Infinite builds strategy

I'd like to hear from players who base their strategy around or at least make use of the infinite build options in their cities (growth, mana, gildar etc), particularly players who prefer to pick the Guild Warehouse for their Towns and the Archivist for their Conclaves at level three. Personally, I almost never use the infinite builds nor these two mentioned upgrades since I find it much more useful to have cities building improvements, even in highly specialized cities. Are there any infinite builders out there in the community who think differently?

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Reply #1 Top

Probably the only infinite build I use is Mana when I am jumping ahead to cast a big spell. Other than that, sometimes Gildar or Growth....but they are rare.

No strategies.

 

Reply #2 Top

I use them as needed, with no particular strategy.

Reply #3 Top

Sometimes I'll make my Captal a Twon and pick those Guildhouses which give +Gildar when producing Gildar, etc.

Then I'll proceed to make the Treaties with the AI which gives +10% (or was it 25?) Gildar increase in the capital + a traderoad.

It grants a nice Gildar income, but lately I've been preferring to not use any "Infinite Builds". (Could be mod related since I use webusver's Patchwork mod which makes gildar not so much of an issue).

Reply #4 Top

I've had one game (out of many) where I had completed all buildings I could possibly build in my Capital. That's the only time I used 'Produce Research'. The option to 'produce X' isn't bad per se, I just like to build more and more.

The Guild Warehouse and Archivist give nice bonuses, but their use is too limited. It's a bit of a gamble to select one of those, while the other options at those level-ups are very tempting.

Reply #5 Top

Produce Wealth might be something worthwhile to do in a city with the Temple of Forgetting, if there isn't anything else worth building there. I might also make use of it and the Guild Warehouse if I come across a location which is spectacularly good at money production (meaning multiple gold mines and a reasonable amount of essence for Propaganda, especially with high materials (including bonus from Arcane Forge) if I expect the game to last long enough to worry about a Mint of Ruvenna), but I rarely bother making such a city. I tend to find gold isn't valuable enough to delay settlement development for, and most of my settlements never stop building things before I finish the game.

Same goes for the Archivist and Produce Research - I don't see that the extra research is enough to be worth delaying the development of a Conclave for, and research structures are usually not a very high priority in my non-Conclave settlements so there isn't much incentive to boost research from those locations unless I simply have nothing better to do with them. I'd sooner take Scroll Scribes and Oracles over Archivists because at least those offer bonuses that don't require me to postpone the development of the Conclave.

I tend to feel that one issue that Archivists and Guild Warehouses have is that they come too early in the development of a settlement - unless a settlement grew very slowly or unless you've been very slow on improving food production, a level 3 city has too much more infrastructure that I'd like to have which still needs to be built for me to really want to switch over to 'produce research' or 'produce wealth' in almost every case that I can think of. It doesn't help that the Guild Grocer provides a benefit far more generally useful than the extra gold that a Guild Warehouse can theoretically provide, or that the benefits from Oracles are more flexible and that Scroll Scribes provide excellent consumables for champions, and that Scroll Scribes, Oracles, and Guild Grocers work no matter what the Conclave or Town is building whereas the Archivist and Guild Warehouse only work while using the appropriate 'Produce X' options.

Produce Growth is something I might use if I wanted to get a city to the next level quickly, or if I needed just a little bit more growth next turn to get a Pioneer. Otherwise I won't usually bother, since there's no real value to having a larger population except for when it gives you a new city level. I might occasionally go in for making a high-growth town just to play around with the various sacrifice spells, but that's about the only other thing I can think of that growth would be useful for.

Reply #6 Top

I produce wealth when I am having trouble paying for more troops in a war.Or when a town can build nothing more I need.

I'll produce growth to get a city to the next level.

I produce mana when a conclave has all research buildings built (so late game).

I rarely produce research.