Comparison in Capital Chip Advent vs TEC

Hello, my name is David Rodriguez Abdallat, good start, this is a comparison of capital ship advent vs TEC sins of a Solar Empire:

TEC Capital Chip KOL: Level 5:

-Hulk: 4524

-shield:2148

-helmet + shield = 6672

-ray damage: 15

-auto cannon damage: 59

-láser damage: 13

-Total Attack: 87

-armor: 12

better TEC Helmet and shield.

 

Advent Capital Chip Radiance: Level 5:

-Hulk: 3328

-shield: 3211

-helmet + shield = 6539

-ray damage: 26

-plasma damage: 20

-láser damage: 46

-Total Attack: 92

-armor: 16

better Advent shield and attack.

 

which you say is best? TEC OR ADVENT.

 

 

9,897 views 16 replies
Reply #1 Top

-helmet: 4524

-helmet: 12

Um, do you mean Hull and Armor? Helmet makes no sense here in English.

 

Either way, your analysis is flawed, you should compare the capitalship's abilities, not their stats. If you want more damage or armor, you should build frigates. And in this case, Radiance easily wins thanks to Detonate Antimatter.

Reply #2 Top

Sadly true. While the Kol has an awesome defense ability (Adaptive Force Field) the Radiance's (and Kortul's) ability to shut it down allows them to win as the Kol has neither the firepower nor the hull armor strength to stand toe to toe with them.

Yet another reason to make the Adaptive Force Field passive.

Reply #3 Top

Quoting Ryat, reply 2
awesome defense ability (Adaptive Force Field)

I don't know if anyone calls Adaptive Force Field awesome in its unmodded form. In fact if I had to rank the Kol's abilities.

Flak Burst > Finest Hour > Gauss Rail Gun > Adaptive Force Field

Reply #4 Top

I disagree. The Gauss Rail Gun just plain sucks and should be at the back of the list. Finest Hour is an Ultimate Ability so it had better be better. And Flak Burst is so single target. Adaptive Force Field allows a Kol to take a ton of damage and still keep going.

Personally I see it as

Finest Hour > Adaptive Force Field > Flak Burst > Gauss Rail Gun

Reply #5 Top

helmet + shield = 6672

 

Well, you clearly don't understand how things work in Sins. One does not simply add these two numbers. It's like adding a potato to 100. HULL, I guess you wanted to say that, because helmet :D is not existing is Sins, maybe in an FPS yes (the thing you put on your head to protect it from damage), but in Sins it's hull. And adding the two numbers is incorrect because shield points mean much less than hull points,because of

1. shield mitigation, it is not impossible to destroy shields with the first shot, and having only 15% mitigation

and when you directly attack the hull of a ship, it is likely to have around maximum mitigation, 50-70% based on the level of the ship. (not sure about the current numbers). So killing 100 shield points may only require 117 damage, and killing 100 hullpoints may require 300-400 damage.

2. ARMOR, each point of armor decreases damage dealt to the hull by 5%, so 100 hullpoint with 10 armor means 200 hull.

maybe not these are the correct numbers but I tried to show you how things work in sins.

 

KOL is a bad ship, only useful if you have more of it and try to kill a fragile titan, slowing it down is really useful if it's fleeing. And their damage output with gauss railgun can be good to support the weak Ankylon,

 

BUT I think the radiance is much better. Good durability, nice abilities, only Advent ship draining the Antimatter of titans and capital ships.

 

 

Quoting Ryat, reply 4
Adaptive Force Field allows a Kol to take a ton of damage and still keep going.

 

But this would ony be useful if the ship had:

1. high frontal damage

2. strong, damaging abilities (with having around 400 AM at level 1)

Neither cases are true here.. So that ability would be good, but in it's current setup, not the best, as it drains AM from other abilities, and all the abilities can be used in a battle, and it turns our to be not very efficient.

Reply #6 Top

BAH stupid quoting system, can someone tell me how i managed to do that in my prev comment? I can't correct it... it's not a full quote only the first line should be...

Reply #7 Top

Flak burst is the most useful ability on the ship and is the only reason any skilled player builds the kol at all...there is a very specific reason why kols are useless early game but are essential to late game fleets, and that is because of flak burst's usefulness against SC spam....

Finest hour ain't bad, self-repair and AM regeneration are nice (though really you are just offsetting the huge AM cost to use the ability)...it isn't a game changing ultimate though and honestly the real benefit of a lvl 6 kol is simply that it has better passive AM regen rates than lower levels...

I would be careful bashing GRG...late game, when fleets are mainly titans, caps, and carriers, direct firepower through abilities actually is rather important...

If you have several kols late game and they are all mid-level, flak burst/GRG builds are going to be your best bet for sure...the flak bursts are going to deal with bombers while GRG is what is contributing to killing their SB, titan, or caps...you are better off simply using those 2 abilities to kill (or drive off) the enemy source of firepower than you are trying to just "last longer" with adaptive forcefield...

I'm just having a hard time imagining a scenario where you'd be better off spamming adaptive forcefield instead of flak burst or GRG...about the only situation that might be reasonable would be if you were facing pure corvette spam with no support from caps, SC, or titans...but in that case the Kol is screwed no matter what abilities you put on it...

All in all, I have to agree with Goa's ranking of the kol abilities...

Reply #8 Top

Well maybe in the MP scene (a scene I ignore, sometimes apparently at my peril) Adaptive Force Field may not be as effect. But against the AI they usually will go for the Kol first so its useful there as a tank.

Reply #9 Top

Quoting Ryat, reply 8
But against the AI they usually will go for the Kol first so its useful there as a tank.

 

It always seemed to me that the AI likes to target DUNOV and SOVA first, but maybe because I don't ever build KOLs...

Does the AI prefer taking out the KOL first than the Dunov or the Sova?

Reply #10 Top

They usually attack the biggest target up front in fleet battles. This used to be the battleships (Kol, Radiance, Kortul) though the Titans have changed that a bit.

Reply #11 Top

I'm sorry, I'm learning English, I'm gringo XD

Reply #12 Top

Quoting David15XX, reply 11

I'm sorry, I'm learning English, I'm gringo

It's alright, in this case the numbers let us guess what you meant pretty well.

Quoting Ryat, reply 8
Well maybe in the MP scene (a scene I ignore, sometimes apparently at my peril) Adaptive Force Field may not be as effect. But against the AI they usually will go for the Kol first so its useful there as a tank.

Even in (unmodded) Single player you should not be using any capitalship as a tank. Well maybe the Radiance, but even it needs a lot of support, and that's not why its better than the Kol. And even if it technically could fulfill this role, I'd bet anything extra firepower of the Marza or the defensive/titan AM draining abilities of the Dunov would always be a better investment of a capitalship slot.

Quoting Turchany, reply 6

BAH stupid quoting system, can someone tell me how i managed to do that in my prev comment? I can't correct it... it's not a full quote only the first line should be...

The forums do not like it when you quote the Original Post and then a regular comment. If I must quote the original post I just use blank quote tags for all quotes I use in that post.

Reply #13 Top

Quoting GoaFan77, reply 12
Even in (unmodded) Single player you should not be using any capitalship as a tank.

 

What about Kortul at higher levels? That thing can be a good tank.. Though it's not TEC or Advent I know.

Quoting GoaFan77, reply 12
The forums do not like it when you quote the Original Post and then a regular comment. If I must quote the original post I just use blank quote tags for all quotes I use in that post.

Good to know, thanks for the info.

Reply #14 Top

Technically, the Kol is the best tanking ship since adaptive forcefield, finest hour, and a high amount of HP (as opposed to shields) give it the best survivability...add on repair from hoshiko, repair bays, and possibly resupply and you have a hard target to kill....

The issue isn't that those abilities aren't good for tanking...the issue is that tanking isn't really very useful in and of itself unless the object doing the tanking is contributing a lot of firepower...ironically, the only way the Kol can do that is with either flak burst or GRG, but spamming those abilities will quickly deplete it of antimatter and prevent it from using adaptive forcefield...the Kol can either tank or provide lots of firepower, but not both at the same time...

Also, all else being equal (same armor type, etc), I do believe ships attack the target with the most firepower per fleet supply...that should prioritize the Kol over Sovas and Dunovs provided they are comparable levels...but I'm not certain on this...

Reply #15 Top

Quoting Turchany, reply 13
What about Kortul at higher levels? That thing can be a good tank.. Though it's not TEC or Advent I know.

Ah yes, my mistake, the Kortul can definitely tank, at least early on in the game. But really you want your frigates to be absorbing damage, not risk your capitalships being destroyed, even if the Kortul is extremely hard to kill. Unlike the Kol it also has plenty of other uses.

Quoting Seleuceia, reply 14
Technically, the Kol is the best tanking ship since adaptive forcefield, finest hour, and a high amount of HP (as opposed to shields) give it the best survivability...add on repair from hoshiko, repair bays, and possibly resupply and you have a hard target to kill....

Without finest hour though Kortul kills it easily even in tanking power. If finest hour was a regular Kol ability instead of an ultimate maybe I'd consider it a decent ship, but until it gets Finest Hour it doesn't have the antimatter to use more than 1 of its abilities and Flak Burst is the only ability worth it on its own.

Reply #16 Top

Quoting GoaFan77, reply 15
Without finest hour though Kortul kills it easily even in tanking power.

But, the Kol does have finest hour...that's like saying without flak burst the halcyon is easily better at killing SC...

The Kol also is going to fair much better against PMs, and given their lethality that's a pretty huge advantage...since the Kol is solely a late game ship anyway I don't think it's unfair to consider it's ultimate...

It's an entirely moot point though because 1) tanking is mostly useless and 2) power surge and adaptive forcefield are the weakest abilities on those ships...if you are building a kol, it is for spamming flak burst...if you are building a kortul, it is for JW and disruptive strikes....