The screenshot illustrates below illustrates a suggestion on how I think the pathfinding could be further improved.
My champion Ralle is escorting a new city location. Ralle doesn't like to get wet in the attempt of wading through a river. Instead he wants to walk all the way around the river, through the spooky woods, and past hungry Mr. Bear. It's estimated to take 3 more seasons to get there.
In the future, can we have the possibility of crossing a river figured into the AI calculations? Nevermind, the AI can cross a river. Anyways hopefully this a helpful example for tuning the pathfinding.
ATTACHMENT: Save Game and Copy of Screenshot