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Absolute proof flak is overpowered (Updated with Replay)

Absolute proof flak is overpowered (Updated with Replay)

I don't know if you guys know this or not, but flak frigates are actually EXTREMELY overpowered. The general consensus in the community seems to be that flak is only useful in leveling your opponents titan and making your eco angry. I can confirm that is NOT the case. A combination of low tech (only requires TWO labs… WTF), incredible range and speed (a handful of flak got lock down an entire gravwell), cheap cost (75 credits more than cobalt… what a bargain), and the ability to counter every ship in entire game besides cap and HCs make going mass flak one of the most effective strategies in the game.

 

What about its supposed counter, the light frigate, you ask? The majority of the sins community doesn't know this – which is why the secret I'm about to divulge will make the "pros" very angry– but LF doesn't counter flak... It is actually the other way around. Don't take my word for it, go make a custom game and see for yourself. 200 supply of gardas vs 200 supply of cobalts. If you micro the gardas just right, the cobalts will exhibit what I call "retarded fish syndrome," and spin out of control, unable to attack the flaks. Meanwhile, the gardas will steadily chip away at the ENTIRE cobalt group, and eventually win. I guarantee this will make your head explode, as you finally realize the awesome power of the flak frigate.

 

1st test

Starting Conditions: 50 Gardas vs. 40 Cobalts (both 200 supply)

NO upgrades for either side

ELEMENTARY micro for flak (consists of moving back and forth in straight line)

End Result: 22 Gardas remaining (88 supply)

Remaining gardas have very high health

SCREENSHOTS- http://postimg.org/gallery/371hjd9qc/4ab10b9b/


2st test

Same conditions

End Result: 27 gardas remaining

Replay: http://www.2shared.com/file/fBoBDoHM/FlakLFtest.html?

 Ryat, a trusted and prominent member of this forum, ran his own tests with 80 sentinels and 100 disciples. He said the sentinels won, hands down. 

Discussion about the aforementioned "retard fish syndrome" affecting cobalts can be found here: https://forums.sinsofasolarempire.com/446223/page/1

 

Solutions

  1. Eliminate crystal cost, increase credit cost to 400

A 25 unit decrease in crystal in return for a 25 credit increase seems to be more than adequate nerf for a unit of this firepower. As everybody knows, credits are the most important resource in the early game, so this will cut down the flak numbers substantially.

      2. Increase ship speed

Hold on a second! This sounds like a buff! Well no actually. One of the key elements for the flak's op nature is its ability to dish out tremendous amounts of damage due to having a fast turnaround rate. Imagine how more powerful strike craft would be if they had the flak's speed and weapon cooldown! A faster speed would lower dps, as the ship would creep out of range due to forward momentum, which translates into less time shooting at the enemy and more time turning around.

      3. Increase range

This will allow it to target more enemies at once, effectively reducing the dps per ship.

 

Please offer constructive responses only people. No trolling, name-calling, or put downs.

 

P.S. - does anyone know how to put screenshots into posts? I tried the "insert image" button and it doesn't work. 

418,034 views 131 replies
Reply #101 Top

So now three troll accounts are controlled by the same person? And Seleuceia has the brass to accuse me of holding multiple accounts??? LMAO!!!

Reply #102 Top

LOL When in Rome..... :troll:

Reply #103 Top

I only control three accounts? I think you're missing a few.

Reply #104 Top

I support Sel.

'nuff said

 

The OP's wannabe attempt at a scientific experiment have truly failed because the starting conditions were considerably off, and the wrong metrics have been used to provide a 'fair' matchup, as Sel explained on page1 of this forum topic. I couldn't have explained it any better.

Reply #106 Top

Yes, Sel couldn't have explained it any better himself. Oh, wait...

Reply #107 Top

Quoting Ryat, reply 102
LOL When in Rome.....

Truer words were never said...

Reply #108 Top

Quoting Sir-Rogers, reply 104

I support Sel.

'nuff said

 

The OP's wannabe attempt at a scientific experiment have truly failed because the starting conditions were considerably off, and the wrong metrics have been used to provide a 'fair' matchup, as Sel explained on page1 of this forum topic. I couldn't have explained it any better.

How many heads does a hydra have?

 

Reply #109 Top

Quoting Bartowski, reply 108


How many heads does a hydra have?

 

 

One for each ligament in your body. Do you even lift?

 

Reply #110 Top

99

Reply #111 Top

So Seleuceia has 99 other accounts... no wonder everyone on this forum seems to support him...

Reply #112 Top

*Recounts*

I get over 9000.

Reply #113 Top

Will you ever stop trolling?

Reply #114 Top

Will you?

Reply #115 Top

Flak too strong, nerf before i mad.

Reply #116 Top

This guy...

Reply #117 Top

He deserves a medal....

Reply #118 Top

Flak is a support unit/meat shield.

 

Is useful to soak up damage against Orkuluses and its good to finish off wounded corvettes in fight.

 

Having around 20 flak can amplify your fleets performance against strike crafts and corvettes and win fights more cost effectively than using some other unit...

 

That said, alone, they are utter and complete shit.

Reply #119 Top

200 supply of flak beats 200 supply of light frigate.

Reply #120 Top

Sinkllr. Stahp.

Reply #121 Top

200 fleet supply of scouts beats 200 fleet supply of trade ships....

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Reply #122 Top

Why do I attract trolls like cheese attracts rats?

Reply #125 Top