Suggestion: "Barbarian" equivalent

A thing that is always interesting to deal with in early game of Civilization games is the ever-present threat of barbarians cropping over the map. Not necessarily a major threat; but still something you have to deal with.

 

It's something that have been lacking.. a bit in the past GalCiv2. I know GalCiv3 has been promised to have a more "alive" galaxy; so it's most likely they will consider having these "neutral yet hostile" threats. However, if I could offer some inputs:

 

- Don't do Space Pirates. Or at least, wait until trade and galactic civilizations have already taken life. There is nothing that I find more silly than meeting pirates in an area that hasn't known intelligent life IN THE PAST MILLION YEARS. You need something to pirate ON. Plus, I find the whole concept of space pirate a bit cliche.

- Sword of the Stars had the very interesting idea of the "swarm"; some sort of space locust. Now that would be a very near early game threat for exploring vessels to have to deal with. You could even have planet infestations; with the higher-quality planets hosting the worst infestations.

- The occasional Dread Lord ships. Ya know; some of them have been left abandonned in remote location; but they still can use automated defense systems to shoot down anyone coming close.

 

People have other good ideas?

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45,520 views 19 replies
Reply #1 Top

-Have the ability for a minor race to become a major race, obviously handicapped already but some of these in the earlier versions of Galciv II you would find them colonizing planets (may have been a beta of some sort) I always found this feasible.

Reply #2 Top

Well I would like to see space pirates, or the equivalent. I also like the idea for space creatures. Basically I wanted to revive an old post.

Reply #3 Top

I support this Necro.

I like space pirates, that they are cliche makes them even more suitable to GalCiv.   Space creatures would be cool too. 

The way I would like to see pirates implemented would be as non playable Pseudo-Factions.  Please not the boring Pirates from Endless space, those sucked.

I would like pirates you could interact with in many ways, You can negotiate with them, buy them off, trade with them, but all with the "reliability" you expect from pirates. They would appear kind of randomly, can colonize a planet here and there or make a Pirate Space station hidden somewhere that spawn ships. The techs they have would depend on what the other civs have, as all their techs are stolen. But maybe once in a while they can harvest an anomaly that gives them access to a better tech.

To be immersive they would need to actually be annoying to the main civs, or mildly helpful in some occasions.  Wiping them out would result on some pirate free days but they could spawn out of nowhere again eventually.  As they are off-shots from the main civs, a pirate group could be pf any race or a mix bag of them. 

Pirates should start to appear sometime in late colony rush phase. Having them really early and hunting down your colony ships would be game breaking and not very fun, and not really believable for reasons op suggested.

And Also:  Snathi Space pirates FTW!

Reply #4 Top

Why are these old forums coming back. This is the third one today, and ones been locked. I also added this to the idea list already. (Admiral do you have alpha anxiety? LOL. :) )

Reply #5 Top

I was inspired when someone was talking about a two month old post, so I decided to find the oldest post since someone responded on this site.

Reply #7 Top

Quoting admiralWillyWilber, reply 5
I was inspired when someone was talking about a two month old post, so I decided to find the oldest post since someone responded on this site.

Don't.

Reply #8 Top

Quoting admiralWillyWilber, reply 5

I was inspired when someone was talking about a two month old post, so I decided to find the oldest post since someone responded on this site.

 

Oh dear, I may have created a monster...

Reply #9 Top

Quoting 5pl1t1nf1n1t1v3, reply 8


Quoting admiralWillyWilber, reply 5
I was inspired when someone was talking about a two month old post, so I decided to find the oldest post since someone responded on this site.

 

Oh dear, I may have created a monster...

Yes, let's talk about monsters. More specifically Space monsters. Op mentionned the Swarm infestation in Sword of the Stars, this is definitelly a feature I liked. Especially the fact that it could possibly grow out of control and then exterminating those pests could become one of your main focus.

I also really like MOO2 space monsters because they were guarding the best planets. Want that juicy Ultra mineral rich large Gaia? Well fine but you need to defeat the space dragon first. This added another layer of strategic depth as race to arm could be part of the colonial rush as it allowed you to defeat those mobs and get the prize.

Reply #10 Top

I agree, pirates (or how about rebels?) shouldn't exist in the early game (at least not with any military capacity).

An interesting mechanic would be to have the pirates gain a percent of the ships they destroy in combat if they win the battle. For example:

  • You have 6 weak ships. Pirates/Rebels have 2 strong ships.
  1. Battle scenario 1: You lose all ships. Pirates lose 1 ship. Pirates win, therefore they acquire a random 50% of the ships they destroyed. 
    • (You have no ships. Pirates have 1 strong ship and 3 weak ships.)
  2. Battle scenario 2: You lose 5 ships. Pirates lose all ships. Pirates lose, therefore they don't gain anything.
    • (You have 1 ship. Pirates have no ships.)
Reply #11 Top

I like the concept of an "arachnid" race, like in Starship Troopers. An undiplomatic insectoid race that spread through space in ancient times, and has colonized several planets randomly. A race like this could become a constant and almost insoluble problem for all civilized races, forcing an early militarization of the colonies.

One more thing: What do you think of professional armies in the planets? Instead of treating the entire population as a great army. Could there be a setting of local spending on this, with the construction of planetary military bases, for example.

Sorry for bad English...v_v My native language is Portuguese. 

Reply #12 Top

If barbarians are included, I would ask that players have the option to toggle them off. One of the things I like about GalCiv is the early feeling of being alone and having a chance to start my civ any way I like before being forced into military conflict. Also, I don't think the mindless aggression of Civ-style barbarians works as well in the GalCiv universe. If there are space pirates I want to be able to negotiate with or hire them as well as kill them.

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Reply #13 Top

When you set up a game thete is a pirates section "comming soon" so i guess we will see some intresting there

Reply #14 Top

Regarding pirates:

"We do currently have pirates, they are disabled for alpha, and still being balanced. We want to make sure they are a fun addition, and give the player a way to grow and advance early game, but we have to be careful that they don't become tedious, or flat out annoying." mormegil

 

 

Reply #15 Top

The pirates in Endless space were boring, they were just there to annoy you in early game. I hope Pirates in Galciv III will be more original and funny.

Reply #16 Top

Quoting perigrine23, reply 12

If barbarians are included, I would ask that players have the option to toggle them off. One of the things I like about GalCiv is the early feeling of being alone and having a chance to start my civ any way I like before being forced into military conflict. Also, I don't think the mindless aggression of Civ-style barbarians works as well in the GalCiv universe. If there are space pirates I want to be able to negotiate with or hire them as well as kill them.

While I understand that eventually my spacefaring civ is going to have to have a military presence but something like the Barbarians from Civ would definitely feel as if it's forcing the player into a military mode before they want to.  I understand some people play very aggressively and it's all about war and military might, but the good thing about this game is that it is not the only way to play it.  So if they are included, I would hope for a toggle, or at least a way to tone done their aggressiveness so every game doesn't play the same way.  When I play a Civ game, I always feel like every game is the same because you know you have to build military units right away in order to deal with the barbarians.

Reply #17 Top

+1 for space pirates

+1 for space creatures 

 

I also think it would be a really cool random event to have a fleet of Dread Lord ships unearthed by accident when colonizing a planet or something. They could wreak havoc on the whole galaxy and just be a headache for everyone.  }:)

Reply #18 Top

I wonder if we will get "Dying Empires" to discover and conquer. Wild lands like. With their own chance of unique techs/resources and such. Most probably not though.

But on topic, pirates/spaceCreatures are ok in my book.

Reply #19 Top

I would like to see an event that promotes a minor race to a major race.  Asked for that as early as GalCiv II.

 

Aren't Space Monsters supposed to be implemented at some point- they were in GalCiv I?

 

As for pirates, they were more of a nuisance than anything else.  I wouldn't mind pirates being something that can happen when civs surrender, or something that can be funded by one faction against another.

 

Overall, pirates should be a drag on trade routes, not just wondering monsters- not having a trade route should mean no pirates unless they're being funded by outsiders.