Custom Planets for Customer Races

I think this is one thing that was lacking in Twilight of Arnor, I loved that you could customize your race many different ways with different bonus'.

However, when it came time to the planet you always got the same system if you chose the custom race or stuck with it seeing you as one of the other major races if you just took that race and customized it for your race.  You should have the ability to create your system.  See example below...

you get 30 habitable planet points...  Astroid field counts as 1 point, each planet counts as 1 point and rings/moons count as 1 point.  Special planets get 1/2 the habital points so if you choose to use 1 habitable point on an Aquatic world then you get a level 2 planet.  2=4 ect...

5 planet system = 5 points -> 25 left

3 astroids = 3 points -> 22 left

1 planet (home) with moon and ring = 2 points -> 20 left

(home) planet level 11 = 11 points -> 9 left

1 other planet Aquatic level 16 = 8 points -> 1 left

Aquatic planet moon = 1 point -> 0 left

 

Something like this would be great to a race that either has Aquatic available from the begining or gets it quickly.

What do others think?

36,921 views 19 replies
Reply #1 Top

I don't know about all that, but I like the idea of different factions getting different types of planets. Like how come everyone has the same attributes for Terran or if you start off with an extra kind of planet how come you can't use it to well. Instead of picking the kind of planet you started on (unless your human who would start off with earth which is Terran, the Drath and the Altarians would have to have the same kind of planet, and the Iconians would have to at least to be able to settle the Yor home world) or it being Terran the type of home world would be randomly picked. For the ones who didn't start on a Terran homeworld would have to have Terran and advanced Terran colonization as techs to research. That would mean the ones that got Terran at the beginning of the game would start off with Terran and advanced Terran colonization, and the ones that started off on another kind of planet would have to have the kind and the advanced kind of tech both at the beginning of the game, but would be missing the Terran colonization techs which they would have to research or trade for.

This should probably be an option for the game. It would add flair to the game. I think at least the types of planets that were picked for the factions should be evenly spread. I would play this option sometimes.

I would like to add to this that except the Terran's you could also randomize the starting class of the home world. The reason why we cant do this for the  Terran's is because we have an idea pf what mars and earth would be like. Also we could randomize the whole starting system of other factions. The starting population would still be the same either way. I don't think that changing the starting planet would be that different of mechanics in the end.

This would be a great option for the game that would actually cause me to restart the game to change to the other type sometimes. I think it is a great idea as an option.

Reply #2 Top

I like it - in fact, I touched briefly on designing your homeworld back in this thread where I talked about having a cool civ editor.

Designing the entire starting system makes sense. I think you should have more options for the planets than just type and level, though; you ought to be able to spend points to add strategic resources, alien ruins, special effects, etc. 
Choosing a specific type of sun - red giant, white dwarf, binary star and so on - should also have some subtle but significant effects, like giving particular bonuses to space stations or being predisposed to certain random events.

Reply #3 Top

You can already modd the game files to gave you any class plant you want, for all five and you can put rings on them and moons, and asteroid to. The points idea is good. But I wish there was a galaxy editor in game like the world builder in civ4 would make things easier.(frogboy I know your listening, please use your magic to make galaxy editing more effective!)

Reply #4 Top

Quoting DARCA1213, reply 3
You can already modd the game files to gave you any class plant you want, for all five and you can put rings on them and moons, and asteroid to. The points idea is good. But I wish there was a galaxy editor in game like the world builder in civ4 would make things easier.(frogboy I know your listening, please use your magic to make galaxy editing more effective!)

you could yes, but not a metaverse game in GCII, I'm just saying if GCIII has a ranking as well of some sort they should have this as an option.

Reply #5 Top

Quoting DARCA1213, reply 3

You can already modd the game files to gave you any class plant you want, for all five and you can put rings on them and moons, and asteroid to. The points idea is good. But I wish there was a galaxy editor in game like the world builder in civ4 would make things easier.(frogboy I know your listening, please use your magic to make galaxy editing more effective!)

I made a post like this a long time ago. Some people thought the modding was an editor. I said it wasn't. I think since the game finally decided to have an editor to I think they should make it better.

 

Reply #6 Top

Karma me!!! Lol.

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Reply #7 Top

Neat idea. I like it. 

Reply #8 Top

Wait you don't get Karma for Trolling. To bad that is not the only reason to Troll.

Reply #9 Top

We all start somewhere, look at all the karma you have and now you have more +1 karma for insight on how karma works!!!

Reply #11 Top

Not a bad idea at all. Though obviously if it can be modded from release day it shouldn't pose a significant problem if it is not implemented. The guide to modding helped alot to start modding easily when I modded GC2, regarding this. I hope they will make one for this version as well(and keep the best modding aspects for this and improve others, like modding starting year or starting star type being other than yellow sun if desirable, etc.)

Reply #12 Top

Quoting Flamescreen, reply 11

Not a bad idea at all. Though obviously if it can be modded from release day it shouldn't pose a significant problem if it is not implemented. The guide to modding helped alot to start modding easily when I modded GC2, regarding this. I hope they will make one for this version as well(and keep the best modding aspects for this and improve others, like modding starting year or starting star type being other than yellow sun if desirable, etc.)

Modding has never been a problem, my big thing is if you're trying to play an un-modded game simular to the metaverse in GCII that's when this feature comes in handy, especially like me, which I rarely ever played a non-metaverse game.

Reply #13 Top

Borderlands let you mod stiff why not them.

Reply #14 Top

Quoting admiralWillyWilber, reply 13
Borderlands let you mod stiff why not them.

Not saying they don't let you mod, there is a difference if you actually read the posts you'll see...

GCII Metaverse games = no modding (this is where I'd like the customization to go further in assuming simular to GCII)

           This was to keep games balanced for scoring reasons, which makes perfect sense.

GCII regular non Megaverse game = modding (do whatever you want)

           No scoring boards, doesn't matter what you do, so why not :)

Reply #15 Top

Quoting Seilore, reply 14

Quoting admiralWillyWilber, reply 13Borderlands let you mod stiff why not them.

Not saying they don't let you mod, there is a difference if you actually read the posts you'll see...

GCII Metaverse games = no modding (this is where I'd like the customization to go further in assuming simular to GCII)

GCII regular non Megaverse game = modding (do whatever you want)

I doubt they would ever allow something like this on the Metaverse, if there is such a thing this time around. Home systems were set for a reason - it's too easy for specific combinations to be overpowered.

Reply #16 Top

Don't people sometimes quit when they are losing? And have to wait when they drop out? Wait for there turn? I've never played a metaverse game. And I am curious if it's worth doing?

Reply #17 Top

Quoting WIllythemailboy, reply 15
I doubt they would ever allow something like this on the Metaverse, if there is such a thing this time around. Home systems were set for a reason - it's too easy for specific combinations to be overpowered.

For one you can make it close to the way the home worlds are already with little difference.  And still everyone would be held at the same standard.

Quoting DARCA1213, reply 16
Don't people sometimes quit when they are losing? And have to wait when they drop out? Wait for there turn? I've never played a metaverse game. And I am curious if it's worth doing?

Metaverse is not a true multiplayer therefore yes, people would drop out when loosing but it only wastes their time.  I always played that so that way my games were scored but everyone has their own opinion.

Reply #18 Top

if you were playing with coworkers it might work out. I'm not getting what all the multiplayer fuss is about if it's so flawed. And you can't put shock collars on people that quit... But that's an idea that might work.(lol)

Reply #19 Top

One thing that I would say about multiplayer is that uf a player drops out then the Ai should take over unless everyone unanimously quits. I could see custom home worlds work if it was for lets say everyone or it was balanced where one thing would cause minus in others. Wait Dejavou didn't we already have this conversation on another post. This doesn't mean that I afeww or disagree. I would like to just change how the planets are colonized in general just not sure how.