Star Control Status Report: August 2013

Greetings!

Our story so far...

Long ago, Paul Reiche and Fred Ford developed an amazing game called Star Control that was published by Accolade.  They formed Toys for Bob and it was well received.

A couple years later, Toys for Bob made Star Control 2 and it was an instant classic. 

When it came time to do a third one, Toys for Bob opted out and Accolade contracted development to a third party to create Star Control 3 which, while not a bad game, was no where near as well received as Star Control 2 was.

Star Control 3 was released in 1996.

..Time

   Passes...

Accolade was eventually acquired by Infrogrames which in turn was rebranded as Atari. But no new Star Control game was forthcoming.  

This Summer, Atari filed for bankruptcy and Stardock, developer and/or publisher of Galactic Civilizations, Sins of a Solar Empire and Fallen Enchantress acquired Atari's rights to Star Control with the intent to make a new Star Control game.

And that's where we are now.

84,060 views 30 replies
Reply #1 Top

While I look forward to the game, I mostly hope that you guys got a good deal. I have my doubts as to whether the IP still carries enough brand recognition value to be worthwhile as opposed to what a new IP from Stardock in the style would merit anyways.

Still, always nice to have someone keeping a beloved brand from dying off.

 

Reply #2 Top

Mainly, our desire is to create a space adventure game like we saw with Star Control 2.

I think there's a lot of people out there who would like to see a adventure/RPG that takes place in space rather than yet another swords and sorcery style adventure.

In Star Control 2, you got this amazing map of the galaxy with thousands of stars, each with its own planet and on those planets were resources, quests, and other interesting things that today, with modern hardware, we can really expand on.

Reply #3 Top

I wasn't arguing the appeal of the genre, no objections there. The type of game is great and developing such a product certainly appeals to me.

My point was merely directed towards questioning the actual value/need of slapping the 'Star Control' label on the game instead of Stardock simply making a game in the same vein under a new title.

It certainly doesn't hurt, and will appease those looking for a Star Control reboot. Having the name is good, and what brand recognition remains should be of benefit, I'm just not sure how much hence my initial comment of I hope you guys didn't have to pay too much ;)

 

In any case, at least doing it this way avoids the possible labelling of being a 'Star Control ripoff/knock off', has a better feeling of integrity going for it when you're actually operating under the same banner as the product you're trying to replicate/redo/enhance.

Reply #4 Top

I certainly would enjoy more space adventure games. I enjoy fantasy adventure games too, but SciFi is still my favorite arena, and we get far more strategy and action games in space than RPGs. 

Of course, back in the day I was more of a fan of Hyperspeed and Lightspeed, (Wonder what ever happened to those games?) and I barely played StarControl, but I like Toys for Bob's work on other things, and the little I played of SC2 I enjoyed. 

Reply #5 Top

I, for one, cannot wait.  I got an instant smile as soon as I saw that this title had been acquired by StarDock.  I really think this will be an excellent fit, and a perfect time to relaunch this franchise.  GOOD LUCK!

Reply #6 Top

Been so busy that I haven't had the opportunity to participate in the community, and am so glad to see this forum being established to allow the fans to talk directly to the developers. Brad, I know you understand what made Star Control 2 what it was, and I've been patiently waiting for years after hearing murmurs of Stardock's interest in acquiring the franchise. Like a number of other fans, I'm so anxious to see the project unfold and evolve.

Based on what was already said, I'm confident you already know what to take to heart with this title that the third chapter failed to carry forward: a sense of adventure. Piloting through space to the tune of epic and mesmerizing soundtracks. Narrowly dodging incoming enemies in Hyperspace or being slowly overrun as one catches up to you because your ship is not fast enough to outrun them. We all know that the taming of that sense of adventure into a mundane point-and-click adventure/strategy game was the major stumbling point of Star Control 3.

That being said, I would still love to also see some of the spirit of Star Control 1 injected into the gameplay to bring a strategic element to it. It was an element of SC1 that was lost in SC2, and one which was also poorly integrated into SC3. As good as SC2 was, one of the biggest gameplay hurdles was having to frequently navigate back to your home star system, and until you could travel through QuasiSpace, as well as understand the locations of all the QuasiSpace warp points, it was time consuming and confusing. Being able to establish outposts, colonies, and mines similar to SC1 would introduce a strategy element in the same vein as SC1 or 4X games like Master of Orion to allow players to refuel or pick up crew without having to return home would be a great dynamic. I don't think that colonies and outposts should have a micromanagement focus, but rather a macro element in the broader spectrum of the strategy like in SC1, allowing the player to expand spheres of influence and fight for control of territories, much like in Risk. It is, after all, called Star Control! The storyline of SC2 effectively prevented this from being a gameplay element, but I don't think the adventure should follow that same "single return point" format both in light of modern gaming conventions and the plot no longer limiting us to our own native star system as the only safe haven. I feel this strategy element of territory control should be integrated into the new title.

I think as far as the story goes, you would be remiss not to have Paul Reiche on board at least in a consulting capacity to honor the narrative. I know for a fact he's had ideas in mind over the years. One thing that SC3 did right was the voice talent. I think that's where most of the budget went! The performances were funny and the characters were all endearing in their own ways. I will certainly be echoing others in saying that SC3 answered too many questions (in questionable ways) without introducing any new ones though. Having old questions answered isn't a problem so long as there's still an air of mystery to something else. People like to be left wondering. It's why there are still fans excited after twenty years! Ever since playing SC2 and imagining all the Sentient Milieu races lost to the sands of time without so much as even a picture to know them by, I have wanted to see a followup that explored their natures either by discovery of old artifacts or possibly even time travel. Imagine getting to meet the Drall, Yuli, Yuptar, Gg, Burvixese, et al. and learn about their culture, biology and motivations!

Reply #7 Top

In any case, at least doing it this way avoids the possible labelling of being a 'Star Control ripoff/knock off', has a better feeling of integrity going for it when you're actually operating under the same banner as the product you're trying to replicate/redo/enhance.

Indeed.   Remember some years ago there were games that claimed to be the spiritual successor to say Pirates or MULE? It never works out because they aren't, at the end of the day, actually successors.

Firaxis, which has no relationship to the creation of the original X-COM game, could have made a new alien invasion strategy game. But it worked out much better to go with XCOM so that they could tie in to the existing fan base and understood gameplay rather than people saying "Oh, it's an XCOM clone."

For me, personally speaking, I want a new Star Control game. Many of us have been waiting 20 years for Star Control games. Now we're going to get one. :)

I think as far as the story goes, you would be remiss not to have Paul Reiche on board at least in a consulting capacity to honor the narrative. I know for a fact he's had ideas in mind over the years.

I agree. We are talking to them. Hopefully Activision will let them participate.

Reply #8 Top

Quoting Frogboy, reply 7
I agree. We are talking to them. Hopefully Activision will let them participate.

Ok, who at Activision do we have to bombard with emails? We're good at that! :)

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Reply #9 Top

Quoting Rapajez, reply 8


Quoting Frogboy, reply 7I agree. We are talking to them. Hopefully Activision will let them participate.

Ok, who at Activision do we have to bombard with emails? We're good at that!

 

By all means, give us the culprit. and we'll bomb away.

Reply #10 Top

Just listened to a (not too) old Windows Weekly podcast, and was thrilled to hear that you have purchased the rights to Star Control!  Had to come to this site to read up on it, along with all of your other products.  Star Control 1 and 2 were some of my favorites back in the day.  Even though you're planning a sequel more like SC2, the first was my absolute favorite of the series.  I can't help but think that there may be a quite a few like myself ... older fans who don't game as much now, but who would love to relive an original or purchase a SC sequel.  I have to ask, any thoughts to creating an updated touch version of the game?  Maybe a quick reintroduction on WP, WinRt, iOS of SC1 before re-introducing the new game?  Although, thinking about it, I have a hard time imagining how the control scheme would work for touch.  

Still, can't help but ask.  Regardless, I'm really looking forward to SC4.  Thanks for taking on this project!!

Reply #11 Top

So, is there any chance we'll get a September 2013 Star Control status report?

Reply #12 Top

There's not much new to report. 

Probably the biggest ting will be how to differentiate the Star Control Classic games from the new Star Control games.

For example, IF Activision doesn't let Paul and Fred work with us, we wouldn't feel good about using the existing aliens and canon.  We'd sell the IP, at our cost, to them if they thought they'd be able to make a new Star Control game in the near future (I'm just speculating here btw but it's going to boil down to Activision policy).  We just want a new Star Control game.

We own the rights to Star Control 1/2/3 (not just the trademark).  So we could establish an official Ur-Quan universe site that the original games took place in.  And then, with the fan community, build a new continuity.

I think at this stage, the fan community and us are on the same page on what they game should play like.  A Star Control 2 style open galaxy game with a really good story with amazing, quirky, writing.

Another thing I feel strongly about is having the timeline set at the point when humans first make contact with Earth.  So no matter what, there's going to be a different continuity, ideally with the Ur-Quan and Chmmmrr and on.  

We'd like to expand the site to include more Ur-Quan universe (where Star Control 1/2/3 and hopefully the new one) take place for fans to submit stories, art, etc. to.  We already run WinCustomize.com so we have a lot of experience in setting up such libraries.

Reply #13 Top

Over all as someone who was inspired by this game and now as an aerospace engineer I am super excited for someone to finally get a hold of this IP and bring it back.

Looking forward to more updates!

 

Cheers!

Reply #14 Top

Quoting Frogboy, reply 12
Another thing I feel strongly about is having the timeline set at the point when humans first make contact with Earth.

Holy cow! I am already getting ready to rewrite the Star Control Wikia. So Arilou created humans and placed them on Earth, thus making contact with it!  B)

[/sarcasm]

Reply #15 Top

and what kind of new Star Control that can stand in today PC game market? I'm curious

Reply #16 Top

did u get any reply from those two guys?

 

We want to bombard, beg, plead, give them fortunes and good karma.

 

Get them on this forum here...

Hire them!???

Reply #17 Top

I have been talking to Paul and Fred.  Right now, they're not able to work on it due to their work with Activision.  

Reply #19 Top

It won't affect the project.  We've got much of the former Civ V team involved on coding and we're talking to various sci if authors about writing.  But we arent comfortable using the existing Ur-Quan universe assets without Paul's involvement.  

Instead we would likely branch into two specific continuities with a split occurring during the Precursor era.  So we would support the Ur-Quan continuity for the classic series and a new continuity for the new game.  We might have the Orz still since they aren't of our universe.

None of this is official by any means. I think most of us want a new Star Control game no matter what but also most of us would have ethical issues making changes to canon without the original creator's involvement. And we're still a long way out so anything is possible.

Reply #20 Top

  I mentioned it in another thread, any chance you could use the Sins engine or a (modern version) to make this game?

 Or even make it a add-on to the Sins verse?

     I'm very interested in this game, I just don't see the pleasure of a top down 2dish space battles in 2014. unless it's for your future tablet/smartphone expansion plans.  

Reply #21 Top

We are going to use the Nitrous Engine for the game.  :)

Reply #22 Top

Is the game going to have that spinning 3d star chart that I played on the Genesis version?

  I loved the strategy behind that....

 

Reply #24 Top

Aw, E3 came and went without so much as a peep about the new Star Control - I was really hoping we'd hear at least SOMETHING!

 

Any news? It's been 6 months since anyone on the net has even wrote ANYTHING on this game! No chance it'll become vaporware, right?!

 

RIGHT?!?!?!?!

Reply #25 Top

There will be some more news later this Summer.  We've been staffing up and doing preproduction but it's going to be quite awhile before there's anything tangible to show off.