How common are large planets?

 

 

Basically i am wondering about something.  It often seems like the planets in the 13-15 range are ones that need to be terra-formed.  toxic, water, gravity, radiation ect.. Occasion i find planets with a 20 rating, and once i saw a 25!!  (i could swear 25, but perhaps 24 or 26)  what ever it was it was huge.

 

Just curious on how common they are, they seem pretty rare

 

Another thing i'm curious about, Does the number of planet settings effect how common habitable planets are, or is that a complete separate mechanic.

 

My thinking is it can be coded a few ways, spawn stars, Spawn planets on stars,  Spawn habitable planets on stars.

Or it could be spawn stars, spawn planets, spawn habitable planets. Obviously this would be a big difference, i figure someone must know.. :)

 

 *edit, a side note..  How do you set a rally point?  Like say to make my constuctors go directly to a place and build?  add on a mine, or space station?  

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It depends on the settings.

For example, in an Immense galaxy with the stars set to Occasional, Planets set to Common, and Habitable Planets set to Abundant, you'll have no shortage of planets and there's more chance for some of them to generate as a higher class world.  But if you change just one of those settings down a notch, it can have a significant impact on how many higher class planets exist.

So yes, habitable planets are affected by how many planets are generated, and the overall number of planets is dependant on two settings.

As for rally points, just click the rally point button over on the left and then click on the mine or starbase to set it.  Constructors that arrive will automatically attempt to add a module.  You may be prompted during turn processing which is when ships on autopilot move, unless you have turned off the prompt in the options.  Setting auto-build priorities on the starbase means you won't be asked which module to add, it will add the top-most module from the list if it hasn't already been added.