Monster Respawn rate and leveling
Tall, not Wide
Good Morning,
First off - top drawer work on LH Stardock, have been a fan since GC1, still go back to 2 when i get the 4x itch. longest running game burned into my hard drive(s) - still remember when you all were based down the street from my house (wait, was it troy or sterling heights? madison? oy getting old)
have ran a few games of LH now, and am starting to get the modding itch, nothing special, just a few tweaks - the first i did was to remove the divide exp, loaded up a gigantic map (13x10, mod) set it all to dense, and found my starting to show its age first gen i7 and the AI had a bit of a difficulty cutting through the settings.
the other issue that i should have recognized at the start is that after a while, the champions (including the SOV's), become powerhouses- while the monsters eventually get outclassed in level.
what i would like to do seems simple, but those usually end up being the most complicated.
how does one increase the rate at which lairs spawn new mobs? - i plan on running with lower total lair counts in the next play through (normal or sparse setting) but would like these to create more monsters per.
and
how would one then go about giving those mobs spawned more levels (and stats therefore?) based on either total turn count, or ideally, turn count alive?
know there is an event that increases mob level by 2 in the xml, is it possible to just make that recurring without blocking other events from occurring?
any help at all pointing to the pertinent xml files/code would be much obliged, most of my modding experience however is of the cut and paste variety, as opposed to writing it up fresh. please be gentle.