[quote who="Eskaminagaga" reply="27" id="3438207"]
I would like you to check this post out this post on creating an avatar, and don't forget to leave a message. https://forums.galciv3.com/450709
1)etailed Unit Skil-trees (Crews?): The units are how we get to directly interact with the the rest of the world. By making units more customizable and specialized, they can do what we want better and they become more precious. Personally, I'd like the units to be as RPG-like as possible. Skill development, bonuses, crew training, millitary training (for planetary or even ship to ship invasions), etc. Maybe it is the crew that retains this skill-tree and can be placed into other ships, that way keeping the crew alive would be another thing we could invest in with the tech-tree.
Can you contrast with governors and heroes for me.
4):More World Types and Features: More of this, in every way you can imagine. Make the worlds so unique that even once you've colonized 40 worlds, you still get something new and refreshing each time you get another world to your federation.
Agree the only question is how if you could only be so specific.
Ways that worlds could be unique:
-Positive Features: Resource Rich, Filled with ruins of the ancients (random bonuses from "discoveries"), The usual (scientific, production and economic bonuses, food), Special building options (insert sci-fi reasoning for this)
Already have this on the game can you be more specific on how this could be improved. The users guide tells you what the planetary bonuses are I agree that this could be improved on. Some of the planetary bonuses are ruins of the ancients, ad when you first settle a planet there are ruins of the ancients. Giving you random bonuses you pick from depending what you do favoring evil options. I'm kind of torn from endless space method and galactic civilizations method. The reason why I can't remember where all those ruins are, so I like the galactic civilizations method where I only get the benifits when I colonize the planet. On distant worlds I think I get the bonus when I explore where I don't have tp colonize.
-Neutral Features: Moons which give random bonuses, proceedurally generated descriptions (lifeforms, history, etc), inhabitants that already live there (can specialize the population).
This kind of makes it harder to colonize planets.
2. A variety of weapon and defense tech trees. Something like a specialized energy weapons, specialized mass drivers, specialized missiles, etc and a separate tech tree for defenses against each. Also, I would like to see race specific tech trees that have their own unique weapon type
Already do this can you be more specific.
Maybe other than just the Korath like spore ships.
3. Races that have vastly different ideal home planet conditions. This is so that terraforming for one race would make it worse for others.
This could be explained by races breathing different gasses, living in different temperature extremes, etc.
Never did like the fact everyone started out on a Terran world. There would also have to be Terran world coliniszeation and advanced Terran world colinization because this would mean that not everyone starts out with being able to colonize Terran worlds. The faction would start out with the random planet colinization and its advanced form. The types of planets would have to be on an even chance or at least the ones that were randomly picked. That is why this would rock as an option I would pick sometimes.
4. The ability to destroy planets. This could be done easily enough utilizing any variety of higher tech weapons specifically designed for it and can be negated with the proper defenses (missiles vs. mass drivers, shields vs. energy weapons, etc).
You want to bring back the terror stars.
5. The ability to build planets. The building of the planets could be done by utilizing existing asteroid clusters or belts
This wouldn't work with our inner astroid belt it only holds 1/4 the mass of mercury though there are two astroid belts just as big in Jupiter's orbit. If you don't mind a water world there is plenty of ice in the Kepler belt. I guess it would depend on how old the solar system is or you could gobble multiple solar system astroid belts.
maybe allow the creating of planets without needing the asteroids, just a star base with the proper modules.
Energy to matter convesion.
7. The ability to create stars. Requires a very high tech level, a starbase with the proper module, and an existing nebula. A higher level of tech and other modules may make it so you don't need the nebula.[/quote]
Should be easier than a Dyson sphere or maybe easier than a planet. All we need is some solid hydrogen or nitrogen and blast it from every angle this would require a big starbase depending on the size of star this you could choose or a lot of laser platforms. The solid hydrogen could be mined from class 0 planets.
Let's not forget the ability to turn stars into black holes by dumping enough ieon into them. This could be done by replicators using the power of the star to do this
9. The ability to create Ring Worlds and Dyson Spheres. Can be done at extremely high tech levels using MASSIVE amounts of resources and money. Basically build a ring of starbases around a star, give them the proper modules, and eventually be able to link them together.
There is always a replicator option using the energy of the star to power this, There are different kinds Dyson's spheres the most unrealistic. Dyson net, Dyson circle, and the Dyson swarm.
Any planets around the star would either be dismantled to make the mass required or take a huge terraforming hit unless the race building it prefers temperatures near absolute zero.
Other than the sun our whole solar system lies on a plane. This is hard to believe, but this is what the astronomers say. Meaning most of the sunlight don't hit the mass of the solar system anyways. If you use a little more fuel because the sun will try to force the satalites on the ecliptic plane and turn a Dyson sphere where it intersects not paralell the ecliptic plane then most of the sunlight hitting the planets would not be affected. This should be feezable for a Dyson swarm unless I was trying to make the planets uninhabitable. For a Dyson's swarm both options should be possible.
Actually if you combine options 7 and nine this is even more feasible because you control the size of the star otherwise I would recommend red dwarfs. You could do this with planets as long as they weren't dead. That means that they are still giving off heat and haven't cooled.
I know a lot of these ideas are taken from the Space Empires series, but i really enjoyed them and have never seen any other space strategy game go nearly as far with their major engineering projects.
That's Ok I;m sure Stardock no's how to modify this where they can't get sued.