DARCA1213 DARCA1213

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123,289 views 74 replies
Reply #51 Top

I paraphrased your quote it's done alot in America. It's hard to use quote buttons when I'm not using the desktop version.

Gaunathor: "I did. Several in fact, and I didn't see a single hint in them (or any of the other dev-posts), that there'll be tactical combat (whether turn-based or real-time) in GalCiv 3. Rather the opposite."

which is false we have discussed this and you keep defending that statement. We know there will be tactical combat in fleet roles, and the mysterious rates of fire, speed, evasion and accuracy which it's going to look a bit like real time but wont be. You contradicted. And Below \|/.

 

Gaunathor:  "All those new stats just mean, that the devs want to make how you design your ships have a bigger effect on how effective they are in combat. There will still be only auto-resolve and the Battle Viewer. You will not be able to directly control your ships during combat, but you can assign specific roles to them, which determines their combat-behaviour."

you're starting to sound like me.

 

Gaunathor: "Lastly, how does auto-resolve make my statement, that the devs haven't provided any hints in favour of tactical combat, false?"

 

  Your going in circles. Especially in your last post.

 

I am tired of this degenerate topic. Write a long article on what you think tactical combat means to you settle on one thing like I did so we can see what the other believes clearly.

 

anyone with and IQ over 1 can tell you don't know what you know when the quotes you cling to, contradicts each other. Gaunathor it's to early to establish yourself as a galciv3 expert wait till there is confirmation. From frog boy.

I have a feeling we are both looking at the same painting and seeing different visions.

Reply #52 Top

Ok you are a smart guy and the last a bit I said could have been said with more eloquence. Sorry gaunathor. You are a bit of a expert, but we are all human.

sincerely DARCA

Reply #53 Top

Quoting DARCA1213, reply 51
I paraphrased your quote it's done alot in America.

Same for Europe. However, you still have to make sure, that the message of what you are paraphrasing remains intact. That wasn't the case in this instance.

Quoting DARCA1213, reply 51
which is false we have discussed this and you keep defending that statement.

Okay then. Where did the devs hint, that there'll be tactical combat?

Quoting DARCA1213, reply 51
We know there will be tactical combat in fleet roles,

Fleet roles don't necessarily mean tactical combat. They provide a little tactical influence, sure, but you have no direct control over how the ships are going to fulfill their individual role.

Quoting DARCA1213, reply 51
and the mysterious rates of fire, speed, evasion and accuracy which it's going to look a bit like real time but wont be.

How do more ship-stats equal (sort of) real-time?

Quoting DARCA1213, reply 51
Your going in circles. Especially in your last post.

I was asking for clarification, because this

Quoting DARCA1213, reply 45
"tactical combat (whether turn-based or real-time) in GalCiv 3. Rather the opposite." just from the option of the stated by the devs "auto resolve means the above statement is false

made no sense to me.

Quoting DARCA1213, reply 51
Write a long article on what you think tactical combat means to you settle on one thing like I did so we can see what the other believes clearly.

Tactical combat means to me, that you have direct control over how your units are acting during combat. For example, when and where they are going to move, what their target is, and when and how they are going to attack.

Quoting DARCA1213, reply 51
Gaunathor it's to early to establish yourself as a galciv3 expert wait till there is confirmation.

I never said, that I'm an expert. Nor was I trying to infer so.

Quoting DARCA1213, reply 51
I have a feeling we are both looking at the same painting and seeing different visions.

So do I.

Reply #54 Top

It's private message time, no more arguing in front of the kids.

Reply #55 Top

Quoting DARCA1213, reply 54

It's private message time, no more arguing in front of the kids.

I don't see any reason for this. We are still on topic.

If you insist on PMs though, then count me out of this discussion.

Reply #56 Top

Gaunathor: "Tactical combat means to me, that you have direct control over how your units are acting during combat. For example, when and where they are going to move, what their target is, and when and how they are going to attack."

yup I agree. Now we can move on to other forums and wait for the game. Arguing over unknowns and pride, gains us nothing what's coming will be hear soon and we will know then.

have a Sovereign Fate gaunathor, till next time.

DARCA.

Reply #57 Top

Quoting Gaunathor, reply 44


Quoting DARCA1213, reply 41the opposite? How can you or anyone think that?

Because the devs have explicitly said so? Listen to the podcast I linked to earlier. At around 43:41 min., Paul Boyer (the Lead Designer of GalCiv 3) says: "We want to keep it simply. We don't want the game to become Gratuitous Space Battles. We don't want it to become a real-time tactical game. We're not making Rome:Total War. We're making GalCiv 3." (I'm slightly paraphrasing the third sentence.)

How else can you interpret that?

I have to agree with Gaunathor on what he is saying, so far any quotes hint something more like the combat options in Distant worlds where all you do is choose how the ships fight.

Reply #58 Top

Admiral that what we know and acknowledged, what this has lost is clarity. What do you guys think I believe?

and how did that message get in front  of mine, gaunathor? We must have sent them at the same time. This conversation reached it's climax a while ago.

 

Reply #59 Top

Quoting Suomi, reply 48


Quoting Gaunathor, reply 44

Quoting DARCA1213, reply 41the opposite? How can you or anyone think that?


Paul Boyer, lead designer: At first glance space combat in GC3 will appear similar to that in GC2; ships will fly around in fleets, when ships from separate powers meet in a single tile they fight it out. Two fleets enter, one fleet leaves.Where GC3 will be different is how the battles are fought. If battles are auto-resolved, not much will appear different, but once fleets meet in the battle screen everything changes.

This has been clarified by brad.

1. This is not a tactical game like Masters of Orion.

2. Ship design will be assigned roles.

Since they are talking about ship designs and not fleets this hints of preset functions kind of like of one of the options in Distant worlds. Now I got the quote I now no why I don't remember it. Auto resolve is what they currently do in Galactic civilizations. But there is a but which stardock has hinted at in two areas

first the Ai is going to build player ships.

Second ship types are going to be assigned roles.

This hints of predefined presets long before the battle like they have on distant worlds. As a requests I would like to see this being able to be changed individually. I'm not saying battle, but this is my usual request for both globally and locally.

Quoting Suomi, reply 48


Quoting Gaunathor, reply 44

Quoting DARCA1213, reply 41the opposite? How can you or anyone think that?

 That sounds like tactical combat to me (not likely real-time, but certainly turn-based)...
 
People need to understand that tactical combat and real time combat can mean a lot of very different things.  People have brought up Total War and Sins of a Solar Empire and I really don't understand these references.  Though I'm not sure about a substantial real-time element I do want a tactical interface of some kind.  This isn't the same as a Total War game, where again the game is focused primarily around the tactical combat rather than the strategy.  In Sins, the game is only technically a 4X at all, and if it were smaller scale or culture were not present it would instantly cease to have any serious resemblance to a 4X in any way.  To be a true 4X the game would first need to be based around starting at-peace rather than at war with everyone, the civilian tech tree would have to be larger and represent somewhat more than just your economy, and there would need to be diplomacy beyond lend lease and tech sharing diplomacy.
 
 

Now, you have a legendary game like GC, very well respected within the community and the RTS crowd as always, is trying to convert that to RTS? Why is that btw? Why RTS people can't take a game for what it is? I like the afforementioned RTS games I listed for what they are, but never within my sanity I would try to even suggest they be turned over to TBS. Why is it the RTS fans can't just enjoy a game but also have to mold it in such a drastic way that it would be a reason for me to not play or buy it? I'm pretty certain alot of TBS fans feel likewise, as I've seen such discussions opened before.

 [/quote]

Being a Galactic civilization fan I would at least try the first game. I not sure how well this would work because you would have tp automate a lot of functions that you don't have to in turn base. This is because this is to big of a game for anything, but turn based. If you want to know how well this works look where this has been done in the past Sins of a solar empire. How well did this work not to good to my opinion. It worked adequitly. Now for the reason I just gave is also why they don't turn Real time Strategy into Turn based. It would be to simple like Spore, How well did that simplistc game do. Another reason is that turn based may be considered an out dated notion a opinion I don't want to share.

 

 

Reply #60 Top

Quoting Gaunathor, reply 53




Quoting DARCA1213, reply 45"tactical combat (whether turn-based or real-time) in GalCiv 3. Rather the opposite." just from the option of the stated by the devs "auto resolve means the above statement is false

made no sense to me.

.

He's saying that he knows that this game Galactic civilizations will not be tactical combat.


Quoting DARCA1213, reply 51Write a long article on what you think tactical combat means to you settle on one thing like I did so we can see what the other believes clearly.

Tactical combat means to me, that you have direct control over how your units are acting during combat. For example, when and where they are going to move, what their target is, and when and how they are going to attack.

.[/quote]

Ok now I got q working definition. Does that mean Endless spacr is a tactical game.

Quoting Gaunathor, reply 53


Quoting DARCA1213, reply 51Gaunathor it's to early to establish yourself as a galciv3 expert wait till there is confirmation.

I never said, that I'm an expert. Nor was I trying to infer so.

.

You are either organized or have a good memory. .You no more than I do!


Reply #61 Top

Quoting admiralWillyWilber, reply 60
He's saying that he knows that this game Galactic civilizations will not be tactical combat.

Not really, no. The beginning of the quote is something I said, and he misquoted. What I originally said boiled down to, that the devs haven't provided any hints in favour of tactical combat, but several against it.

It's DARCAs sentence that I have trouble understanding. It seems to say that, because there'll be auto-resolve, my statement is false. Or, put in other words, the devs have hinted at tactical combat, because there'll be auto-resolve. This makes no sense to me, and I'd really like to hear an explanation from him of what he actually meant.

Quoting admiralWillyWilber, reply 60
Ok now I got q working definition.

It's only my definition. There are probably people out there, who would disagree with it.

Reply #62 Top

Quoting Gaunathor, reply 61
It's DARCAs sentence that I have trouble understanding. It seems to say that, because there'll be auto-resolve, my statement is false. Or, put in other words, the devs have hinted at tactical combat, because there'll be auto-resolve. This makes no sense to me, and I'd really like to hear an explanation from him of what he actually meant.

I think the major stumbling block is that DARCA isn't applying Stardock's own use of "autoresolve". In GC2, the "autoresolve" toggle only controlled whether you saw the combat viewer mode of combat; if you autoresolved battles the losing ships simply blew up on the main map without showing the combat viewer at all.

It does make sense if you look at it without context; optional autoresolve would generally imply the alternative being not-automated resolution. In this particular case, it doesn't mean that at all. It is still automated, you just see less of it.

Reply #63 Top

Quoting Gaunathor, reply 53

Quoting DARCA1213, reply 51I paraphrased your quote it's done alot in America.

Same for Europe. However, you still have to make sure, that the message of what you are paraphrasing remains intact. That wasn't the case in this instance.

Quoting DARCA1213, reply 51which is false we have discussed this and you keep defending that statement.

Okay then. Where did the devs hint, that there'll be tactical combat?

Quoting DARCA1213, reply 51We know there will be tactical combat in fleet roles,

Fleet roles don't necessarily mean tactical combat. They provide a little tactical influence, sure, but you have no direct control over how the ships are going to fulfill their individual role.

Quoting DARCA1213, reply 51and the mysterious rates of fire, speed, evasion and accuracy which it's going to look a bit like real time but wont be.

How do more ship-stats equal (sort of) real-time?

Quoting DARCA1213, reply 51Your going in circles. Especially in your last post.

I was asking for clarification, because this

Quoting DARCA1213, reply 45"tactical combat (whether turn-based or real-time) in GalCiv 3. Rather the opposite." just from the option of the stated by the devs "auto resolve means the above statement is false

made no sense to me.

Quoting DARCA1213, reply 51Write a long article on what you think tactical combat means to you settle on one thing like I did so we can see what the other believes clearly.

Tactical combat means to me, that you have direct control over how your units are acting during combat. For example, when and where they are going to move, what their target is, and when and how they are going to attack.

Quoting DARCA1213, reply 51Gaunathor it's to early to establish yourself as a galciv3 expert wait till there is confirmation.

I never said, that I'm an expert. Nor was I trying to infer so.

Quoting DARCA1213, reply 51I have a feeling we are both looking at the same painting and seeing different visions.

So do I.

 

well gaunathor I've read all of this and all the links and at first ship role seems like nothing. But as the demanding voice that is tactical combat grew there comments shifted with what they said they were developing. Look at the DATES they change with time and stop bringing up that interview it doesn't help you they conflict in statements made. your dead wrong and DARCA1213 is right on everything. Fleet roles and those"ship-stats" mean alot on how combat will play, enough where the devs put auto resolve for players like you, and from one German to another that means tactical combat. And to define what that means. You will have a impact on combat like the majority of players want. So you forum stalkers need to stop pressing this issue like it's black and white, just because you don't want something different don't say it doesn't exist and try to take it away from those who want a game that's not boring and without depth.

DARCA1213 didn't miss quote you he added three quotation marks that's all and that confused you. This fool has been nice to you trying to tell you for days that he knows what he knows and and in the end you to both similarly agreed as your stance changed like on everything. HE MANIPULATED YOU THOUGH DIPLOMACY!!! You disagree at agreeing when you have no real idea what DARCA1213 believes when he said just about all there is to say. He's been very pleasant to you and you've been stubborn and blind. But I get it your not a people person.

I expect a reply that addresses none of your mistakes.

Reply #64 Top

Quoting JoeSmiker, reply 63
well gaunathor I've read all of this and all the links and at first ship role seems like nothing. But as the demanding voice that is tactical combat grew there comments shifted with what they said they were developing. Look at the DATES they change with time and stop bringing up that interview it doesn't help you they conflict in statements made.your dead wrong and DARCA1213 is right on everything. Fleet roles and those"ship-stats" mean alot on how combat will play, enough where the devs put auto resolve for players like you, and from one German to another that means tactical combat. And to define what that means. You will have a impact on combat like the majority of players want. So you forum stalkers need to stop pressing this issue like it's black and white, just because you don't want something different don't say it doesn't exist and try to take it away from those who want a game that's not boring and without depth.

From the Fighters/Drones, Command modules and carriers thread: 

Quoting Frogboy, reply 38
Those who like the idea of designing carriers and seeing carriers in action in fleet battles I think will be happy.

Those who imagine fleet battles that play like MOO2 (i.e. where you're micro managing individual units) will be less happy.

From Some Random inside GalCiv III talk thread:

Also, some AI calculations are going to be off-loaded onto your video card (just the hard number crunching stuff).

The reason for that is that unlike GalCiv II where the main evaluations only involved weapon types, GalCiv III has sublight speed, mass, rate of fire, weapons range, accuracy and evasion to deal with along with the roles of ships in a fleet.  So lots more number crunching than before but with DirectX 10/11 I can toss that onto the video card to deal with.

We don't know much about the new stats and ship roles. Nothing has been stated or hinted that once combat starts we will have any say about what happens. Auto-resolve could simply mean that you can skip the combat video and jump right to the results screen, like it was in GC2.

And how do you know what the majority of players want?

You want to play a game with tactical combat go play one. I considered GC2 to be fun and with plenty of depth.

ARCA1213 didn't miss quote you he added three quotation marks that's all and that confused you. This fool has been nice to you trying to tell you for days that he knows what he knows and and in the end you to both similarly agreed as your stance change like on everything. HE MANIPULATED YOU THOUGH DIPLOMACY!!! You disagree at agreeing when you have no real idea what DARCA1213 believes when he said just about all there is to say.

I expect a reply that addresses none of your mistakes.

I don't understand what you are going on about with this part.

Reply #65 Top

Have you no sense! Where is the Sovereignty in your words. right, wrong it doesn't matter as you said, I know what I know. And I believe in diplomacy, it works far better than fear, threats or any military. (but they do huge part in persuasion) Try reading a book on Confucianism, it will help you almost as much as other people.

there many times I wrote things and I rewrote them to sound better in this very forum for my friend gaunathor. (have slipped I am not a monk, nor do a agree with all Confucian concepts.)

Reply #66 Top

If you don't know shut up, keep your sunset I'll have my sunrise. READ IT ALL, EVERYTHING YOU'LL KNOW WHAT WHAT AM TALKING ABOUT!!!! See what I saw and see the truth. That's what made DARCA1213 blood boil.

Reply #67 Top

Fight for what you believe in. But I hope that tiny umbrella can handle Heavens rain.

Have a Sovereign fate Joe.

Reply #68 Top

Quoting JoeSmiker, reply 63

well gaunathor I've read all of this and all the links and at first ship role seems like nothing. But as the demanding voice that is tactical combat grew there comments shifted with what they said they were developing. Look at the DATES they change with time and stop bringing up that interview it doesn't help you they conflict in statements made. your dead wrong and DARCA1213 is right on everything. Fleet roles and those"ship-stats" mean alot on how combat will play, enough where the devs put auto resolve for players like you, and from one German to another that means tactical combat. And to define what that means. You will have a impact on combat like the majority of players want. So you forum stalkers need to stop pressing this issue like it's black and white, just because you don't want something different don't say it doesn't exist and try to take it away from those who want a game that's not boring and without depth.

DARCA1213 didn't miss quote you he added three quotation marks that's all and that confused you. This fool has been nice to you trying to tell you for days that he knows what he knows and and in the end you to both similarly agreed as your stance changed like on everything. HE MANIPULATED YOU THOUGH DIPLOMACY!!! You disagree at agreeing when you have no real idea what DARCA1213 believes when he said just about all there is to say. He's been very pleasant to you and you've been stubborn and blind. But I get it your not a people person.

I expect a reply that addresses none of your mistakes.

What are you talking about? You've offered no quotes to back this up of your own, now you're just trying to dismiss the stuff that you don't like so it fits what you want to hear.

That there's stats doesn't mean there is tactical combat. I mean, really? That's incredibly weak.

This is turning into a joke, with people using facts on one side and you with your thumbs in your ears going "la la la la not listening!"

Reply #69 Top

TACTICAL COMBAT=FLEET ROLES=TACTICAL COMBAT SPEED+TACTICAL COMBAT RATE OF FIRE + TACTICAL COMBAT EVASION + TACTICAL COMBAT ACCURACY + ME BEING RIGHT = TACTICAL COMBAT!!!!!!!!

READ THE LINKS THEY ARE STATEMENTS MADE THAT SAY WHAT I SAY COMBAT WILL HAVE OPTIONS MAKING IT BETTER WHERE A SMALLER FORCE CAN BEAT BY A BIGGER FORCE THOUGH TACTICAL COMBAT!!!!!!!!!

THE DEVS KNOW THIS AND ARE PUTTING ALL THIS STUFF FOR ALL THE PEOPLE LIKE ME IF YOU DON'T LIKE IT PLAY A DIFFERENT GAME FOR PEOPLE OVER FIFTY AND HAS NO SHIPS WITH GUNS!!!!!!!!!

Reply #70 Top

The trolls are getting out of hand in here.

Reply #71 Top

Lol. I wish I never made this forum, I learned a bit but the "ever want your own race in the game( not custom)" post is far more creative, expressive and insightful.

if someone can tell me how to remove this forum it would be helpful.

Reply #72 Top

NONE OF YOU CAN READ LEARN A BOOK THE PATTERNS ARE THERE YOU JUST HAVE TO SEE THEM!!!!!!!!

I'M NOT UNREASONABLE OR UNFAIR OR A TROLL JUST LISTEN

TO WHAT I AM SAYING SO I CAN EDJIMIATE YOU!!!!!!

THIS TIME I'LL SAY IT SLOWER TACTICAL...COMBAT=FLEET...ROLES=TACTICAL...COMBAT SPEED+TACTICAL... COMBAT... RATE... OF... FIRE + TACTICAL... COMBAT... EVASION + TACTICAL... COMBAT... ACCURACY + ME ...BEING... RIGHT = TACTICAL... COMBAT!!!!!!!!

AGAIN I LISTENED TO ALL THE CRAP YOU SAID YOU KNOW BUT IN REALITY YOU DON'T KNOW WHAT YOU DON'T KNOW I AM NOT UNREASONABLE JUST READ!!! READ!!! R!E!A!D!!!!!!!!

Reply #73 Top

Stardock said this, today:

Ray: We have a new combat system that we are planning for after the alpha. But we don’t want to mislead people – Galactic Civilizations isn’t about fighting long tactical battles. You are controlling a civilization that spans the galaxy and your focus is on producing and placing your fleets, not in giving every order in a battle. We want to keep players engaged at the empire level and fighting for planets and systems, not in ship to ship combat.

Try doing less reading between the lines, and more reading of what's actually written.

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Reply #74 Top

I think Ray's comments are an appropriate place to let this one end. Shouting at each other isn't going to be productive.

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