Founding a city not as level 1?

Is there any way to get the first city that you start with to be level 2?

 

Or subsequent cities? And to automatically trigger the fortress/town/conclave script?

54,857 views 11 replies
Reply #1 Top

Go to ElementalDefs.XML and try changing the line

<PlayerStartingPopulation>30</PlayerStartingPopulation>

to have a different number (such as 50, the required population for a level 2 city) inside the tags, and see if that works. I don't know if it'll have any effect on subsequent cities, nor do I have an idea of where you'd look to change the starting population for those.

Reply #2 Top

That would be universal. I was looking for something that would affect 1 faction.

 

I tried putting this on the sovereign:

 

           <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Population</Attribute>
                <Value>500</Value>
                <Provides>+500 Population</Provides>
           </GameModifier>

 

It did not work.

 

 

Reply #3 Top

What you want is to mess with city hubs. You can set the city hub types a faction creates when a sovereign or pioneers use the 'build' command.

See this thread where Primal Savage helps me out

Try setting that faction's hub type to the conclave, fortress, ortown - but then you can only build the one city type you choose!

Alternative solution is to create a spell that gives you 50 population instantly (This gamemodifier would be found in the quests xml, look for the quest that allows you to add population to your capital).

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Reply #4 Top

Quoting davrovana, reply 3

What you want is to mess with city hubs. You can set the city hub types a faction creates when a sovereign or pioneers use the 'build' command.

See this thread where Primal Savage helps me out

Try setting that faction's hub type to the conclave, fortress, ortown - but then you can only build the one city type you choose!

Alternative solution is to create a spell that gives you 50 population instantly (This gamemodifier would be found in the quests xml, look for the quest that allows you to add population to your capital).

 

Will do. Thanks for the help. +karma

Reply #8 Top

Ok I will test them both out and see how it goes.

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Reply #9 Top

Looks like this should be changed for this:

 

<SelectedAbilityBonusOption>Test1001</SelectedAbilityBonusOption>

 

Anyways, it levels up to level 2 but it does not trigger the levelling script.

Reply #11 Top

Yep - you're right, it does seem to work quite well. Thanks again.