Melee Champions not viable?
So I've logged 86 hours on the game since buying it.
I've tried to make a viable melee sovereign and kept failing at it. She is extremely weak, and a tanky (defender) sovereign doesn't seem to be of any use in the game. The AI won't waste their time attacking my high defense unit when there are squishier targets available, and there doesn't seem to be a 'taunt' mechanic.
I then tried a damage caster sovereign, and the game became easy mode.
I think my biggest gripe so far is champions in general. It's hard to get any meaningful equipment for all of them through the course of the game. The gold price per piece is fairly prohibitive if you want to keep them upgraded with research from your shop, and the weapons on a 1 unit champion just do pathetic damage compared to a squad. It seems like you need an end-game item (with 40-50 attack rating) to do any kind of real damage. Even then casting flame wave / blizzard is just a WAY better option. There is barely enough quest loot that scales your sovereign with your trained units, let alone the 4+ other champions you are trying to level up and equip.
I've been doing approx 14 hour games, and each game seems to end up requiring the same thing: a stack of elite blunt weapon knights that one shot everything. And/or a stack of elite mages that ignore high armor units. I had ridiculous success with some mounted crossbow units that power shot opposing forces to shreds though.
My latest play-through I bumped up the difficulty of the AI, and it does indeed get more challenging, but that makes having a mage (yawn), and more face smashing elite units even more necessary. I lost the one game I tried to build the game's default units (got out tech'd).
Am I missing something? Please tell me how to make a viable melee sovereign, or at least keep all my champions relevant throughout a game.