Modding road movement cost
Trying to find the file to do this..
I haven't done any modding yet for LH, so I've only gleemed over some of the files. I see one called TerrainTypes, and it has movement costs listed for terrain, but it seems to have every terrain type.. except roads..
I also see a file called RoadLevelDefs, but this doesn't list any movement cost variables..
I'd like to slow movement down on roads a notch. I find it feels wrong the way it is, where units can travel 2 spaces across grassy plains but as soon as they hit roads, which are in represented terms likely compressed dirt, their movement quadruples. Plus, the tactical impact of them is like having warp speed on the map - and though I guess it serves as beneficial, it is too much of a difference. I'd like it to drop the movement boost to double that of plains.
Can anyone point me in the right direction?
Thanks.