Primal_Savage Primal_Savage

[eMOD] [LH 3.0] XtraDeconstruct: Legacy of Magic (18 January 2022)

[eMOD] [LH 3.0] XtraDeconstruct: Legacy of Magic (18 January 2022)

§§§ Beyond Legendary Heroes §§§

http://www.nexusmods.com/fallenenchantress/mods/1894/?

XtraDeconstruct: Legacy of Magic

by Primal Savage et al.

 

1. XtraDeconstruct: Legacy of Magic
1.1 Latest News (Changelog)

(18 January 2022) XtraDeconstruct - Legacy of Magic 3.0

1.2 Compatibility Snippet (Extended List)

Compatible w/ LH 3.0, all DLC, Children of Storm 1.8.c, Black Market Bazaar 2.1, Champion Bonanza 1.3...

NOTE: XtraDeconstruct makes Children of Storm compatible w/ LH 3.0 and DLC05 (Leader Pack DLC).

1.3 Features (Extended Description)

Expands LH in a myriad of ways.

1.4 How-to Install (User Guide)

See A_UserGuide.txt

1.5 Endorse XtraDeconstruct (History)

Go to your Nexus Download History to endorse Mods (Thumbs up).

1.6 Download (NexusMods)

Download XtraDeconstruct: Legacy of Magic @ NexusMods (Free).

1.7 More...

CutscenePack fix [Info]

 

2. Credits & Feedback

(Hellions) ::: (davrovana) ::: (Heavenfall) ::: (Dhuran) ::: (attackdrone) ::: (Vithar133) ::: (Stardock)

Many users gave valuable feedback, this is so they realize that their contribution is appreciated.

 

3. Bug Reports
3.1 General

When you report a bug, please include a saved game and, if possible, a screenshot.

I (often) need to reproduce a bug in order to fix it. Thanks!

3.2 Helpful Sites

You can upload your images to postimage.

You can upload your saved games to Dropbox or similar.

You can upload (copy+paste) your debug.err file to pastebin. This is very rarely needed.

 

4. Common (Installation) Issues
4.1 General

Most common installation issues are covered in the User Guide.

See, specifically:

A1. (XtraDeconstruct) - Full Download Installation Instructions

and

T2. (Others) - Troubleshooting, Known Issues, Knowledge Base, and FAQ

4.2 Specifically

I have reproduced the Installation procedure and some FAQ in this thread, to facilitate the process.

See reply #2reply #3, reply #5, and reply #2208.

8,538,431 views 2,223 replies
Reply #101 Top

I see now that your way of doing it with events is probably the most sensible way. Don't really want duplicate events so I'll keep it as is. Any insight as to my last question about critical dmg%? 

Reply #102 Top

Quoting Primal_Savage, reply 100


Quoting Glazunov1, reply 98
I noticed that the "Buy Horses (50 Gildar)" and "Buy Horses (500 Gildar) options (and the warg ones, too) don't yield any horses without the proper research, which is as it should be. But then, shouldn't it be grayed out if you lack the right research?

Good remark, gonna fix that ASAP.




EDIT: Hum, the spells are working properly for me even w/o the proper research (CoS is installed as well).

EDIT2: I may still end up adding a prereq, cogitating.

 

I cast the first one above, and got no horses.

Quoting Glazunov1, reply 98And shouldn't there be descriptions that show how they differ?

I suppose that will not be necessary if they are grayed out? Or did I misunderstood you?

 

I meant that the two trades listed above do not include a line indicating what you'll get if you cast one, or the other.


 

Quoting Glazunov1, reply 98
Also, I'm noticing that squad training is still producing spearmen units of 3. even after researching Logistics, which should give you units of five. This is with CoS installed, but I haven't noticed this before with just that in place.

Hum. I'll check this one out and see what's going on. Is this for a specific faction or any?




EDIT: This is also working properly for me (CoS installed as well; do you have any other mods installed)?

 

I'm using a customized Pariden-like faction. I've got CoS, Black Market Bazaar, and Champion Bonanza installed.

Reply #105 Top

Sweet I'll try that out immediately

edit; sweet it worked, you are like some kind of FE guru! 

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Reply #108 Top

OPTIONAL:

The user can modify ElementalDefs.xml. This is totally optional. The file is located in:

C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\data\English

Set MaxActiveQuests to 25 instead of 10: 

<MaxActiveQuests>25</MaxActiveQuests>

 

 

Is there anyway to edit the Max Active Quests from the Mod folder, maybe as part of your Xtra_Game_ElementalDefs mod?


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Reply #109 Top


Thanks Primal! Will try out the new versions. I have a habit of not finishing the game I want to finish because I keep restarting it each time you release a new version. \o/

Reply #112 Top

 

Can you package the following into a .zip file and give me a download link?

- A saved game where the problem is occurring (.EleSav)

- Your custom faction .xml (Found in C:\Users\USERNAME\Documents\My Games\LegendaryHeroes\Race\ )

- Your custom sovereign .xml (Found in C:\Users\USERNAME\Documents\My Games\LegendaryHeroes\Units\ )

EDIT: Oh, add your custom spearmen (If it is a custom spearmen), should be found in same folder as your custom sovereign

 

 

My apologies for the late reply. I've been migrating software (slowly) to our new computer.

 

I was wrong about a customized faction. It's Pariden, but with a custom ruler. The last saved game is there, however, as is the sovereign.  I'll send those on. What email address do you want me to use? PM me, if that's alright. I don't maintain a page for downloads--other than on Tindeck, and that's just for music I'm sharing.

 

 

Reply #118 Top

ALL random events will occur and they ALL occur before turn 300.

 

I've noticed a lot of events in the first 50 turns, even with random events set to less than the standard. It's either that, or turn them off altogether. Is there any way a setting could be created that spaces them out more, and offers a selection of quests, disasters, and roaming monsters rather than the lot? Perhaps with a checkbox that lets you select the frequency of events, and also whether you want every one of them in a given game? Just a thought, mind you.

 

Reply #120 Top

Thanks. I'll go those a shot as soon as I finish my current game, which should be very soon.

Reply #122 Top

I've played a new games with "less random events" for a few hours, and so far, I like the change. It doesn't feel as though everybody is throwing everything they've got at me quickly, from quests to roaming monsters.

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Reply #124 Top

Quoting Primal_Savage, reply 123

@Glazunov1

 

That's great news. I've actually put some more thoughts into that and I've decided to lower it to 6000 instead of 7777.

My original aim for the Triggered Event series was to have all of them spawn at "MoreOften" and this is achieved at 5000. In any case, I think the 6000 will provide nice stages

 

33% chance if LessOften is selected (6000/18000)

66% chance if Default is selected (6000/9000)

100% chance if MoreOften is selected (6000/5000)

 

I like that. If you don't mind, please let me know when you group the four files for your dropbox. I'm close enough to the beginning that I wouldn't mind starting, again.