Interactive Planetary Invasion

Hello, I was wondering if there will be an actual interactive, strategic planetary  ground invasion?.  I think a global strategic battle like in fallen enchantress or the Civilization games would be interesting, but instead of a battle in a section of the world map, it would be over viewing the entire planet map, just my idea.

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Reply #1 Top

I've always wanted to see something like that, yet in multiplayer it would really slow the pace down. Just think of it...

 

Going throughout your empire and making sure your fleets have moved, you're building what you want/need, exploring where you like, etc. and then after all that you do your space battles, of which there may be many, and then after all those you get down to your planetary battles.

 

The middle game could conceivibly have turns that take an entire day/session with your opponent.

Reply #2 Top

I understand where you are coming from, that it would take a lot of time, But i am sure they can make it where the battle is won in a couple of minutes instead of 10-20 minutes. Hell they can even make it real time so it doesn't take as long.

Reply #3 Top

Personally, I would like something that conjoins fleet usage with planet invasions. Fleet placements for dropping troops, bombardment, etc.

 

Maybe make it more of a partial planetary battle. Maneuver for engagement, destroy emplacements and use troops to take out defenses if there are installations you'd rather ransack than mushroom cloud.

 

Then just end it there. Thems that controls the orbitals controls the planet 'n all that...

Reply #4 Top

stick to the style, id say, with the massive grafics upgrade you seem to be mustering, add in some RealTime Strategy Planetary or Fleet Battle Game Play ........brotha pleease! id never sleep.

Reply #5 Top

"Honey, no, it's okay. I still love you. I just can't have sex for a goodly while. Need my energy for more important matters, don'tcha know?"

"Honey?"

"Honey?..."

Reply #6 Top

ROFL !  ..gamers and marriages always been a strange combination!

 

"Honey"s gonna be playin GCIII if she wants to get any at all after release day."   XD    its gonna have to be timed well during sleeping hours.

Reply #7 Top

I got her to play some games, she'll watch me play others. She can't stand strategy games, though. It's fun watching her freak out watching me play horror games. She's a bad side-seat player.

Reply #8 Top

Quoting chuck1es, reply 1

I've always wanted to see something like that, yet in multiplayer it would really slow the pace down. Just think of it...

 

Wait, MULTIPLAYER!?

 

Where did I miss that announcement?!

Reply #9 Top

Umm...I don't think I've read anything official from Frogboy about multiplayer but others had spoken of it as if it had been confirmed and ol' Froggy hadn't stepped in to deny it.

Reply #10 Top

Quoting chuck1es, reply 9
Umm...I don't think I've read anything official from Frogboy about multiplayer but others had spoken of it as if it had been confirmed and ol' Froggy hadn't stepped in to deny it.

See here.

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Reply #11 Top

Aaaaaaaand.......bazinga.

Reply #12 Top

I don't agree tactical land combat will add to the game for the same reasons I am against tactical fleet battles. Have explained why in other threads, but the main reason is this less focus and importance of the strategy aspects of the game.

What I'd rather like to see is more strategical decissions arround ground troops, like design and building of regiments and defence systems on the planets etc.

I hope the main focus of GalCiv3 will still be on strategy, not tactics. This is what made GalCiv so great and special in the first place, and alot deeper then most space games (and that without complicating gameplay extremely). More strategical complexity is what I want, more tactical complexity will steal from that.

 

Reply #13 Top

all battles can be tacticaly managed even in MP. PŠlayers must agree to it or not.

if they dont, no management,

maybe only logical, previous orders and battle plan like Dominions 3 has?

 

If all players agree to be onlin, it would be fantastic!!!

 

Please add hijacking ships.

 

 

Reply #14 Top

Having a more hands-on approach with battles will in no way detract from the game being a strategy game.

Planetary invasions can still be much more interactive and still be strategic instead of tactical.

Instead of controlling troops or squads like some sort o' RTS, instead be able to determine which improvements, etc., that you'll invade. Dependent upon what you haven't smoked from above. Could be one, two or all.

The defending player can choose which they'd defend, etc.

Such a mechanic will allow for quick choices, thereby not slowing the game down, and provide the player with another layer of control that will immerse them even more within the game world.

Reply #15 Top

Hello, I was wondering if there will be an actual interactive, strategic planetary  ground invasion?.  I think a global strategic battle like in fallen enchantress or the Civilization games would be interesting, but instead of a battle in a section of the world map, it would be over viewing the entire planet map, just my idea.

The thing is, planetary assaults are planetary scale, not just some skirmish. Not really sure how that would work.

IN any case, it'd be nice to get more than just troopers though. In the video we just see pods with troopers but itd' be interesting that you can send otehr stuff like tanks or at least have different kinds of troops.

Reply #16 Top

hmm, make battle of Hoth ground troopers etc.

 

make goals that need to be conquered during planet invasion?

 

make a chess table, or a hex based chess table that plays fast like FE: LH fights?

 

Or this:

"a phase where orbital defenses (i.e. space ports) shoot at the invading troops, then a phase where the ground defences (special planetary def units) shoot at them as they are landing in assault pods, and transports, then there's the actual combat on the ground - which can be modified via commanders/generals/air marshals. This can get repeated for each wave of reinforcements (and in ccoop and MP games people join in fight at different times of combat depending on the time they went to help) there can be a interaction between the troop types in terms of targeting and relative strengths weapon types, shields, armours, as well as the influence of space control around the planet (simultaneous, coop playing) that make a ground battle much more dynamic so that it can also have multiple stages. "

 

 

Reply #17 Top

Imperium Galactica II had a good planetary invasion system that could be easily adapted to turn-based.

Reply #18 Top

I always wanted to see a strategy game like civ or galciv, with tactical battles like panzer general series.  Control points and combined arms.

Reply #19 Top

Yes, Imperium Galactica had a good system. I absolutely loved how you could build planetary defenses on the ground and then watch them shooting at enemy fleets in orbit. I don't want GalCiv3 to have similar ground combat though.

Reply #20 Top

What kind of ground combat would you like then?

Reply #21 Top

I don't want RTS in GalCiv. Fights would probably quickly become rather tedious considering how many colonized planets there are in a typical galciv game.

 

Perhaps something similar to combat in Crusaders Kings?

 

Gratuitous Space battles has interesting combat with good visuals. Perhaps a ground version of that? I want Space combat to be handled in a similar fashion too :)

 

Reply #22 Top

Like I said, IGII's combat could easily be made turn-based. So no need for RTS :)

Reply #23 Top

How would hotseat multiplayer combat be handled with the interactive combat?  I don't know of a way this would be easily handled... 

If anything, I would like to be able to make adjustments for defenses on planets in high-risk areas.  Add some battle tanks, surface to space missiles, etc. 

 

Reply #24 Top

I would love to see some sort of turn based planetary interaction would make people kind of care more about how well they would do to battle. However such interactions should be limited due to the fact that there will be multiplayer, so keep the interactions nice and short, possible make or break the invasion efforts. Sure keep the options from GCII, but a short interaction or two could turn a slight defeat to a slight victory.

Reply #25 Top

No turn-based combat either. I would rather keep it as it is then.

 

The developers would also have to develop an AI for that, which could detract from them improving other parts of the game. An AI that isn't easy to exploit.

 

I don't need to be in absolute control of individual units. Letting me determine fleet compositions, tactics etc. beforehand is sufficient and with the option of letting me watch things play out is fine.