sareth01 sareth01

New Rebellion DLC Ideas

New Rebellion DLC Ideas

What would you like to see in a new DLC?  

What is an area of game play that you consider needs improvement?

Please, try to see the whole scope of the game when providing responses.

Please use the existing DLC content amount as a measuring stick of what if feasible for your own response.

Thank you!

 

 

318,122 views 130 replies
Reply #26 Top

More map diversity for "random" maps. Like

- random with choke points with planet clusters only connected by 1 or 2 or at most 3 phase lanes.

- random with planet clusters that are only connected by worm holes.

- random barren, with many small dwarf planets or asteroids.

- random rich with many terran planets.

Reply #27 Top

Quoting Turchany, reply 14



Quoting WarlokLord,
reply 10
Even more planet types! Can`t have too many.


 

I think you are wrong, many mods have too many planet types, making them weird and unrealistic (like small garden world, industrial world, etc). I think maybe 1-2 more planet type that are already confirmed to have a chance to exist in our universe (mods tend to ignore this).. Though the DLC already covered this area.

 

Well, I request more *well-thought out* planet types, as the last update indeed was. I`m not taking it upon myself to come up with any, I`m just floating the request... . More would be wonderful (variety, surprises).

Reply #28 Top

Quoting GeomanNL, reply 26
More map diversity for "random" maps. Like

- random with choke points with planet clusters only connected by 1 or 2 or at most 3 phase lanes.

- random with planet clusters that are only connected by worm holes.

I especially like those ideas.

I`d like to see being able to control how many Stars (via a range i.e. 3 to 5) are at play in a Random map. 

Reply #29 Top

Some nice ideas here, good work.

Personally, as i said before in the original Forbidden Worlds thread, i would like to see some new techs, which would further improve the differences between the factions - for example, in case of VL i would like to see few more techs making me feel that Vorastra is that supposed "mobile homeworld" its supposed to be...cause its really not, IMHO. Well, it technically is, on that most basic level, as it allows you to play without planets - but i would like to see more "bells and whistles" associated with that, even if these are mostly of a cosmetic nature.

You can apply the same principle to all the other factions.

 

 

Reply #30 Top

What would you like to see in a new DLC?  

What is an area of game play that you consider needs improvement?

Please, try to see the whole scope of the game when providing responses.

Please use the existing DLC content amount as a measuring stick of what if feasible for your own response.

Thank you!

 

Ok, I don't know what is possible and what not, so I just will bring out everything from my mind.

 

I. A little bit more longer research tree. 
II. New alien races! Yes, rebellions  are interesting, but SOSE needs desperately new races! One big moving.

III. New ships that make strategy even more complicated. This is what I like in the game - the complexity. 

IV. Free of charge DLC. Yes, I liked Forbidden Worlds, but that is only because I'm a big fan of SOSE. I don't like too much the commercialism policy where: two new planets = 5$; three new ships = 5$; and soo... 

V. Smart pirates. If they see that some easy to take on fleet is moving close to their home, let they attack and plunder as they can! This should be always unexpected, without any logic inside, so once they attack, second time in same situation they do not. Also pirates have to be more difficult to conquer them, why they don't reinforce and build instantly new fleet when you attack them? Why they don't repair their defense infrastructure? And finally, why they do not have capital ships? 

VI. Better AI players. Easy and Normal AI are too easy and even a little bit idiotic.

VII. New soundtrack with more tracks.

VIII. New capital ships. I think we need a little more capital ships.

IX. Advent special ships that can broadcast culture.

X. More levels of capital ships? 

XI. New tactical infrastructures. 



Thank you for reading this! 

Reply #31 Top

Quoting VladislavStoilov, reply 30
Ok, I don't know what is possible and what not, so I just will bring out everything from my mind.

 

I. good idea

II. in a DLC it is not possible, I think a new race would need another full expansion, or a new game..

III. no need to have more ships, you cannot make new and needed ship types, because there isn't any.

IV. 5 dollars doesn't hurt anyone, I am poor but still bought it to support the devs work for those long years instead of leaving this game rot after 1-2 years...

V. I play without pirates so.. They completely ruin my playstyle, I hate them.

VI. true, but devs are already working on it, and not very easy to reach.

VII. true, but if possible, not the classic music genre, this does not really fit space battles or the time between them.

VIII. No. We don't need more, those 3 new ones are not that good, getting more is not a good idea. Rankulas is OK though not really useful, Discord is a waste of mones as it runs out of antimatter too fast and is weak, Corsev is good but i can live without it.

IX. I don't think that is a good idea.

X. maybe

XI. if I knew what you mean here.. the existing tactical structures are too weak, need much bigger range IMO, so getting more would be strange if the existing ones are not that useful.

Reply #32 Top

Classical music absolutely *does* fit epic sci-fi. Disagree there.

Reply #33 Top

Quoting WarlokLord, reply 32
Classical music absolutely *does* fit epic sci-fi. Disagree there.

 

Yes, the battles, but not the time between them when you are managing your empire, build, etc. I would personally prefer something more space related, like electronic music (as I am an electronic music fan), slow, electronic sounds. Endless Space has awesome background music, Sins has average if you ask me.

Reply #34 Top

Quoting Turchany, reply 33


Quoting WarlokLord, reply 32Classical music absolutely *does* fit epic sci-fi. Disagree there.

 

Yes, the battles, but not the time between them when you are managing your empire, build, etc. I would personally prefer something more space related, like electronic music (as I am an electronic music fan), slow, electronic sounds. Endless Space has awesome background music, Sins has average if you ask me.

 

I am with WarlokLord here.

 

Sins Music is EPIC! Yes, even the calm one.

Reply #35 Top

- A violent solar flare, which decimates the population on all planets in a small arc (say 20 degr.) of the solar system.

- You could discover a factory on a random planet, which produces something like in the Dune series: a huuuuge cargo ship capable of carrying a number of ships instantaneously to any planet. But it has a disadvantage, a cargo ship has a 10% chance of never arriving at its destination. A cargo ship should also takes a lot of fleet points.

- Perhaps you could find the wreckage of an ancient Titan on an asteroid world. With some costly research you could make it function again. It would give you a valuable addition to your fleet. It wouldn't be as big and powerful as the Titans in the game, because it's really ancient, but still better than a capital ship.

- Perhaps also a nice discovery could be the seeds of a living, sentient starbase. If you research it, you could make it grow. I imagine it would be cheap to build, but it's alive so it has some disadvantages. No shields. No armor. Lots and lots of hull and a high repair rate which depends on the distance to the sun - the closer to the sun, the faster it'll build and the higher its regen rate. I suppose it would also do little damage to ships, not as much as a normal starbase. I suppose it could also whither away after a while and then you've to build one again (not because it's useful, but imo that'd be cool - and maybe it's also necessary, it might give you new seeds to build more starbases).

Reply #36 Top

Turchany said:

1. (NEW SHIPS FOR ONE OF THE FACTIONS)add unique ship types so the factions will not look totally the same, one of the 2 factions could inherit the original ones, maybe the loyalist ones, and rebels shoudl get new ship types not to look totally the same. Though I am aware of the 2GB RAM limit stuff or something and know that this cannot be done, so ignore it.

I'm sorry to inform you but you are not wrong.  This could be accomplished in the form of mods developed by the devs that would be enabled by the user.  If the current mod system can't do it then who better than the devs to make it so that it will work that way.  While they are at it add a scripting language for accessing the new mod api they developed just for future DLC development that modders outside could also tap into.

So I say you are brilliant sir.  Revel in your luminosity.  

 

backs out of the room slowly... before someone takes issue with what I just wrote about what you wrote...   *_* *_*

Reply #37 Top

Pirates! Pirates and more Pirates!  I love them and I love to hate them.  I like the way pirates are being handled in Sacrifice of Angels 2 Rebellion.  It's out of the box.  

 

backs out of the room slowly...   *_* *_*

Reply #38 Top

Quoting RedDwarf999, reply 37

Pirates! Pirates and more Pirates!  I love them and I love to hate them.  I like the way pirates are being handled in Sacrifice of Angels 2 Rebellion.  It's out of the box.  

 

backs out of the room slowly...  

 

Maybe try the SOTF Mod... it has a rather nasty playable pirate faction^^

Reply #39 Top

Thanks for the ideas guys. :)

Reply #40 Top

Here's an idea I formed reading some of the thoughts in this forum:

 

Add a new "artifact tech tree" that any player can GAIN access to when they do one of two things:

1) Find artifacts on their planets (more artifacts = more research options, and options are unlocked based on the artifact you've uncovered)

2) Establish an artifact research pact with other players (as in, their artifact grants you the access and vice versa)

 

This will accomplish a couple things:

1) makes diplomacy AND artifact searching immediately relevant and strategic

2) provides a mid-late game outlet for extra resources (expensive research options that add abilities or greatly increase capabilities of ships/planets/etc).

Reply #41 Top

idk... maybe something here.

Rebellion: Advanced Tactics and Espionage

Advanced Tactics:

Set units to Incircle or Englobe enemy units when focus firing. - Useful against AOE
Set units to Battle Ball when focus firing. - BAU
Others? 

Improved Fleet Mechanics
- Retreating a unit automatically detaches them from the fleet
- Others? 

Assign targets for unit abilities

  • Want those 5 Hoshikos to only heal your capital ship - done.
  • Want your Subjegator to only heal your Titan - done.
  • Want your Superweapon to targert a specific planet - done. 
 

Espionage:

Build Espionage units similar to Envoy's

Spy on their research tree

Spy on their build queue

Manage Espionage against Enemy Empires adding ruthless negative research modifiers (anti-pacts) against them

Disrupt the relationship between two allied players

 

Reply #42 Top

Quoting Yarlen, reply 39

Thanks for the ideas guys.

Sweet, the devs have learned how to deal with their feral masses.  :)

Reply #43 Top

Quoting sareth01, reply 42
Sweet, the devs are learned how to deal with their feral masses.

Seems how they have done this before (including some of your suggestion IIRC) this comment can seem insulting.

Reply #44 Top

Quoting Ryat, reply 43
Seems how they have done this before (including some of your suggestion IIRC) this comment can seem insulting.

But it's not meant to be insulting. 

Clear communication achieved.

Reply #45 Top

There has to be some law of diminishing returns in play here.  The first release reportedly sold over 500,000 units.  How many people then purchased Entrenchment, Diplomacy, Trinity, Rebellion and finally the last DLC?

That's not to be negative, it's just a recognition that there is only so much that can be done with the existing game, based on audience attrition over time.

If there is still enough energy left in the old game, I would think that a relatively simple DLC would be to extend the research trees (since mostly research just applies modifiers to existing abilities).  Another would be to add additional artifacts/discoveries (really just the other side of the same coin).

Rebuilding the game engine and re-branding the game to attract a new generation of players is where the real benefits (and also risks) are to be found, but that is new release territory as opposed to just a DLC.

Sins of a Galactic Empire, with star systems in place of planets and the galactic hub in place of the current central star, would offer scope for such an expansion.  For an idea of what that would look like, Pax Imperia II: Eminent Domain offers some idea.  The star systems and planetary representations were excellent (also the music), in addition to the research tree -- better than the current Sins, in fact. Customizable races were another interesting element.  On the other hand, the AI and fleet size (no more than 122 ships per player) were a huge drawback. The Sins AI is actually quite clever, for an AI. 

Another element that might be added to a new Sins would be planet-side fortifications, installations and combat.  For an example of how this might play out, see Imperium Galactica II (another game with great research, music and graphics, but a terrible AI and limited fleet sizes and combat options).

 

Reply #46 Top

Quoting ZombiesRus5, reply 41


Espionage:
Build Espionage units similar to Envoy's
Spy on their research tree
Spy on their build queue
Manage Espionage against Enemy Empires adding ruthless negative research modifiers (anti-pacts) against them
Disrupt the relationship between two allied players

 

Espionage is a great idea.  Also sabotaging worlds by temporarily disabling or slowing down factories, research, and passive ship healing. 

I would also like to see pirate difficulty levels, if not a complete rework.  Honestly, I would like to see the bounty system reversed so you pay pirates not to attack you instead of attacking someone else, and then the raids are launched against everyone at once based on what they paid.

Reply #47 Top

wow, quadruple post.  too much wine.

Reply #48 Top

i must have clicked the wrong button.  the moderators can delete these.  sorry for being annoying.

Reply #49 Top

double post

Reply #50 Top

I'd like to be able to give my (AI) ally a few of my planets to give it an economic boost. Preferably when I give it my planets, I also would like to give it all of the structures I've built (except the starbase of course) and all health etcetera intact.