[eMOD] +init Staves for Mage Heroes

https://www.dropbox.com/s/tnsrm29eg2m172e/Spell_Staff.rar

 

I find it annoying that my mage heroes end up with daggers for the bonus init instead of the classic staff so I made this very small mod.  It adds the Spellweaver's Staff (+3 init, 5 ranged lightning damage, Hero only) at Enchantment Tech and the Archmage's Staff (+4 init, 10 ranged lightning damage, +20 dodge, hero only) at Arcane Weapon Tech.

 

https://www.dropbox.com/s/tnsrm29eg2m172e/Spell_Staff.rar

8,282 views 2 replies
Reply #1 Top


Sounds cool to me, will give it a shot.

Reply #2 Top

This has been added to the regularly updated list of mods for E:LH.

:thumbsup: