Best Strategie now: September 2013 on Expert or heavier
First I want to say that English is not my native language (its German) but you should understand me.
My experience:
I play Empire because I believe they are much stronger then the Kingdom due to the Curse of Cersia Spell if you choose as a trait the one which enables you to turn all shards into death shards.
The strongest hero for this is either the mage or the assassin: Both make very much spell damage altough the mage has cheaper spells (which is great) and can make very much damage with the fire ball spell (each round). No sovereign can do more damage with one turn then a mage. The problem is that the mage is much weaker then the assassin at the beginning.
But thats all which I believe that I already surely know (I hope you agree to my opinion).
The question for me ist everything else:
- Which race should I take? (I believe humans are best with their henchmen)
- Which traits should the sovereign learn? (As mage I take the one with 25 % more accuracy and avoidance, 10 % more initiative, the staff with the +3 mana/kill, water, hard with +1 life and poison resistance, 2 mana per round, + 25 % spell damage)
- Starting strategy?? (I start researching the first 3 in civilisation and the one with streets between towns, then the magic tree: shards, henchmen, better shards, last the warefare with +1 army, then civilisation again for better research, after that magic for more mana and crystal; for my army I wait until I have the first henchman, which becomes a defender, then I train mages with the ice staff and make a second henchman as a second defender: so my army consists of my sovereign, two henchmen as defenders to block the enemy and the rest as ice-mages; all towns exept one become conclaves, the one with the most essences becomes a fortress and I try to cast the spells with more initiative and additionally fire damage on it for my ice-mages)
Thank you for your help.
PS: There are two bugs which are very annoying: The +1 bonus per shard for the mancor race don't work and the +1 avoidance per level of the champion-armor-legs also don't work.