TAR, the Mad Fleet and Open Rebellion

Starting this because it came up in the Random Events Lists (Mostly) thread

https://forums.sinsofasolarempire.com/449969/page/1

 

Essentially, TAR means the TEC Rebels are unaffected by any Mad Vasari events. In addition, an open rebellion on a TEC Rebel world is not a real danger because the rebellion will not attack the TEC Rebel ships (so long as that player has TAR researched).

Additionally, Open Rebellion is always of TEC ships even if the rebelling planet is not a TEC planet. This goes with the TEC only neutral fleets found throughout the game, something which, in my opinion, could use some rework as outlined in the list below which details planet and neutral faction.

71,821 views 18 replies
Reply #1 Top

Asteroid - TEC

Terran - TEC

Oceanic - TEC

Greenhouse - TEC Advent

Desert - Advent

Barren - Advent

Ice - Advent TEC

Dwarf Planet - Advent

Volcanic - Vasari

Ferrus - Vasari

Shattered Moon - Vasari

Other non-colonizeable - Pirate

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Reply #2 Top

Good idea making this thread. Some kind of variability even for the neutral factions would increase fun factor I think, maybe for the new anomalies put more pirate ships instead of 3 TEC frigates? Seeing TEC frigates everywhere is a bit boring after some time..

 

Quoting WOEaintME, reply 1
Greenhouse - TEC

Ice - Advent

Advent seem to like Greenhouse more than TEC, they can colonize it at level2, TEC needs 3 stations, so maybe Advent for Greenhouse and TEC for Ice?

Reply #4 Top

Updated as per Turcs suggestions

Reply #5 Top

TAR should not effect these. Its bugged and will be fixed.

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Reply #6 Top

Quoting Blair, reply 5
TAR should not effect these. Its bugged and will be fixed.

 

Awesome. Any chance on changing some of the neutral factions' ships into Advent or Vasari ships?

Reply #7 Top

Quoting Turchany, reply 6


Quoting Blair Fraser, reply 5TAR should not effect these. Its bugged and will be fixed.

 

Awesome. Any chance on changing some of the neutral factions' ships into Advent or Vasari ships?

I'm not sure I follow this one...

The rebellion is of your population on one of your planets.

Consequently the ships that spawn are based on your faction.

Reply #8 Top

Quoting ZombiesRus5, reply 7


Quoting Turchany, reply 6

Quoting Blair Fraser, reply 5TAR should not effect these. Its bugged and will be fixed.

 

Awesome. Any chance on changing some of the neutral factions' ships into Advent or Vasari ships?

I'm not sure I follow this one...

The rebellion is of your population on one of your planets.

Consequently the ships that spawn are based on your faction.

 

I've only had one open rebellion so far and I was TEC so I'm relying on others until I get around to testing as a non TEC player. Either way, some new starting uncolonized forces would be a welcome addition.

Reply #9 Top

Quoting ZombiesRus5, reply 7
I'm not sure I follow this one...

The rebellion is of your population on one of your planets.

Consequently the ships that spawn are based on your faction.

 

But the logic is that the rebellion is not formed of YOUR TEC citizens. If you conquered the Advent homeworld I think not the TEC people will revolt, the remaining Advent ones will. Am I wrong somewhere? And if you don't even have TEC on your whole map? I don't think a pure Advent or Vasari dominated sector would have TEC rebellions even if TEC has nothing to do in that sector for a long time now..

Reply #10 Top

Quoting Turchany, reply 9


Quoting ZombiesRus5, reply 7I'm not sure I follow this one...

The rebellion is of your population on one of your planets.

Consequently the ships that spawn are based on your faction.

 

But the logic is that the rebellion is not formed of YOUR TEC citizens. If you conquered the Advent homeworld I think not the TEC people will revolt, the remaining Advent ones will. Am I wrong somewhere? And if you don't even have TEC on your whole map? I don't think a pure Advent or Vasari dominated sector would have TEC rebellions even if TEC has nothing to do in that sector for a long time now..

Well, technically you do nuke the entire population when you take a planet. So traders would be the only ones left to revolt. ;)

Reply #11 Top

This is an wonderful game, because it's stimulate our imagination, don't you think so? :rofl:   


You never can't nuke the whole population on the planet, because we live in very advanced times, don't you think there have to be some very incredible and advanced pill-boxes? I think you can always hide two, three ships.  ;P

Reply #12 Top

Quoting GoaFan77, reply 10
Well, technically you do nuke the entire population when you take a planet. So traders would be the only ones left to revolt.

 

Even if you are Advent? Even in your logic there is a fail here, if you wipe out the total population, and your ADVENT citizens fill the planet, then how is it possible 1. they will revolt against you (they are loyal to you..) 2. and as TEC rebels? :D

 

I don't think you bomb the entire population, I always thought you only bomb the floating cities of the occupying civilization, not the natives who have those nice city lights around the planet. No race would have the advantage from wiping out billions of people, especially Vasari Loyalists who like to slave inferiors, or Advent who may find new followers among that newly acquired billions of humans.

Reply #13 Top

I'm thinking the devs sort of took the "magical population approach" of GC2 and applied it to sins....the population you see isn't the real population [wavy hand gesture]...

Reply #14 Top

I finally got around to making a quick "mod" which changes some of the militia. Ferrus and Volcanic are defended by Vasari while Desert, Greenhouse and Barren are defended by Advent. 

Download it here

Reply #15 Top

Essentially, TAR means the TEC Rebels are unaffected by any Mad Vasari events. In addition, an open rebellion on a TEC Rebel world is not a real danger because the rebellion will not attack the TEC Rebel ships (so long as that player has TAR researched).

 

I'm a little bit disappointed from the devs. I thought they managed at last to fix that with the last beta patch, but unfortunately seems they yet can not do it. I'm playing right now having just this problem

Reply #16 Top

Quoting VladislavStoilov, reply 15


Essentially, TAR means the TEC Rebels are unaffected by any Mad Vasari events. In addition, an open rebellion on a TEC Rebel world is not a real danger because the rebellion will not attack the TEC Rebel ships (so long as that player has TAR researched).


 

I'm a little bit disappointed from the devs. I thought they managed at last to fix that with the last beta patch, but unfortunately seems they yet can not do it. I'm playing right now having just this problem. 

They have said it will be fixed, it probably just isn't in the beta yet.

Reply #17 Top

Rather than Rebellions at Rebel worlds being rebels, should they not be loyalists? 

Reply #18 Top

Yeah, code fixes aren't in the beta yet.