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Finite, Depleteable Resources

Finite, Depleteable Resources

Edit; Before you read the rest, I'd like to hear your opinion from a gameplay point of view, although realism considerations are valid also.

Hey all.

Just throwing out an idea; what if resources, be it in the form of asteroids, minerals on planets or galactic resources (amoung other possibilities) were able to be exhausted? Different sources of resources could have varying amounts of them to start, while building things which take advantage of them would use up a certain amount per turn. This would eventually lead to depletion, which would cause new resources to spawn elsewhere, mandating that you either seize new resources by force from others, or harvesting them yourself through a "second colony rush" (Or negotiate for it, but pshaw to that.) I can see this being applied to much of the new, anticipated "Galactic topography" that's been hinted at as well.

For instance, a planet would only have a limited amount of raw material needed to manufacture things, asteroid fields would be destroyed by space miners, gas nebulae would lose their helium and hydrogen etc... The point I'm driving at is that this idea has no constraints, and can be applied to as many or as few things as possible.

A post explains this very adequately in terms of realism:

Quoting John, reply 12

You dont have to 'run' out of physical ore or energy source or whatever your extracting for it to become uneconomical to continue extraction efforts.

Since there is clearly a lack of understanding of the basics here. Humans, and (aliens) always go after the 'low-hanging' fruit first. The easiest (cheapest) and highest-quality reserves will be exploited first. 

That would be on planets with breathable atmospheres.

Next to go, would be marginal planets with poor atmospheres, moons, high gravity whatever.

After that-closest metal rich asteroids

Then-you go for most distant and miserable asteroids and hunks of rock in your solar system.

 Once those go marginal(even more so than they were al-ready), you start to look at transporting raw materials over inter-stellar distances. Once you get to this point, the final cost of a ton of refined metal will be literally, astronomical to end-users.

Anyone that thinks it is 'impossible' to deplete non-renewable resources clearly has zero eduction in the matter. Once a ton of metal costs more to mine, refine and sell to end-users than the economy can afford to pay, the resource is 'depleted' for all intents.  Even at that point, there will be 'lots' of metal still in the ground, or in asteroids or whatever, but they will 'stranded resources'. The definition of which is resources that are too diffuse, too low in quality, or take far too much energy to extract and refine profitably, and bring to market. 

A game like Galciv could fairly easily model resource depletion. It would be certainly make things interesting as stellar empires with vast fleets and trade networks and 100s of billions or citizens would be consume non-renewable resources at ferocious rates. Very few 4x games tie resource DEPLETION into there models. I think this is because a lot of us assume (incorrectly) that resources are either infinite, or that technology and say secondary efforts like recycling can extend resources infinitely. 

None of the assumptions have any basis in truth. The only game I can think off the top of my head that featured resource depletion, if in a limited way, was Homeworld. Asteroids were mined for materials to build ships with-and they DID deplete so you not only had to go out-harvest, guard the harvesters themselves, but no matter how good your 'tech' was, you *would* run out of resources eventually.

 

Here's an opposing viewpoint:

Quoting joeball123, reply 17


I disagree with this. Presumably, even marginal worlds have gravities similar to the gravities of inhabitable worlds, yet since they are marginal , you wouldn't expect heavy industry to be present. Therefore, you'd need to get the ores off of these marginal worlds in order to make good use of them - and getting stuff off of a planet with a gravitational attraction similar to that of Earth is expensive. The stuff located on moons of developed planets and the stuff located in nearby asteroids is far more easily accessible because it takes much less energy to move to the point of use. Moreover, depending on the actual atmospheric conditions, it may actually be cheaper to set up mining operations in hard vacuum than on one of these marginal worlds with poor atmospheres - just look at Venus. It's much harder to deal with atmospheric pressures tens of times greater than normal in conjunction with temperatures in excess of 700K than it is to deal with low temperature conditions with poor heat transfer and little to no gravitational attraction.

The ideal location to go after you deplete your most easily available sources of a resource are those areas which allow you to most cheaply move the raw material to its point of use. That is emphatically not a completely different planet, especially if that planet has a gravitational attraction sufficiently similar to the homeworld for it to be habitable (and the higher the gravity, the worse the planet is as a mining prospect). By the time you're looking at other planets as sources of raw materials for your industry, you may as well be relocating your industry to the planets that have the materials, because it's very unlikely to be economically feasible to get the stuff moving at escape velocity or higher, move it to the world which represents the point of use, bring the stuff down to the planet's surface, turn it into whatever you're trying to make, and put it back into space again. Moving something that's already in space over to the point of use cuts out one of the three surface-to-space transitions, which are likely to be the most expensive stage of transporting the materials.

The asteroid belt in this system, according to Wikipedia, is estimated to have about 1 million asteroids of diameter greater than 1 km. The volume of an asteroid modeled as a sphere of 1km diameter is a little over 500 million cubic meters. If we assume that the largest classes of GCII ships can be modeled as a rectangular box of dimensions 1kmX0.5kmX0.5km and are 80% hollow, then just one such asteroid has enough material for at least one such ship given that the volume of usable material produced from the asteroid is equal to 10% or more of the asteroid's volume.

Thus, if we assume that only 10% of the asteroids of diameter greater than 1km are useful as sources of ore, and that only 1 ship of the largest class can be built using the materials obtained from a single 1km diameter asteroid, our solar system has enough material for 100,000 such ships. I don't know how your games go, but 100,000 ships of the largest size category seems to be significantly in excess of the total number of ships I build in a game, and I would say that it's several orders of magnitude in excess of the number of ships of the largest category that I build in a game.

Even though GCII has enormously fast production times on all sorts of things, it doesn't provide you with the economy to sustain that rate of production for a sufficiently significant time period for it to be reasonable to even consider that you might deplete a single system's asteroid belt (our own), nor does it provide you with the economy to make it feasible to consider having that much stuff in service at any point in time.

Additionally, according to Wikipedia the global annual production of steel is ~1.3 billion tons. Assuming that the tons referenced here are short tons and that the density of steel is 8050 kg/m^3 (the high end of the density range listed on Wikipedia), the volume of steel produced annually on Earth is about 150 million cubic meters - enough new steel to produce three ships of the largest size category per year, as modeled earlier (I will grant that not all of that would be suitable for use on starships, nor would all of it be available for such, but this is nevertheless an indication of the current capacity with just a single planet's resources).

Yes, it's reasonable that eventually you'd run out of resources in certain areas. It may even be reasonable that you could eventually deplete a star system of its economically viable resources. However, on the time-scale of GCII, and given its production levels, it is unreasonable that you could deplete planets and asteroid belts in a time frame which can impact the game, unless GCIII turns represent years and models actual mines rather than mining operations that make use of large asteroid fields.

 There you have it.
 
That being shown, don't forget that gameplay is typically king over realism, so you should approach this as a question of taste and opinion, not of practical reality. What do you think about this? Is there anything a Stardock employee can hint at?

 

118,567 views 34 replies
Reply #26 Top

 

Quoting Tyrantissar, reply 10

Um, in order to deplete metal, you would have to of had chemical changes to all metals in the galaxy so that they are no longer metals... this is by far the most stupid threads ever, any of you that has taken chem of any level know that there are such things as "physical" change and "chemical" change, ones that are reversible and one that is not. I am sure aliens wouldn't be stupid enough to burn precious metals like oil and gas.

A far more realistic feature of depletion is the opposite.... space pollution etc. from battles, star bases or whatever you can come up with. The only solution would be to send ships to collect all the wasted scraps and recycle them.

I also ridicule this idea because fusion allows for smaller atoms to be come bigger atoms, so I am sure that you can turn anything into gold if you really wanted to, besides By the time they exhaust all non renewable resources in the galaxy the humans would probably have destroyed the galaxy already...

 

I agree with most of this thread, but the bolded part.

 

Why is that? Theoretically, you could turn hydrogen into any element. Any element. Now, of course, turning into iron or anything heavier would be a loss, but everything from hydrogen to iron would by an energy gain. And of course the net effect of even turning hydrogen into say, gold as you say would be a net gain. Granted the steps from iron to gold would be a loss, but it's still possible. And there is a A LOT of hydrogen in this universe.

 

Quoting Mac2411, reply 11

  Uhh, but that doesn't mean the the source from which the ore was derived wouldn't be depleted.  Mines are played out all the time on this planet because the ore runs out.  The metal's still there, but the source is long gone.  Think a bit before you call someone's thread "stupid."

 

We're not running out of hydrogen any time soon. Nuclear fusion is possible until then.

 

Quoting John, reply 12

A lot of the commenters here clearly dont understand issues like EROEI and depletion rates. You dont have to 'run' out of physical ore or energy source or whatever your extracting for it to become uneconomical to continue extraction efforts.

 

Since there is clearly a lack of understanding of the basics here. Humans, and (aliens) always go after the 'low-hanging' fruit first. The easiest (cheapest) and highest-quality reserves will be exploited first.

 

That would be on planets with breathable atmospheres.

Next to go, would be marginal planets with poor atmospheres, moons, high gravity whatever.

After that-closest metal rich asteroids

Then-you go for most distant and miserable asteroids and hunks of rock in your solar system.


 

 

You are thinking in terms of a pre-fusion civilization. Nuclear fusion changes everything. Hydrogen could be turned into anything. Anything.

 

The concept of an EROEI by the way is something I do understand. The amount of energy invested versus that returned. An example would be our oil extraction. First we go for the easiest, then the ones that get progressively harder (witness the BP oil spill a couple of years ago - they're getting oil from deep out to sea), and finally, the hardest, which would be the tar sands (and perhaps someday converting coal to oil). And of course, as we transition from large easily extracted reserves of light sweet to tar sands, our EROEI declines.

 

But what does any of this have to do with resource depletion? Habitable space depletion, yes, but not resources.

 

 

Reply #27 Top

Quoting UnleashedElf, reply 26

 


Quoting Tyrantissar, reply 10
Um, in order to deplete metal, you would have to of had chemical changes to all metals in the galaxy so that they are no longer metals... this is by far the most stupid threads ever, any of you that has taken chem of any level know that there are such things as "physical" change and "chemical" change, ones that are reversible and one that is not. I am sure aliens wouldn't be stupid enough to burn precious metals like oil and gas.

A far more realistic feature of depletion is the opposite.... space pollution etc. from battles, star bases or whatever you can come up with. The only solution would be to send ships to collect all the wasted scraps and recycle them.

I also ridicule this idea because fusion allows for smaller atoms to be come bigger atoms, so I am sure that you can turn anything into gold if you really wanted to, besides By the time they exhaust all non renewable resources in the galaxy the humans would probably have destroyed the galaxy already...

 

I agree with most of this thread, but the bolded part.

 

Why is that? Theoretically, you could turn hydrogen into any element. Any element. Now, of course, turning into iron or anything heavier would be a loss, but everything from hydrogen to iron would by an energy gain. And of course the net effect of even turning hydrogen into say, gold as you say would be a net gain. Granted the steps from iron to gold would be a loss, but it's still possible. And there is a A LOT of hydrogen in this universe.

 


Quoting Mac2411, reply 11
  Uhh, but that doesn't mean the the source from which the ore was derived wouldn't be depleted.  Mines are played out all the time on this planet because the ore runs out.  The metal's still there, but the source is long gone.  Think a bit before you call someone's thread "stupid."

 

We're not running out of hydrogen any time soon. Nuclear fusion is possible until then.

 


Quoting John Falkenberg, reply 12
A lot of the commenters here clearly dont understand issues like EROEI and depletion rates. You dont have to 'run' out of physical ore or energy source or whatever your extracting for it to become uneconomical to continue extraction efforts.

 

Since there is clearly a lack of understanding of the basics here. Humans, and (aliens) always go after the 'low-hanging' fruit first. The easiest (cheapest) and highest-quality reserves will be exploited first.

 

That would be on planets with breathable atmospheres.

Next to go, would be marginal planets with poor atmospheres, moons, high gravity whatever.

After that-closest metal rich asteroids

Then-you go for most distant and miserable asteroids and hunks of rock in your solar system.


 

 

You are thinking in terms of a pre-fusion civilization. Nuclear fusion changes everything. Hydrogen could be turned into anything. Anything.

 

The concept of an EROEI by the way is something I do understand. The amount of energy invested versus that returned. An example would be our oil extraction. First we go for the easiest, then the ones that get progressively harder (witness the BP oil spill a couple of years ago - they're getting oil from deep out to sea), and finally, the hardest, which would be the tar sands (and perhaps someday converting coal to oil). And of course, as we transition from large easily extracted reserves of light sweet to tar sands, our EROEI declines.

 

But what does any of this have to do with resource depletion? Habitable space depletion, yes, but not resources.

 

 

 

Regarding the response to my comment contained in this long post, I wholeheartedly agree that running out of hydrogen isn't going to be an issue, but you cannot take my statement in isolation.  It was made in the context of a discussion of mining conventional "ores" and not hydrogen.  We were also talking about individual asteroids or planets being depleted of those ores.  I also took the position in a later post in this thread that some kind of "tech magic" could make the entire idea moot.  Context for statements means something. 

Reply #28 Top

Quoting DsRaider, reply 25

You do realize that this is Galactic Civilizations right? All the ships basically use magic to travel faster then light. Not only that but the very idea of space combat using what amounts to naval ships transported into space is ridiculous beyond belief. There are thousands of reasons why that is totally absurd. Do you know how long it would take for humans to build up a population of millions on a colony planet? Thousands of years, if ever considering the population growth rate of every advanced economy is negative. So seriously why are you picking out depleting asteroids as unrealistic. Galactic Civilizations is basically fantasy in space.

Exactly. The question shouldn't be if it works that way in real life or not. The questions are:

1. Is it fun?

2. Is it useful to the game?

3. Is it close enough that suspension of disbelief works?

I don't see how depleting resources are adding much to the game compared to how it was handled previously.

Reply #29 Top

Quoting Tridus, reply 28


Exactly. The question shouldn't be if it works that way in real life or not. The questions are:

1. Is it fun?

2. Is it useful to the game?

3. Is it close enough that suspension of disbelief works?

I don't see how depleting resources are adding much to the game compared to how it was handled previously.

Very nice.

 

But like in real life, resource depletion could play a major role in driving conflict, especially mid-late game where players grow "complacent" with their position. In a way, this could serve as a pseudo-replacement for the Jagged Knife in that it forces the player, regardless of their level of preparation, to either compromise or fight with alien races to keep its standard of living. The critical difference is that you could see this coming, and brace yourself accordingly, with a gradual transition from "Full resources" to "WTF MAH PLANETS".

 

Just a thought 

Reply #30 Top

Quoting ParagonRenegade, reply 29

But like in real life, resource depletion could play a major role in driving conflict, especially mid-late game where players grow "complacent" with their position. In a way, this could serve as a pseudo-replacement for the Jagged Knife in that it forces the player, regardless of their level of preparation, to either compromise or fight with alien races to keep its standard of living. The critical difference is that you could see this coming, and brace yourself accordingly, with a gradual transition from "Full resources" to "WTF MAH PLANETS".

 

Just a thought 

It could, yes. RTS games use that pretty commonly. TBS games usually don't because they don't want a city/planet/whatever that you'd been building up all game to suddenly become a wasteland due to the resources running out.

There needs to be enough other drivers for conflict that you can't just sit in a bubble all game, but if there is than this doesn't have to be one of them.

Reply #31 Top

Quoting Mac2411, reply 11


Quoting Tyrantissar, reply 10
Um, in order to deplete metal, you would have to of had chemical changes to all metals in the galaxy so that they are no longer metals... this is by far the most stupid threads ever, any of you that has taken chem of any level know that there are such things as "physical" change and "chemical" change, ones that are reversible and one that is not. I am sure aliens wouldn't be stupid enough to burn precious metals like oil and gas.

A far more realistic feature of depletion is the opposite.... space pollution etc. from battles, star bases or whatever you can come up with. The only solution would be to send ships to collect all the wasted scraps and recycle them.

I also ridicule this idea because fusion allows for smaller atoms to be come bigger atoms, so I am sure that you can turn anything into gold if you really wanted to, besides By the time they exhaust all non renewable resources in the galaxy the humans would probably have destroyed the galaxy already...

 

Uhh, but that doesn't mean the the source from which the ore was derived wouldn't be depleted.  Mines are played out all the time on this planet because the ore runs out.  The metal's still there, but the source is long gone.  Think a bit before you call someone's thread "stupid."

 

Come on, you want depleted resources, then the aliens must of been stupid enough to use black holes as garbage containers.

 

Then again I stand by what I said before, fusion allows for the transformation of one atom to an entirely different atom. Earth is just one rock in this universe, and we deplete our resources because humanity is too primitive to even perfect the most basic forms of fusion.

 

don't believe me? We all know that we haven't perfected fusion yet so there is no source known to man that can accurately prove this theory wrong. Humanity cannot even get to another solar system yet and clearly, anythings possible in a video game.

 

Do what you want, but fact is fact, this is a computer game and it can have limited resources for all I care.

Reply #32 Top

Quoting DsRaider, reply 25

Do you know how long it would take for humans to build up a population of millions on a colony planet? Thousands of years, if ever considering the population growth rate of every advanced economy is negative. So seriously why are you picking out depleting asteroids as unrealistic. Galactic Civilizations is basically fantasy in space.

What you mean humans don't have the reproductive rate as fruit flies? come on I thought for sure we each have thousands/millions of babies... lol

Reply #33 Top

Quoting DsRaider, reply 25
Do you know how long it would take for humans to build up a population of millions on a colony planet?

Assuming a seed population of 1000 people and an average 5% per year population growth, you could achieve a total population of 10 million people within 189 years. Larger initial populations will obviously increase the rate of population growth If you assume an average annual population growth of 1%, that figure moves up to a little less than 1000 years. If we assume that we can migrate a total of 1 million people to the planet within 1 year of the founding of the colony, then that population alone is sufficient to bring the total population up to 1 billion within 700 years, and 8 billion within 300 years of that point, with an average population growth of 1% (about half of Earth's current average population growth). If we assume that the seed population is 250 million, as it is in GCII with a fully loaded one colony module colonizer, then at a 1% average population growth, it would take about 350 years to reach 8 billion population, while at a 5% annual population growth it would take about 71 years.

On the other hand, if you assume that the worlds sitting at the population cap in your space have a net 0% population growth because the excess population is emigrating to less populous worlds, then it's entirely possible for there to be millions of new residents on any given planet within a space of a year or so, as even 0.1% excess population on a 1-billion person world gives you 1 million new people who need somewhere to live (presumably they won't be contributing much to your economy for another 20 odd years, though). And the basic population cap for your homeworld is 16 billion. Even if we assume that there really is only a 0.1% yearly population growth rate, you would need to get rid of 16 million people every year to maintain your 16 billion total population. "Getting rid" of that excess population implies either genocide on a scale not contemplated even by the worst mass murderers in history, a mass emigration/resettlement program designed to deal with this (which, assuming we're actively colonizing other worlds, isn't actually that terrible of a program to have), or a state-enforced birth control program similar to China's One Child policy.

I also dispute your assertion that the net population growth of every advanced economy is negative, as such a claim is not generally supported by the figures reported on the World Bank website.

Reply #34 Top

Quoting Tyrantissar, reply 31

 


Regarding the response to my comment contained in this long post, I wholeheartedly agree that running out of hydrogen isn't going to be an issue, but you cannot take my statement in isolation.  It was made in the context of a discussion of mining conventional "ores" and not hydrogen.  We were also talking about individual asteroids or planets being depleted of those ores.  I also took the position in a later post in this thread that some kind of "tech magic" could make the entire idea moot.  Context for statements means something. 

 

My apologies.

 

As far as hydrogen goes, I imagine the oceans or perhaps a nearby gas giant would easily supply more than enough for the timescale of the game (which would be a few years).

 

Quoting Mac2411,

Uhh, but that doesn't mean the the source from which the ore was derived wouldn't be depleted.  Mines are played out all the time on this planet because the ore runs out.  The metal's still there, but the source is long gone.  Think a bit before you call someone's thread "stupid."

 

Quoting Tyrantissar,


Come on, you want depleted resources, then the aliens must of been stupid enough to use black holes as garbage containers.

 

Then again I stand by what I said before, fusion allows for the transformation of one atom to an entirely different atom. Earth is just one rock in this universe, and we deplete our resources because humanity is too primitive to even perfect the most basic forms of fusion.

 

don't believe me? We all know that we haven't perfected fusion yet so there is no source known to man that can accurately prove this theory wrong. Humanity cannot even get to another solar system yet and clearly, anythings possible in a video game.

 

Do what you want, but fact is fact, this is a computer game and it can have limited resources for all I care.

 

Tyrantissar is right in this case - and I fear that his statement earlier that people did not know the difference between a physical or chemical change is well justified judging by this reply.

 

To elaborate, the "gift" of fusion and thus hyperdrive to the alien races from the humans forms the basis of GC.

 

That said, to be fair, there is one thing that you note. Tossing things into black holes. If a civilization were sufficiently advanced, I imagine that a controlled singularity would be a good source of energy. They would be able to derive energy from the Hawking Radiation - effectively a perfect matter to energy conversion.