Are Terrans too powerful?

Admittedly Im new to this game and have been playing as a custom terran style faction, yet in almost every game Ive played so far (that hasn't bugged out) the Terran Alliance expands ridiculously quickly, so much more than all other factions.

They quickly dominate the council and their influence rating means that as soon as they drop a brand new colony anywhere near one of my established colonies, it immediately goes into their sphere of influence.

 I even put an innovation complex (for influence boost) on one of my planets in their sphere. Did nothing (unless Im using it wrong of course)

Any tips?

11,364 views 6 replies
Reply #1 Top

By default the Terran AI is very expansionist.  They also have a +1 speed advantage in abilities.  Their Innovation Complex (usually built on Earth) adds a +1 speed bonus to ships built on that planet.

The way to beat them at the colony game is to get a similar speed advantage of your own, but spam cheap colony ships.  Taking ability points in Military and/or using the Industrialist party will help there.  Focus on getting whole systems, so that the Terrans can't get a foothold.

It's also possible to take more ability points in influence to counteract the effects of other civ's influence, but failing that you can use influence starbases.

Reply #2 Top

Thanks for the advice. They really do get uber-powerful really quickly.

 

In my latest game their territory is massive compared to all others and are colonising ahead of me at probably 3 or 4 to 1.

 

In fact, in one of my systems I had 3 out of 4 planets, they came in and took the last pq5 planet and suddenly all my planets are in 'their' territory!!!

Reply #3 Top

let me ask you a question..  (but disclaimer, all my experiences are with the Alterians, with bonuses to economy, luck, and a think a few points of research and diplomacy)

 

are you researching any diplomacy techs early outside of universal translator?  Are you building influence buildings? Even when terrans have claimed a few planets in my space, and in the middle of my space for example. they barely get any push outside of the single system they have taken.  I

If they are claiming a planet after i have been there a while, often they get no radius claim at all.

 

Building special high influence buildings on your home world,  then  i build influence buildings on every planet that has a bonus influence tile.  Lastly i build influence buildings on planets on borders, and/Or build influence space stations in areas i want to push boarders, or keep things like asteroids, or mines in my space.

 

You did not mention how many AI's you are playing with, or what size map, or numbers of planets..   But for me i have found larger maps, with less stars and fewer habitable planets, has things spaced out a bit more, giving more meaning to the idea of territory.  

 

Another thing you can do is choose 3-5 races on a larger map, and just not pick terrans till you get the hang of things a bit more if the terrans bonuses to diplomacy has been an issue.

 

another bonus to getting more influence outside of pushing boarders, you can use small amounts of influence can be added to trades to get techs, which really helps. With more influence buildings you build this faster so you regain what you loose in trades faster which keeps you from going into influence dept, and loosing ground in claimed territory.  I often find i can trade a couple of cheep techs along with 100-300 influence points to make great early game trades especially with minor races.  though this does work well with friendly races you are close to as well, to help form a bond.

 

I hope some of this helps

 

Reply #4 Top

Influence related technologies influence starbases (and modules) and population numbers.

Well, or military force to liberate their worlds from the brainwashing propaganda of their state.

Reply #5 Top

Humans have to be superior.

That is a LAW.

Check ANY movie.

Humans ALWAYS make it.

It is as it is.

In games as well.

Reply #6 Top

Humans are so nice and young that everybody tries to help them.