I would like to think that they would do that. There are always an expansion or update planned in the future.
Yes, but will rework of tech system be worthy of their time? If Brad is capitalist, will he be able to extract profitsss from this endeavor?
No this was said in 2003 by a truck driver. I don't know what exactly he meant. I do agree the fuel consumption is different. Thought about that. Tank is slower. If it has the similar power. It doesn't work as good for a tank as a semi.
Not just fuel, but other resources as well. All that could sum up in our production, resources, and logistics chain - the bigger the tanks are, the thirstier their engines will be, thus increasing logistics cap needed to sustain them. Extrapolate this to whole industry area, and you'll get what I mean.
A little to much if you send me the numbers to me I could send back the other numbers. if I had the numbers then I can crunch them in my head. I just don't have the numbers. What I go off of is just as realistic. No matter what the materials or if we can make them, how big the world is, or how advanced we are we keep making about the same size of military.
I can't send you any numbers because I don't have any, only approximations. All I'm saying, that if our resource chain (paragraph above) can sustain our industry, then we should be able to produce more than 1 ship in few weeks, if we want to survive, otherwise - re-read my post about T-34/Shermans versus Tigers. Manufacturing during peace time is one thing, manufacturing during wartime is another, especially when there is some hidden boost is.
I do not mean our industry should be able to produce hundreds of dreadnoughts daily, but there should be some reference chart. I do hope devs have one.
At least in the name of the balance. No, I'm not with druids.
That is probably the problem of being in your 40's. You got a chance to see how much the companies think they know what people want. When more often than not they don't understand what people are thinking.
If I'm not mistaken, when one of messages Valve had on their Steam Dev Days, is that they behave like newcomers, they don't act like EA or Ubisoft, who behave like they uncovered the secret to the popularity of Britney Spears in the early 21st century.