How to "Enriching the galaxy"

Make space more lively

https://forums.galciv3.com/449671/page/1/#3413871

The final solution ( no, not that final solution) to boring bland black universe full of.... black space and white dots (No, seriously I am not talking about that final solution)


 Note: Please add comments to improve, nothing here is set in stone and the objective is to hopefully get an insight of what kind of enrichment will occur in this tittle. 

The answer is simple to this question... Here is the list of things that would ultimately make space less boring

1) Animated Plasma storms: Yes, you heard me, the storms that blow out all your sensors and possibly damage your ship in the process. They will randomly generate in small to large groups in a random sector lasting for a total of 5 weeks (turns)


2) Animated Ion storms: 1 tile storms that can hide any ship of any size, they generally lasting 10 weeks (turns). They also tend to blind the the ship in it regardless of how powerful their sensors are.


3)  Meteor showers: They tend to occur at lower level systems with the possibility they will damage or destroy a building you control. The frequency is at its lowest on class 10 planets and non existent on class 11 or above planets.


4) Animated floating Spaceship husk: These husk can be salvaged by any ship that can survey, they provide bonuses to civilizations that are weaker then the technology of the owner of the ship. if that does not happen it will turn into space junk in 3 weeks (turns). (Space junk is just a fancy name as background decoration for space where the ship died. You can tell how violent the conflict is by how much space junk is floating/debris around)


5) Animated Black holes: Most black holes go nowhere into another galaxy or universe, and are generally never heard from again. On the other hand you can travel through a black hole to come out of a white hole, just make sure you have the tech and you made sure it actually goes to a place you need to go.

NOTE: Possibility for duel galaxy maps or Quad Galaxy Maps


6) Animated White holes: Many of these white holes are basically the other end of a black hole, and generally is impossible to fly back to the original black hole due to the fact that one hole sucks and the other pops small bits of matter out.

Note: White holes and black holes are treated as one way portals.


7) Animated Meteorites: These bits of space rocks floating around provides space anomalies for those who goes looking for them.


8) Comets: These fast moving space projectiles may contain a special element to increase research, an artifact that can be applied to the next planet the ship orbits or even give you billions of credits. They are rare and tend to be found randomly to those who are lucky to catch one.


9) Solar flares: All hexes around the stars a dangerous as the probability of getting hit by a solar flare is high if you get too close. Mind you if you order your ship into the sun, it is automatically dead, don't always trust autopilot to keep you safe from the these flares even if they do automatically avoid hitting the sun because you need to be alive to reach your destination.


10) Super Nova: The stars life has end, resulting the in total destruction of the solar system + all planets and the creation of a new black hole (with a chance of a white hole) in the galaxy. (THIS IS A MEGA EVENT AND CANNOT HAPPEN TO YOUR HOME SOLAR SYSTEM)


11) Space rips (Highly recommended for the campaign and interesting multiplayer match's): Of course you hate when space rips and automatically make short distances impossible to travel simply because hyper drive does not function in broken space.These space rips tend to signal the end of the universe is coming (POSSIBILITY FOR TIME VICTORY CONDITION)


12) Star sizes: Different star sizes determines the rate at which the planets orbit and how stable a solar system is. EX. Red Giants are the largest size and generally are more stable.


13) Dust clouds: Dust clouds are found in solar systems and generally there for visual representing the gravity well of the stars and the planets will orbit inside this gravity depending on what size the stars are


14) Moons: (Yes I know, they already are in GCII but they must be implemented again for the sakes of being a third sequel  to the series). Does the exact same thing as GC II


15) Multi-Universes (OPTIONAL): Multiple universes can be used on smaller maps and allows for an advanced transformation from single player to multiplayer linkup by sacrificing the star with the least amount of planets for both players, creating a black hole in its place and a randomly generated white hole in both universes. This operation can only be performed if both players are within ~100 more/less turn limit. The only acceptation to this rule is if you personally invite someone on your friends list to bypass all regulations at any given time, and the black online portal can be collapsed making all units not in their own universes controlled by the average AI intelligence of his/her preference.

\*** EDIT*** EVERYTHING ABOVE HAS BEEN FIXED

***EDIT*** EXAMPLE< SPACE JUNK

Galacticciv III spacegarbage

***EDIT***

I swear my GC II HATES my guts, just look at this map. Improvements for random map generation is a must.

 

LOOK AT THE MINI MAP

my game hates me

42,844 views 12 replies
Reply #1 Top

I don't think "Enriching the Galaxy" is not the same as "Make everything random to the point when my production capital gets decimated in the middle of a war".

Reply #2 Top

Well, you see the white hole rarely ejects anything, seriously 1000 turns can go by and it wouldn't decimate the capital, even if it did it would of hit a class 0 planet first and it wouldn't hit a class 0 planet in 1000 turns because the risk is so low of it actually hitting a planet to begin with.

Besides according to Stephan hawking white holes exist, so I thought it would be a good idea to add it in the game. If you really don't want it ejecting a particle of mass so great that it can cut a whole through a planet like butter then it could just sit there in the way and destroy the ships of the mentally handicapped or the color blinded people

Reply #3 Top

Also the meteor showers wouldn't be dangerous enough to do enough damage to any planet to consider it a threat, thank you for your insight.

 

You know what this is starting to look like? Frogger in a 4X space strategy series, this has never been done before in the history of mankind and even that is the understatement of the century.

I think it would be intelligent to have slider options of how often these random items spawns, that way you are not playing Frogger, or maybe you wanted to play a map so extreme that it would be exactly like Frogger.

Reply #4 Top

Nobody likes a game too easy, whats wrong with a new concept that has never been tried before... Remember what Neo said in the matrix right? That is why this idea is going to work. 

Quoting tepegoz,

I don't think "Enriching the Galaxy" is not the same as "Make everything random to the point when my production capital gets decimated in the middle of a war".

Oh BTW, the act of enrichment is making something more meaningful or rewarding. This would be rewarding in my eyes, but you need to create meaning for it then shoot an idea down.

Reply #5 Top

Need discussion, readers please provide feedback :D

 

Reply #6 Top

I think this is a good idea. Always make things better. Hi.

1. Different sizes and kinds of stars

2. Solar systems move faster than the planets going around a star. Stars orbit around a black hole. This would affect how fast a spaceship would travel, but I don't know the physics behind this.

3. The galaxy in Galactic civilizations is a little unrealistic stars are not usually yellow but red. There are dual stars. These r stars that come in 2,3, or 4 with a common center where revolve around this could be a neutron star. Most planets are in a orbit that is more eliptical than pluto's orbit this is about 999 in 1000. This is based on the current planet finding mission.

4. neutron stars or white dwarfs.

5. rogue planets can be terrestrial may be habital. Sub brown dwarfs can have a mini solar system. It is possible for a rogue planet to be moving into a solar system. It is possible for a planet to get ejected from a solar system. There r twice as many rogue planets as there r stars.

6. A star that go supernova still may retain the outer planets. The moons around the outer planets can now be inhabited.

7. Asteroid and comet belts go around the solar system. inner r rocks outer r ice. There r 10 times as much ice than rock in a solar system. Comets can be dislodged and go around a star or hit a planet. The common size of the ice is a lot larger. Large enough to be more massive, and 2 or 3 times faster. Gas giants and dwarf planets do a lot to block this. All planets have near planet astroids. These r more likely to hit planets than the astroid belts. The size of the debris depends on the age of the solar system. In a young solar system the orbits of the planets r unstable and 2 planets may share the same orbit. U can have 100 planets in a young solar system. Lets not forget the proto plametary disk that makes a solar system. Lets not forget the oort cloud that is made up of objects of ice, rocks, proto planets, or ex moons. Gas giants and ice giants r the planets from the solar system that creates this cloud by an unstable orbit in a young solar system. A gas giant can be as close as 100 kilometers from the sun. For gaming purposes the astroid belt would only contain as many mine able astroids as the current game alouds in what appears to be a belt around the sun. Can we mine the Oort cloud. Astroids come in 2 types rock and planetary cores. Their r 2 belts one in the inner solar system made up of rock with only a little rogue planet; although, on the outer part of the belt is a mixture of ice and rock. On the outer belt is made of ice with a common size of 100 kilometer in diameter; also, have somewhere between 150-3000 rogue planets made up of mostly ice.

8. I think the stuff on the game should be moving and the game have better graphics.

10. To be realistic a gas giant doesn't actually move around a star. It's closer to a common center of mass with the gas giant and the star. Gas giants r sometimes r capable of leaving the solar system while the other planets orbit around the star.

11. Duel planets I have only 2 examples Pluto and 3 other objects. The other one is the moon one day will move far enough out that the center of mass won't be the earth, but instead the moon and the earth will revolve around a common orbit that will revolve around the sun like pluto.

12. Lets not forget that there is solar rays and stellar rays. Solar rays r made up of subatomic particles, hydrogen, and helium.

13. The inner part of the solar system is in a dust cloud.

14. Black holes come in any range of sizes. Pulsar coming from a young black hole. When a black hole first form it has to much star mass and have to get rid of it. It is possible for a solar system to exist around a black hole like a star. It is possible for a black hole to move into a solar system. Black holes can be any size. A quazar is a bunch of stars around a Black hole. Black holes r the center of Galaxies.

15. Tacheon streams or nebula this is the only stuff I pulled from Star trek.

16. Solar flares and super novas, and exploding black holes.

I like this post question do U work for Stardock. I wouldn't mind if u want to send me a private message. U Can put your ideas in there. I am interested in them. I hope I didn't gp overboard. As far as I know this would be really accurate based on our current Nasa. This is probably not comprehensive there is probably stuff I don't know about.

 

 

 

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Reply #7 Top

great ideas there, been skimming through it and this pretty much has potential.

Reply #8 Top

Quoting michaelwhittaker, reply 6

I think this is a good idea. Always make things better. Hi.

1. Different sizes and kinds of stars

2. Solar systems move faster than the planets going around a star. Stars orbit around a black hole. This would affect how fast a spaceship would travel, but I don't know the physics behind this.

3. The galaxy in Galactic civilizations is a little unrealistic stars are not usually yellow but red. Most stars r not single but usually come in 2, 3, or 4 stars rotating around a common center possibly a neutron star. Most planets are in a eliptical orbit.

4. neutron stars or white dwarfs.

5. rogue planets can be terrestrial may be habital. Sub brown dwarfs can have a mini solar system. It is possible for a rogue planet to be moving into a solar system. It is possible for a planet to get ejected from a solar system. There r twice as many rogue planets as there r stars.

6. A star that go supernova still may retain the outer planets.

7. Asteroid and comet belts go around the solar system. inner r rocks outer r ice. Comets can be dislodged and go around a star or hit a planet. In considering at least in our solar system there is a lot more ice than there is rock, and the common size of the ice is a lot larger. Large enough to be more massive, and 2 or 3 times faster. Gas giants and dwarf planets do a lot to block this. All planets have near planet astroids. These r more likely to hit them than the astroid belts. The size of the debris depends on the age of the solar system. In a young solar system the orbits of the planets r unstable and 2 planets may share the same orbit. U can have a lot more planets in a young solar system. Lets not forget the proto plametary disk that makes a solar system. Lets not forget the oort cloud that is made up of objects of ice, rocks, proto planets, or ex moons. Gas giants and ice giants r the planets from the solar system that creates this unstable orbit. A gas giant can be as close as 100 kilometers from the sun. For gaming purposes the astroid belt would only contain 5 or so mine able astroids. Astroids come in 2 types rock and planetary cores.

8. I think the stuff should be moving and better graphics.

9. Dwarf planets r usually ice, but there is one that is rock. The rock version seems to be smaller.

10. To be realistic a gas giant doesn't actually move around a star. It's closer to a common center of masystem wss with the gas giant and the star. Gas giants r sometimes r capable of leaving the solar system while the other planets orbit around the star.

11. Duel planets I have only 2 examples Pluto and 3 other objects. The other one is the moon one day will move far enough out that the center of mass won't be the earth, but instead the moon and the earth will rotate a center of mass that will rotate around the earth.

12. Lets not forget that there is solar rays and stellar rays. Solar rays r made up of subatomic particles, hydrogen, and helium.

13. The inner part of the solar system is in a dust cloud.

14. Black holes come in any range of sizes. Pulsar coming out of a black hole. It is possible for a solar system to come close to a black hole or a black hole to enter a solar system. It is possible for a black hole to have a solar system.

15. Tacheon streams or nebula this is the only stuff I pulled from Star trek.

16. Solar flares and super novas.

I like this post question do U work for Stardock. I wouldn't mind if u want to send me a private message. U Can put your ideas in there. I am interested in them. I hope I didn't gp overboard. As far as I know this would be really accurate based on our current Nasa or anybody elses project. This is probably not comprehensive there is probably stuff I don't know about.

 

 

 

Great ideas, maybe white holes wasn't that great of an idea, but it is there for the opp end of a black hole. Perhaps it would be best to cutout wormholes and just make black hole white hole sort of idea with a few that go outside of the current galaxy and into the unknown.

I don't mind cutting out some bits and fixing it up a bit.

Reply #9 Top

The Scope for including celestial phenomenon is huge in a game like this, i love the idea of a rouge meteor shower rolling through my system and saving my ass at the last second when an enemy fleet has me outmatched :D

Most of the ideas you put up michaelwhittaker are great ones, they will defiantly add more scope the the universe if they can be implemented in a way that doesn't break the game, watching my main systems sun go nova after 300 turns may annoy me just a tad bit......

Stuff like the solar flares, black holes and nebula's may be better used as random events in game, like how in Gal Civ II planets can sometimes break apart into asteroid belts.

I'm buzzing at the potential this games going to have :D

Reply #10 Top



3)  Meteor showers: They spawn at the edge of the map traveling in a straight line, which could pose a danger to all ships that end their turn in one of these belts. Other then that they travel 1 parsecs per turn, causing light damage to star bases and ships all across the galaxy.


8) Comets: These deadly projectiles can pack a punch to a ship that crosses it path, it generally moves at constant random speed (spawns at the edge of the map) and can seriously damage anything that it strikes.


while these ideas are interesting i don't think they would work without some kind of hyper drive engine attached to them they would move so slowly compared to ships that any ship could simply adjust course to get out of the way

of course that doesn't mean i cant find a really big rock strap a hyper drive engine to it and point it at my enemy's home-world

Reply #11 Top

Quoting androshalforc, reply 10


quoting post

3)  Meteor showers: They spawn at the edge of the map traveling in a straight line, which could pose a danger to all ships that end their turn in one of these belts. Other then that they travel 1 parsecs per turn, causing light damage to star bases and ships all across the galaxy.


8) Comets: These deadly projectiles can pack a punch to a ship that crosses it path, it generally moves at constant random speed (spawns at the edge of the map) and can seriously damage anything that it strikes.




while these ideas are interesting i don't think they would work without some kind of hyper drive engine attached to them they would move so slowly compared to ships that any ship could simply adjust course to get out of the way

of course that doesn't mean i cant find a really big rock strap a hyper drive engine to it and point it at my enemy's home-world

 

on the other hand if something like this is implemented i would suspect that these objects would be able to be minipulated by solar gravity so not quite in a straight line and possibly with artificial gravity techs to be able to redirect it as well

Reply #12 Top

Quoting androshalforc, reply 10


quoting post

3)  Meteor showers: They spawn at the edge of the map traveling in a straight line, which could pose a danger to all ships that end their turn in one of these belts. Other then that they travel 1 parsecs per turn, causing light damage to star bases and ships all across the galaxy.


8) Comets: These deadly projectiles can pack a punch to a ship that crosses it path, it generally moves at constant random speed (spawns at the edge of the map) and can seriously damage anything that it strikes.




while these ideas are interesting i don't think they would work without some kind of hyper drive engine attached to them they would move so slowly compared to ships that any ship could simply adjust course to get out of the way

of course that doesn't mean i cant find a really big rock strap a hyper drive engine to it and point it at my enemy's home-world

good point, I will eliminate them for something better to take its place. Maybe just have still meteor fields that don't move? Sure you can hyper drive past them but ending your turn in a field of asteroids would be dangerous