Internal Benchmarks?
Is there any chance we'll get internal benchmarks?
I'd be most interested in FPS (min/avg/max, 99%) and how long it takes the AI to do their thing each turn (milli-/micro-seconds).
Is there any chance we'll get internal benchmarks?
I'd be most interested in FPS (min/avg/max, 99%) and how long it takes the AI to do their thing each turn (milli-/micro-seconds).
Interesting what r u talking about.
I think what he means first player to
1000 research points gets a random reward +1% deplomacy
10000 research points gets a random reward +1000 credits
so on...
Oh rewards
No hes talking about the performance of the game. FPS= Frames per second and
How long does it take the turn to pass while the AI is taking there turns.
To answer it would be useless to give them to you now, the game as it is pre-alpha could really change and while this info will be available when the first alpha is out Beta is more when they optimism the speed of a game. Although a lot of games am thinking the Total wars tend to do this in patches after the retail release.
Indeed, I was talking about measuring performance. Even in alpha it might be usefull to compare systems with eachother so you can more easily find out where your bottlenecks are. Or for fun; to try and find the worst performing hardware that can still run the game ![]()
Benchmarks are usually crap...not uncommon for a computer to run well in the benchmark but not actually perform well in normal gameplay (and vice versa)...
I'd be more in favor of real time stats...and I agree with OP, having easy access to that information is actually useful for an alpha or beta as it points to where improvements can be made...
Sins is nice in that there is a dev.exe that gives certain information you otherwise would not have access to....it's a great place to put in performance measuring tools....I'd love if they made a dev.exe or "scenario editor mode" for GC3....
Performance measurements during the Alpha and most of the Beta are likely to be useless. Until the last few builds during the Beta we can expect SD to put in debugging code they need for debugging failures. This extra code will have an impact on performance.
They have, in the past, told us when the debugging code has been removed. That is when performance measurements will begin to be useful, not before.
It wouldn't be a fair comparison for GalCiv II.
GalCiv II was written with single core CPUs in mind and DirectX 9.
GalCiv III is developed with multicore in mind and thus has a multicore job system. So the speed difference between the two is pretty crazy.
Will we get a time elapsed or estimated time remaining for AI? so we know what to expect if AI is being challenged on multiple fronts? And ya benchmarks rarely work in what i see in game for FPS
a Total war series game benchmark

In game is not close ![]()
Your FPS is better than real life FPS if it could be measured haha.
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