The familar

Anyone found a good use for the familiar?

In battle it had the 50% physical damage resistance buff added with Fallen Enchantress or Legendary Heroes, but I've tried using it a few different games. The only "good" use I've had for it so far is a extra (and somewhat flimsy) combat using unit in the first 20 or so turns or as a carrier using cloud walk (the teleportation spell). Mid to late game it's a priority AI target, and doesn't have the HP or defense to stand up to even a single ranged unit.

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I understand giving it a 100% physical damage resistance (more so in the early game) would be massively overpowered, but is there anyway it can pick up a personal version of manabolt or manashield?

Both are not really useable until late in the game if your very lucky enough to even find them, and having them would make the familar a very useful (if costly) support unit.

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Reply #1 Top


what does manashield do?   I've never actually tried it.   It just seems weird.

Reply #2 Top


the best use for a familiar is sticking it in your capital so you can cast strategic spells (with cooldowns) twice

Reply #3 Top

Quoting smeagolheart, reply 1


what does manashield do?   I've never actually tried it.   It just seems weird.

The description for manashield says it deducts all damage from your manapool instead of a bearers hitpoints. In theory in the a unit has as many hit points as you have mana points.

Manabolt and Manashield are quest reward spells. Like alchemy or confusion. In over 10 games I've found the quest for those two a grand total once by burning over 50 quest maps (a shop item if a faction has wanderlust) at the end of a game. The last AI player surrender about 3 turns later; So, I never got around to using it.

Reply #4 Top

This questions has been asked a couple of times now.

 

Trojasmic  is right, the best use for it is for strategic spells and summons.  As it will in effect double the number your sovereign can cast.

 

In tactical combat they suck. For a unit which is really only a caster they

- are put right at the front and seem to be the preferred target of enemies.

- are an expensive tactical caster due to not getting any of the item or spell or trait effects that help reduce spell casting cost. 

- can have problems with spell resistance due to not getting any of the item or spell or trait effects that help increase spell mastery. 

 

I have played with it a couple of times in LH and do not think it is really worth the point cost in sovereign creation. Perhaps if they added it to the summoner profession, the shadow warg is helpful at the start while the familiar is more helpful latter on once the warg starts to lose its usefulness.

 

At least your sovereign is no longer losing base HP every time you cast it.

 

 

 

 

Reply #5 Top

Quoting Nakisisa, reply 4
[...]At least your sovereign is no longer losing base HP every time you cast it.

 

Sorry, forgot about that. Yes, thanks for reminding me.

Reply #6 Top

The familiar doesn't count as a hero, so it doesn't leech experience away from your army leader. You need to use the familiar in an army with a hero/henchman who has the Command skill and a sword, so they can command the Familiar to move to the rear and cast before the enemy does (or increase initiative of your other units so they can move forward first). Don't use the familiar in battles against ranged enemies. Against many wildland armies or Yithril, it works fine. Because of its low movement, keep it on established road networks with other 2-move units.

When the Familiar levels up, it gains 2 hp and 1 mastery (starts with mastery = 70). Once you have researched Touch of Darkness spell, you can trade hp for mastery. So by level 7 or so, you can get the familiar up to about 90 mastery, which is respectable. At that point its should work ok as a combat caster for your less expensive battle magic. 

Reply #7 Top


If you're sovereign is a mage, the familiar can summon everything the sovereign can. This makes for powerful, cost effective army.

Reply #8 Top

Quoting mltnschroeder, reply 6

The familiar doesn't count as a hero, so it doesn't leech experience away from your army leader. You need to use the familiar in an army with a hero/henchman who has the Command skill and a sword, so they can command the Familiar to move to the rear and cast before the enemy does. Don't use the familiar in battles against ranged enemies. Against many wildland armies it works fine. Because of its low movement, keep it on established road networks with other 2-move units.

When the Familiar levels up, it gains 2 hp and 1 mastery (starts with mastery = 70). Once you have researched Touch of Darkness spell, you can trade hp for mastery. So by level 7 or so, you can get the familiar up to about 90 mastery, which is respectable. At that point its should work ok as a combat caster for your less expensive battle magic. 

If you're powerful enough to keep your Familiar alive that long (lvl 7), you could've just defeated all opponents instead of wasting all those actions and mana on your Familiar.

Quoting GFireflyE, reply 7


If your sovereign is a mage, the familiar can summon everything the sovereign can. This makes for powerful, cost effective army.

The Familiar casts summons at 7 or 8 levels lower than your Sovereign. If those weaker summons are still cost-effective, your 'normal' summons must be very powerful indeed.

Reply #9 Top

Quoting GFireflyE, reply 7


If you're sovereign is a mage, the familiar can summon everything the sovereign can. This makes for powerful, cost effective army.

Also, if your sovereign has the Beastmaster or Cautious traits, the familiar will have those as well. So you can potentially tame 2 beasts in the same round (see my previous post for increasing familiar's mastery skill), or give 2 armies the possibility to escape battle.

For some reason the Dirge of Ceresa spell isn't knowable by the familiar.

Reply #10 Top

Quoting mltnschroeder, reply 9
For some reason the Dirge of Ceresa spell isn't knowable by the familiar.

It's a special Sov only spell (and has a tag to indicate it's Sov only), so I guess that includes (or excludes depending on how you look at it) the familiar.