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This has been added to the regularly updated list of mods for E:LH.
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Excellent work! Not being able to tweak the tax rates always annoyed me. This is the perfect solution!
Do the AIs use the modded rates, or do they still just use the base rates?
This was my concern as well when I was tweaking the taxrate system (currently the one in LH 1.3). The AI will use your modded rates, but I don't think the AI use tax rates in the first place. They just leave it on the opening setting the entire game. Thus I was very careful not to throw the normal tax rate too far off from what SD originally had set, and I build the remainder of my curve from that point...
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IMPORTANT: Primal see this post.
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imo, if you did that, you don't really have to worry if the AI doesn't want to use the extra rates. The curve is the same and thus and impact of tax is the same. Sure, they'll have less precision....but since when is AI about precision?? ![]()
<snippage>
imo, if you did that, you don't really have to worry if the AI doesn't want to use the extra rates. The curve is the same and thus and impact of tax is the same. Sure, they'll have less precision....but since when is AI about precision??
Well, it wouldn't "break" anything, but it would mean that you'd have (another) advantage that the AI can't use. Basically, you can choose to have a tax rate that maximizes your income relative to your current ability to control unrest by picking a rate that's effectively excluded from use by the AI. This is similar to the advantage that manual "snaking" of city buildings gives a player vs. the AI.
Whether you worry about depends on how "fair" you want to be to the AI.
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