Unique Characters

My apologies if this has been mentioned elsewhere but I was wondering if anyone had talked about the possibility of having unique characters in game to perform various functions. 

  • Admirals to command fleets (i.e. give them broad orders like 'Defend this area' and they have control to build/modify ships necessary to accomplish that)
  • System Governors to manage planet(s) using player defined criteria
  • Corporate Mogul to drive trade strategy and income
  • etc...

I really enjoy this aspect in some other sci-fi 4X games, especially if there are random stats/abilities that come into play.  Of course, they would have to be optional and not to powerful as I feel it would take it to far down the RPG road/remove the level of micromanagement that I tend to enjoy in 4X games. 

This this would detract from the overall Gal Civ feel?

 

13,772 views 19 replies
Reply #1 Top

If implemented correctly that would make the management of our civs easier. But I think the dev's said they were already working on new empire management. I think It would be good to automate different aspects of the game to make it easier to strategize. IMHO

Reply #2 Top


My apologies if this has been mentioned elsewhere but I was wondering if anyone had talked about the possibility of having unique characters in game to perform various functions. 

No worries even some of my stuff gets repeated. One of mine were species got repeated by someone else. The funny thing was that someone said he had the most creative posts ever.




Admirals to command fleets (i.e. give them broad orders like 'Defend this area' and they have control to build/modify ships necessary to accomplish that)

Similar to Wintersongs heroes maybe you should check out the post and comment. I wouldn't mind that post coming back.


System Governors to manage planet(s) using player defined criteria
Corporate Mogul to drive trade strategy and income
etc...

I've suggested this myself. Galactic have a way to limited version of this. It does need to be improved upon in almost every area.

I really enjoy this aspect in some other sci-fi 4X games, especially if there are random stats/abilities that come into play.  

Cant agree on everything. I like all the random events of Galactic civilizations. I actually like the ability to customize. To my opinion that is there main strength not sure if the game would survive without it. Sorry if this offends anyone at Stardock. 

On the topic someone posted a post I don't want to see come back about a random tech option. You might want to take a look at.


 

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Reply #3 Top

Well Admiral. i am starting to feel sorry for you. The great ideas you have get copied and they get the credit and karma. and i feel obligated to find you on facebook, given it must be very lonely and friendless in the desert. lol. i am sorry for calling the said post "the most creative post ever" if someone stole my writing id be pissed. so perk up your date with destiny is coming.

Reply #4 Top

About these major game changes I think it would be better to suggest a spinoff instead. Spinoffs is something Stardock does look at Sins of a solar empire or Elementals.

Reply #5 Top

EDIT

I have no idea what I wrote before or why it was on this forum. I probably posted in the wrong area.

Reply #6 Top

Quoting admiralWillyWilber, reply 4
Spinoffs is something Stardock does look at Sins of a solar empire

SoaSE is a spinoff? From what? Honest question, I never played it. Even if it is a spinoff, it was made by Ironclad. Stardock only published it and helped a little with its development.

As for the actual topic, many years ago, Frogboy said, that "any future GalCiv III (and we're talking YEARS from now) would have "heroes" (characters) in them". However, it seems, that he has changed his mind a little:

There are no heroes in GalCiv other than you, the player. You're all my hero!

Reply #7 Top

Quoting Gaunathor, reply 6
any future GalCiv III (and we're talking YEARS from now) would have "heroes" (characters) in them

 

But there are characters - world leaders, and our governors, so...

Reply #8 Top

Quoting Rudy_102, reply 7

Quoting Gaunathor, reply 6any future GalCiv III (and we're talking YEARS from now) would have "heroes" (characters) in them

 

But there are characters - world leaders, and our governors, so...

 

But they don't do anything useful

Reply #9 Top

Quoting Liquid, reply 8

But they don't do anything useful

Well, governors do, though I'd prefer more autonomy for them, and addition of ministers for different branches of industry. Yes, Hearts of Iron flavour (I said Hearts of Iron, not Crusader's kings!) :D.

Reply #10 Top

Quoting Gaunathor, reply 6


Quoting admiralWillyWilber, reply 4Spinoffs is something Stardock does look at Sins of a solar empire

SoaSE is a spinoff? From what? Honest question, I never played it. Even if it is a spinoff, it was made by Ironclad. Stardock only published it and helped a little with its development.

Galactic civilizations 2 Dark avatar. If you read the tech trees they have a number of the same techs. At least one trade good(micro repair bots) becomes a Vesari tech. The Vesari has a plot line similar, but not the same to Iconians. The Vesari has a number of pictures when you customize them including at least one that looks Iconian if you have imagination. The artifacts were taken from planetary  improvements. I at least remember these similarities.

Quoting Gaunathor, reply 6



As for the actual topic, many years ago, Frogboy said, that "any future GalCiv III (and we're talking YEARS from now) would have "heroes" (characters) in them". However, it seems, that he has changed his mind a little:


There are no heroes in GalCiv other than you, the player. You're all my hero!

I will live with bland leveling up just  of hit points, but honestly this is something that the game is weak in. Where's Civilization had great people that alone enhanced the game along with the fighters now being able to pick different abilities when leveling up. How would this not be a nice addition that still keeps the same game play. These are always more fun if you earn them instead of buying them. I like Galactic civilizations I just think it could do what it does better in some areas.

Reply #11 Top

Quoting admiralWillyWilber, reply 10
Galactic civilizations 2 Dark avatar. If you read the tech trees they have a number of the same techs. At least one trade good(micro repair bots) becomes a Vesari tech. The Vesari has a plot line similar, but not the same to Iconians. The Vesari has a number of pictures when you customize them including at least one that looks Iconian if you have imagination. The artifacts were taken from planetary  improvements. I at least remember these similarities.

Just because they share some similarities with each other doesn't mean, that Sins is a spin-off of GalCiv 2. That would require actively sharing the same game-universe. Otherwise, you could call GalCiv 2 a spin-off of Star Control 2 or even Master of Orion 2. 

Reply #12 Top

Come on gaunathor. Most of the best things in America are spin offs and copies. Like movies, tanks, planes, food(generic), music, video games, and celebrities. we are also do it all better than any country.

but we did invent most electronic devices. Lol.

DARCA

Reply #13 Top

Back to Joe's original post... I'm with you, Joe. I've been playing GalCiv since, well, GalCiv started (way back), and I think the idea of having personages to follow (and train-up, etc.) would be a nice addition (I would say to even include senior ship captains -- not all, skip them Lieutenants and Commanders in the small ships). That kind of added component (at least for me) links me to the goings on in the game at a more personal level (yes, yes, I was in the Navy). Now, that being said, it's not a show-stopper by any stretch.

Just adding my own perspective.

Reply #14 Top

I think this is Delicate.

I like the way Civ4 implemented the Great people. They are a nice addition, they involve strategical choices and are not overpowered.

When the RPG/heroes elements become very strong in a 4x (ex: elemental), It seems that this tends to make tight strategic planning less important as you can always send your uber hero deal with a problematic situation. 

This also somewhat happened in Endless space.  My first real game was set to Hard difficulty and I completely crushed the AIs. Part of it thanks to my main fleet with a ultra leveled commander making it almost thrice as powerful. In the end I find this tends to diminish the replay value for me.

 

Reply #15 Top

Quoting Gaunathor, reply 11


Quoting admiralWillyWilber, reply 10Galactic civilizations 2 Dark avatar. If you read the tech trees they have a number of the same techs. At least one trade good(micro repair bots) becomes a Vesari tech. The Vesari has a plot line similar, but not the same to Iconians. The Vesari has a number of pictures when you customize them including at least one that looks Iconian if you have imagination. The artifacts were taken from planetary  improvements. I at least remember these similarities.

Just because they share some similarities with each other doesn't mean, that Sins is a spin-off of GalCiv 2. That would require actively sharing the same game-universe. Otherwise, you could call GalCiv 2 a spin-off of Star Control 2 or even Master of Orion 2. 
at

Well maybe it was an exaggeration, that was always meant that at least half the concepts came from Galactic civilizations. At least in the documentation they have claimed to have borrowed from a few games including Masters of Orion. Only then to turn around and point out that this was from an earlier game with the same name. I'm obviously talking about Galactic civilizations.

Now as far as Sins of a solar empire this game looks like they took Galactic civilizations and made it an Rts with a different storyline. This is somewhat my opinion that I can't see how no one else sees my point.

Reply #16 Top

I agree with OP. It would add a nice RPG element to the game with admirals (similar to whats in the total war series).

 

Although, I don't think governing is necessary, however traits that enhance the fleet in different ways, and acquired through actions, quests, etc would be certainly interesting.

Reply #17 Top

Beware the MoO3 effect. If the AI is running your empire, why are you playing? I'm all for tools to allow the player to give orders to multiple worlds at once, but when it starts being the AI giving the orders... worries, we've got worries.

Reply #18 Top

Let's say we have an option to have automated governors; oh wait we already have that option all I want is to be able to globally pick which options I want and which options I don't want. If we are going to have governors then can we have descent options to pick from than what we already have.

I agree with the above that if we are going to have the game play the game then how is this different than watching a movie when we are supposed to be playing games instead, but the question is are there enough people who really want to have the in game play features. If we have these automate features to have global options to turn on or off. This I think would be a legit option at the beginning of the game. At least if we do have this I hope I can easily shut this off.

I'm also all for tools to allow you to give orders to multiple worlds at once too.

Reply #19 Top

Quoting admiralWillyWilber, reply 18
Let's say we have an option to have automated governors;

You don't want to say we won't have them? That would be a lot of micro-management to deal with.;)