Part 1 of the Galactic Civilizations 3 Community Interview is Up at SpaceSector

SpaceSector has part 1 of their Community Interview up which took several questions from the community and were answered by our own Ray Barton, producer on Galactic Civilizations 3.

"Kordanor, adarax: Regarding multiplayer, will there be simultaneous turns or IGOUGO turns? If there are simultaneous turns, will the orders be executed right within the turn or will they be executed “between” turns? Will there be a special lobby for multiplayer? Meaning, will Steam be required or another platform for that purpose? And, will there be LAN multiplayer?

Ray: Galactic Civilizations III has simultaneous planning (ship design, planetary projects, ship path planning, research and tech tree choices, etc.) and sequential execution (battle, discovering anomalies, colonizing planets, etc.). Currently right now there are no plans for a separate LAN multiplayer; all multiplayer will go through Steam."

Read it here!

http://www.spacesector.com/blog/2014/01/galactic-civilizations-3-community-interview-part-1/

 

49,150 views 35 replies
Reply #1 Top

It is nice to see some clarification of some of the questions that have been asked on this forum, and I thank you for the link.

After the experience we have had with previous interviews, would it be possible for StarDock to capture the contents of this interview and put it up on a StarDock server, perhaps accessible from the "Journals" tab above? Some previous reviews are no longer accessible to us and we end up debating from our memories of what was said, instead of being able to confirm exactly what was said, and this is getting a bit contentious.

Reply #2 Top

Ray: Galactic Civilizations III has simultaneous planning (ship design, planetary projects, ship path planning, research and tech tree choices, etc.) and sequential execution (battle, discovering anomalies, colonizing planets, etc.). Currently right now there are no plans for a separate LAN multiplayer; all multiplayer will go through Steam.

Thank freakin' Stardock.   So I may not have wasted 40 bucks afterall. 

Reply #3 Top

Since you're working on the tech tree take a look at Pandora. They have tech era like civilisation combined with a randomized tech tree. Also you an option to only see the next tech to research linked from already researched items instead of the whole tree - which i realy like.

Reply #4 Top

"Simultaneous planning and sequential execution" <-- this is why Stardock is awesome. Doing it right since 1993.

 

Does this mean my bro and I will each need a copy to play together? (with Sins we just do offline-mode LAN)

Reply #5 Top

Quoting jim_viebke, reply 4

"Simultaneous planning and sequential execution" <-- this is why Stardock is awesome. Doing it right since 1993.

 

Does this mean my bro and I will each need a copy to play together? (with Sins we just do offline-mode LAN)

Yes. It's too bad, the play with a friend on LAN thing Sins did was a great way to introduce the game to people. 

Reply #6 Top

Quoting Tridus, reply 5
Yes. It's too bad, the play with a friend on LAN thing Sins did was a great way to introduce the game to people. 

My sentiment exactly, but I'm sure Stardock has good reason for the exclusion of LAN. Steam Sales are convincing as well, but there's nothing like a MP trial.

Reply #7 Top

Functionally it will be using Steam so you'll need 2 copies anyway. they dont seem to be implementing hotseat mode so you'd need 2 copies on steam to play anyway. Steam does all the matchmaking and "NAT punching" required to get online gaming working. If you want to do that kind of stuff yourself, it's kind of a pain in the behind.

http://www.gaslampgames.com/2014/01/15/stickiness-and-networking/

Steamworks is really all about the middleware. Sure I could try to reinvent the wheel... or hey steam does all this stuff for me! Unless you're really really really hard core on giving DRM free versions, it's a hard sell from a resourcing perspective to not take advantage of all that Steamworks has, especially since it's free.

Reply #8 Top

Quoting Gucky13, reply 3

Since you're working on the tech tree take a look at Pandora. They have tech era like civilisation combined with a randomized tech tree. Also you an option to only see the next tech to research linked from already researched items instead of the whole tree - which i realy like.

I have spent some 60+ hours playing Pandora over LAN with my friends, with all imaginable settings, and i want to say that i simply do not enjoy the tech tree in that game, in fact i don't even enjoy that game that much, but i payed for it and i want to get my mediocre bang for my buck before stashing it away.

The randomization part is fun but it destroys the "lore" of a tech tree an example is you have to research mining in order to get to the naval transportation tech, that just makes no sense.

Also one of the reasons i especially preferred GC2 style tech tree over Civ style is that its not one giant tree moving in one direction. In GC2 its many trees growing on their own depending on where you choose to allocate your efforts. 

Reply #9 Top

AstralWonderer in the comments gave me cancer.

The hater needs to be purged! Glory to Stardock! Glory to Gal Civ!

Just kidding... not really

 

But seriously, I wish Stardock was a little less vague in answering questions, the alpha tests are only a few weeks away!

Reply #10 Top

Quoting ParagonRenegade, reply 9


But seriously, I wish Stardock was a little less vague in answering questions, the alpha tests are only a few weeks away!

I take it you don't like presents. What is inside the box is always a surprise. When the surprise is pleasant, it is wonderful.

I like surprises from StarDock. Each and every GalCiv they have released has been a bunch of surprises and awesomely pleasant for me. And I find their teasers fun and entertaining.

Reply #11 Top

Quoting Lucky, reply 10


Quoting ParagonRenegade, reply 9

But seriously, I wish Stardock was a little less vague in answering questions, the alpha tests are only a few weeks away!

I take it you don't like presents. What is inside the box is always a surprise. When the surprise is pleasant, it is wonderful.

I like surprises from StarDock. Each and every GalCiv they have released has been a bunch of surprises and awesomely pleasant for me. And I find their teasers fun and entertaining.
I may have only begun to play GalCivII,but I'd agree.

Reply #12 Top

Quoting ParagonRenegade, reply 9
But seriously, I wish Stardock was a little less vague in answering questions, the alpha tests are only a few weeks away!

A bunch of stuff won't be in the alpha, and other stuff is probably subject to change. Game development is funny that way, they likely don't know for sure a lot of the answers yet and don't want to give "whats likely" answers because if they do and it changes people come back with "you said X!"

Reply #13 Top


Quoting satoru1, reply 7



Steamworks is really all about the middleware. Sure I could try to reinvent the wheel... or hey steam does all this stuff for me! Unless you're really really really hard core on giving DRM free versions, it's a hard sell from a resourcing perspective to not take advantage of all that Steamworks has, especially since it's free.

This is something I don't understand besides steam windows uses free programs like paint. If it's there you mysaswell use it/ I agree on that if steam gives it away they should use it.

 

Reply #14 Top

Quoting ParagonRenegade, reply 9
Glory to Stardock! Glory to Gal Civ!

 

Glory to Arztozka!

Hope this comment would give you chicken. ;)

Reply #15 Top

Quoting admiralWillyWilber, reply 13

This is something I don't understand besides steam windows uses free programs like paint. If it's there you mysaswell use it/ I agree on that if steam gives it away they should use it.
 

Basically given that video games are increasing complex, and that players expect a certain 'baseline', it's basically common now for many game companies to use middleware for specific things. The idea is to trade money, for a savings in time. It's a process of determining whether the time/effort/money required to build a system from scratch is more expensive than just buying middleware.

For example

* You could make your own physics engine, or you could just buy Havok middleware

* You could make your own game engine, or you could use Unity for low end and cost, or higher end ones like Gamebryo or Unreal Engine which can cost $1 MILLION to license

* You could create code for a scalable 3d UI design menu, or use Autodesk's Scaleform (you'll see this in literally EVERY AAA game)

* You could make your own matchmaking infrastructure and master servers and networking protocols with NAT punching for ease of use, or use Gamespy or Steamworks

* You can try to make your own achievment API with a centralized profile management. Or you can just use Steamworks.

* You can try to package and distribute patches to your users via you website, torrents, or build out your own custom client and infrastructure. Or you can just use Steamworks.

Middleware is so ubiquitous because it's cost effective for all the 'boring nuts and bolts' stuff. Remember that resouces/money/time is a finite thing for game development. So you have to choose where to spend time/energy/money and if the payoff for that is better bulding it yourself, or going with middleware. Steamworks just makes the money part of that equation really attractive because it's free.

Reply #16 Top

Quoting satoru1, reply 15
Gamebryo

NO MORE, PLEASE! 8O

Reply #17 Top

Quoting Xsifilad, reply 8


Quoting Gucky13, reply 3
Since you're working on the tech tree take a look at Pandora. They have tech era like civilisation combined with a randomized tech tree. Also you an option to only see the next tech to research linked from already researched items instead of the whole tree - which i realy like.

I have spent some 60+ hours playing Pandora over LAN with my friends, with all imaginable settings, and i want to say that i simply do not enjoy the tech tree in that game, in fact i don't even enjoy that game that much, but i payed for it and i want to get my mediocre bang for my buck before stashing it away.

The randomization part is fun but it destroys the "lore" of a tech tree an example is you have to research mining in order to get to the naval transportation tech, that just makes no sense.

Also one of the reasons i especially preferred GC2 style tech tree over Civ style is that its not one giant tree moving in one direction. In GC2 its many trees growing on their own depending on where you choose to allocate your efforts. 

I didnt mean an exact copy of that system - just a randomized techtree + an option to research blind would be great

Reply #18 Top

Great interview! Can't wait for the other parts!

Reply #19 Top

Quoting satoru1, reply 15
Steamworks just makes the money part of that equation really attractive because it's free.

Not exactly free. Or perhaps what part is free to whom is the real question. If Valve wasn't making money from it it would not exist.

Of course, with what has been already said here and elsewhere, we all know that Valve gets a piece of each sale. That in itself says it is not free.

>_> In case you haven't guessed, I just LOVE TV commercials that say something is free. <_<

Reply #20 Top

Valve takes the same cut of a steam sale if you use steam works or not. In that sense, it is free. 

Its te not free in the sense that it ties the game to steam. Considering steams position in the market, that is a very easily swallowed cost for many developers. It's not time and it's not money, and those are the two things in short supply. 

Reply #21 Top

Quoting Tridus, reply 20

Valve takes the same cut of a steam sale if you use steam works or not. In that sense, it is free. 

Its te not free in the sense that it ties the game to steam. Considering steams position in the market, that is a very easily swallowed cost for many developers. It's not time and it's not money, and those are the two things in short supply. 

Tridus,

    Please understand something. I have spent the better part of 74 years hearing about how this is free, or that is free, and finding out that the words are false. Buying something off the shelf instead of re-inventing it yourself may provide savings, but the cost is still there. It has to be paid for somewhere, somehow. Buying it may result in a savings somewhere else, but that still does not make it free. I tried hard to warn you in my previous post how much I hate the way advertisement tries to say something is free while they gladly take our money.

If it is worth it to me to buy something I will, and I may save some money when I do, but I will never believe that any part of it was free.

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Reply #22 Top

Quoting Lucky, reply 21

Tridus,

    Please understand something. I have spent the better part of 74 years hearing about how this is free, or that is free, and finding out that the words are false. Buying something off the shelf instead of re-inventing it yourself may provide savings, but the cost is still there. It has to be paid for somewhere, somehow. Buying it may result in a savings somewhere else, but that still does not make it free. I tried hard to warn you in my previous post how much I hate the way advertisement tries to say something is free while they gladly take our money.

If it is worth it to me to buy something I will, and I may save some money when I do, but I will never believe that any part of it was free.

Well, feel free to believe what you like. But it really costs developers no money, and it frees up a lot of time not having to build and test their own versions of the same thing. It actually is free.

The only cost for developers is that the game has to be tied to Steam, and they wanted the game on Steam anyway given it's position in the market.

Reply #23 Top

But Valve spent something to create it. Any developer spending time integrating his game into Steamworks, no?:)

Reply #24 Top

Quoting Frogboy, reply 201
They don't charge for using Steam. They make their money on sales from their site.
 

Granted, it doesn't mention whether Steamworks is free or not. You guys could just ask Brad and he would probably tell you.

Reply #25 Top

Quoting Rudy_102, reply 23

But Valve spent something to create it. Any developer spending time integrating his game into Steamworks, no?

Valve did, yes. It wasn't free for them, it was an investment. But if I go pump some water and then just give you a glass, it's free water to you (and not free to me).

The time spent integrating it is time on features. Take achievements:

1. They could not have them, which costs no time.

2. They can have them and build the system to do that themselves, which costs time.

3. They can have them and have Steamworks do it, which costs more time than 1 and less than 2.

This isn't really time spent on "integrating Steamworks", it's time spent on the achievements feature. Steamworks makes that take less time than it would have otherwise, so it's saving time (and developer time is money). It then saves more time in testing because they just need to test the integration, the Steamworks achievement code itself is used in hundreds of games and is proven. Writing their own means testing all that code as well.

 

So yeah, if they didn't want any of those features, then integrating Steamworks would be a waste of time. Since they do want them, Steamworks is actually saving time. If a tool cuts the work I have to do in half, that's not a cost.