I'd like to see much more realistic trade, having more private sector activity and based on both form of government and ethical alignment or similar; also instead of just "continue trading" or 'embargo' there should be an intermediate TARIFF option!!
i.e;
- "private sector trade routes" can be 'created' as a byproduct of colonization (so if all of your colony ships come from the same homeworld, that planet actually has a 'reason' for being your capital planet other than just being *first*; this could also make colony-swapping, influence and invasions "more interesting" because you might end up owning a planet economically dependent on your enemy etc)
- an "economic alliances" mechanic in addition to the current influence system (touching or overlapping bounds of influence) can determine private sector inter-civilization trade
- private sector trade can be a 'spectrum' between "black market" and "open market" determined by influence, diplomatic relations, similar forms of governments, similar ethical alignments and "trade status" (an embargo wouldn't immediately eliminate all trade but instead simultaneously decrease the amount of trade, force most of it into the black market and make its value lopsided)
- evil civilizations would have a harder time getting trade routes established with ANY race (even other evil civilizations) but make MUCH more profit/taxes with each new trade partner; galactic black market trade could also be distributed amongst evil races, based on contact with other races (i.e. drengin couldn't receive income from terran black market if their influence area doesn't touch or hadn't met yet etc)
- trade between good civilizations would be 100% open market and immune to black market effects (might be scaled by requiring highest form of government and some sort of research)
- neutral civilizations could create "neutral tradepost starbases" that become valid destinations for any foreign freighter and also automatically establish private routes with sources projecting influence over them (this trade wouldn't be affected directly by war, diplomatic status and black market trade tax revenue could still be collected to a lesser degree)
- trade route limits can become "per trading partner" instead of static maximums thus making trade more profitable and wars more costly especially in larger galaxies (where alliances become interesting and private sector activity could be metered by this)
- trade route limits could also be tied to form of government so empires only allow 1 per partner, republics 2 per partner, democracies 4 and federations 8 (these could be just base values modified via technology so a technology-advanced empire might have as many routes as an ecotechnomically-primitive federation)
- killing public trade routes wouldn't kill private routes (it'd just cause you to "lose control" of the volume of the route; so by repeatedly establishing and killing your limited routes you could theoretically interconnect all planets with private, small-scale, medium-volume, low-value routes and potentially generate MUCH more revenue over time BUT any economic recession on a given colony can kill all routes to and from that world and cause a domino effect across all routes - this would have substantially less effect on black markets or public routes than open markets)