit points instead of half their normal hit points.

 

Balance

+ Letters can now be sold in shops (just to allow players to clear them out of their inventory).

+ Reduced the amount of skeletons generated by the Night of Haunted Dreams event.

+ Reduced the training costs of armor slightly.

+ Reduced the metal costs of armor slightly.

+ Switched the Wilding Rider from a group to a party.

+ Reduced the training time for Blunt weapons slightly.

+ Gold veins are slightly more common.

+ Iron Ore is slightly less common.

+ Late game champions boosted:

+ Soliag the Undefeated given the Revenge ability.
+ Mayriam given the Water 3 and Water 4 abilities.
+ Listrid given the Master Archer and Shadow Strike 3 abilities.
+ Gwenneth given the Earth 3 ability.
+ Flurin loses Lethal 1, 2 and 3 and gains Death Blow, Shadow Strike 1, 2, 3 and Precision 2, 3 abilities.
+ Arvyn gains the Endurance 2 and Brute abilities.
+ Adant Verris gains the Quick ability.
+ Thannata gains the Eviscerate and Bleed abilities.
+ Tann the Dragonborn gains the Dragon Born ability.
+ Shimsher gains the Endurance 2 and Brute abilities.
+ Lady Sculla gains the Endurance 2 ability.
+ Norii the Quick gains the Shadow Shift and Charge abilities.
+ Magush gains the Water 4 ability.

+ Fixed an issue that could sometimes cause the damage popup to sometimes be incorrect.

+ Increased Poison damage by about 50% (effects of the poison abilities raised from 1/2/4/8 damage to 2/3/6/12 damage).

 

DLC Quest Pack

+ Fix to support the above issue keeping some common items from being passed out from goodie huts.

 

DLC Loot Pack

+ Fixed an issue with the Quicksilver Potion not applying its bonus correctly.

+ Fix to support the above issue keeping some common items from being passed out from goodie huts.

 

DLC Dead World

+ New scene for Morrigan the Risen.

 

 

504,085 views 206 replies
Reply #201 Top

Quoting Tattyhat, reply 199



Wolfie said - I'm moving on to Endless Legend for a bit.

 

Tell me wolfie, what is Endless legend like?  I take what people on steam say with a pinch of salt.

 

It is in early alpha and already more stable and unique than LH. Same type of game, but its components are better fleshed out and each faction is truly unique. Not to mention that the art direction is better and the other elements feel more deep, besides unit creation, which I think LH does better, but everything else is in Endless Legend's favor. 

 

There are already some great Lets Plays, despite the game being release in Early Access just yesterday.

Reply #202 Top

Fallen Enchantress was a lot of fun. But I played it a lot. This recent patch did not rekindle my interest. Now, I am really enjoying Endless Legend. It is a great game!

Reply #204 Top

Quoting Primal_Savage, reply 203

There is a thread about this game in PC Gaming Forum. It would be nice to read relevant LH comments here.

Hey, thanks for calling me out for responding to four or five other posts asking about something. I edited my post to fit the theme for you.

Reply #205 Top

+ Fixed an issue that could cause players to become stuck on the FE scenario map 2.

 

This is not fixed unless the map needs a restart.

Reply #206 Top

Quoting Ashbery76, reply 205
+ Fixed an issue that could cause players to become stuck on the FE scenario map 2.

 

This is not fixed unless the map needs a restart.

the map probably needs a restart.