List of (potential) bugs with the planet entity files
Been pawing through all the planet entity files and have found several discrepancies. Some I'm pretty sure are bugs, others I would consider as bugs, but maybe the devs did it on purpose. As a disclaimer, though, I don't know what truly are bugs and what aren't, so I'm just listing them all up for them to be aware and decide for themselves.
EDIT: Basic tweak on the numbering. R# for Resource, SI# for Social/Industrial.
These first few are concerning the resource asteroids that will spawn with each system.
R1) From looking through all the additions of "fair" planet entities, it looks like the purpose of them was to take away the randomness of how many resources are with each planet. To that end, I see a few that are identical to their "regular" version (they still randomize the number of resource asteroids).
- FerrusFair
- GreenhouseFair
- OceanicFair
R2) Extractor and Refinery Rates for resources are inexplicably different between "regular" and "fair" versions.
- Barren <> BarrenFair
To further note on this one: Just about all of the "colonizable" planets have the same values to each other: 0.4 & 0.06, Extractor and Refinery Rates, respectively. BarrenFair follows this, but Barren does not (0.36 & 0.054, respectively) so I'd be inclined to say the bug is with Barren... if it weren't for Ferrus/FerrusFair. They are both 0.44 & 0.066, respectively. Course, it could be that both of the Ferrus worlds are bugged on this, too. I don't know.
R3) Resource asteroids are inexplicably zeroed out in the "fair" versions despite the "regular" versions having a chance to spawn at least 1.
- AsteroidBeltFair (Crystal)
- AsteroidSpaceJunkFair (Metal)
- GasGiantFair (Crystal)
- PlasmaStormFair (Metal)
R4) Don't have a "fair" version despite having a random number of resource asteroids that can spawn. (I know, I know... we could mod these in if we really wanted to. Still, pointing it out.)
- IceField
- RadiationStorm
- ShatteredMoon
- ShipGraveyard
R5) Desert vers Terran versions (resource asteroids). I don't know if I can clearly and concisely explain what I see, so I'll post the numbers up as well. But suffice to say, the "regular" versions of both will spawn a max of 3 resource asteroids. The "fair" versions, while set to allow 3, will only ever have 2. And the "home" versions... well, Desert is 4 while Terran is 3. Yes, the "home" version numbers can be an offset for Desert having a lower population... but then why aren't all the Deserts 4?
| Planet | Metal | Crystal | Max |
| Desert | 1-2 | 1-2 | 3 |
| DesertFair | 1 | 1 | 3 |
| DesertHome | 2 | 2 | 4 |
| Terran | 1-2 | 1-2 | 3 |
| TerranFair | 1 | 1 | 3 |
| TerranHome | 2 | 1 | 3 |
R6) Obviously this affects nothing, but there are several systems who's Max allowable resource asteroids is greater than the max that could possibly spawn with their settings. Some of these are also ones who have one resource type or the other inexplicably zeroed out from their "regular" version, so if that was a bug and it was fixed, they would be "fixed" here, too.
- DesertFair
- Ice
- IceFair
- TerranFair
- Volcanic
- VolcanicFair
- GasGiantFair
- PlasmaStormFair
The next few are concerning the Social/Industrial upgrades. EDIT: Oh, and I should've put in here, all numbers in the Social/Industrial upgrades that I cite are the final, fully upgraded bonus/penalty values.
SI1) Social/Industrial upgrades that are inexplicably zeroed out (not available) between "regular" and "fair" versions.
- AsteroidFair
SI2) Population bonus for Social upgrade is inexplicably different between "regular" and "fair" versions. (There is one other similar to this, but will cover that separate.)
- Ferrus (90) <-> FerrusFair (70)
SI3) Desert vers Terran versions (Social/Industrial upgrades). There are actually three pieces to this one and again, I'll post numbers.
a ) The first is the population bonus on the Social upgrade. TerranHome is less than both the other Terran versions (420 vers 900 each on the others). Desert is consistent across the board (190).
b ) Same as above in all regards except it's the Social Trade penalty. TerranHome is -0.66, "regular" and "fair" are -0.65. Desert is consistent (-0.45).
c ) Concerning the Ship Build Rate Social penalty and Industrial bonus for the "home" versions. I get and understand that the penalty is not as big and the bonus is better for the "home" versions. The inconsistency comes with TerranHome, in that its Industrial bonus does not receive a boost like the DesertHome one does (making DesertHome's better, while the "regular" and "fair" versions of Desert are worse, than the Terran equivalents).
| Social | Industrial | |||||||
| Planet | Pop | Trade | ShipBuild | Culture | Pop | Trade | ShipBuild | Culture |
| Desert | 190 | -0.45 | -0.666 | 0.703111 | -30 | 0.3 | 0.25 | -0.5 |
| DesertFair | 190 | -0.45 | -0.666 | 0.703111 | -30 | 0.3 | 0.25 | -0.5 |
| DesertHome | 190 | -0.45 | -0.333 | 0.703111 | -30 | 0.3 | 0.5 | -0.5 |
| Terran | 900 | -0.65 | -0.666 | 1 | -57 | 0.4 | 0.4166 | -0.666 |
| TerranFair | 900 | -0.65 | -0.666 | 1 | -57 | 0.4 | 0.4166 | -0.666 |
| TerranHome | 420 | -0.66 | -0.3125 | 1 | -57 | 0.4 | 0.4166 | -0.666 |
Hope this all made sense!
EDIT: Oh, and I should've put in here, all numbers in the Social/Industrial upgrades that I cite are the final, fully upgraded bonus/penalty values.