flagyl

Elemental Wiki

Elemental Wiki

Has there been any thought of SD creating a space for a Wiki for the Elemental universe?

 

I have a bunch of questions that I am embarrassed to ask and it would be awesome if I could go to an Elemental Wiki to search for the answers/find data/find mods, etc. Many of the posters in these forums do a GREAT job of sharing info with others, but someone seeking knowledge would have to search for the SD forums sorting through many posts to find an answer instead of going to a one-stop-shop.

 

Hopefully some brave soul with a penchant for sharing encyclopedic knowledge will be up to creating one. I really think it would be a boon to the community.

189,392 views 60 replies
Reply #26 Top

I was updating fallenenchantresswiki.com for a short while, but it's so unbearably slow.  Sometimes it would take 5 minutes just to submit a change.  I gave up shortly after LH was announced, because I figured anything I changed would become outdated soon, anyway.  I tried to go back recently and update it, but it's still too slow.  I get bored at work.

The only reason I can think of to demolish a forest is if your faction isn't Master Scouts and you want to move units around your city faster.  The problem is that you never get that forest back, and it's nice to have it around your cities when enemy troops are invading (unless they're Master Scouts, then it's useless).  

("Master Scouts" is a faction trait, and units belonging to a faction that has it aren't slowed by forests and hills.)

Reply #27 Top

I'd also like to take a stab at making a clearer tech-trading post.  I'm going to ignore what others have posted so far, so this will be a bit redundant (except merlinme's example, which I'm stealing):

Your cities each produce a certain number of Research Points (RP) each turn (it's a decimal value, although usually you only see the whole value displayed).  These RP are put towards whatever technology you're currently researching.  If that technology requires 100 RP and you're producing 10 RP per turn, it will take you 10 turns to finish researching it. 

Each time you finish researching a technology, you get a percentage (I think it's 30) of the amount of RP it took to research that technology in the form of Knowledge Points (KP) in the category that the technology was in (Civ/War/Magic).  KP is a tradeable resource.  KP you received from researching does you absolutely no good, but KP you receive from another faction is immediately converted to RP in the KP's category (so if you get Warfare KP, it becomes RP for a seemingly random Warfare technology).  You don't get to choose what technology the RP you get from trading goes to.  Even if you were researching a Magic technology and traded for Magic KP, the RP it becomes wouldn't necessarily go towards the specific technology you're researching (and it doesn't tell you what tech it goes to).

When you trade away KP, it's like trading away money, in that you lose it.  Maybe it's best to think of it as documents for "how we discovered this", and you traded away your only copy of those documents.  It doesn't really make sense from a realistic perspective.

So, the whole point of getting KP from researching technologies is to trade it to others.  KP you get from trades is the same as the RP you get from cities, but you don't get to pick the specific tech it goes towards, only the category.

And that's all there is to it.  You're basically just trading RP that you can't use for yourself.  It's actually quite simple (just not intuitive).

Reply #28 Top

Flagyl, your post gave me a few more items to put on my Loading Screen Tips mod.  You might want to get it, as it will help you understand and discover a bunch of things about the game when you're loading games.

https://forums.elementalgame.com/447335

Do note that, once you've installed it, you won't see the new tips when you're loading a game that was started before installing it.  That's just the way mods work for this game.

Reply #29 Top

@Darxim-Thank you for the info on research and thank you for pointing me to your mod (I had already taken note of it, actually. Good work).

 

Two questions about your mod: 1)Can I use your mod and Heavenfall's mod concurrently?

2)Is there anyway to prevent the loading screens from transitioning to the game screen until I click to start the game? What I mean is, sometimes, while the game is showing the loading screen and the game tip, it then goes to the game screen so fast that I am not able to read it. Is there a way to make the mod go to the game screen only after the player left clicks on the screen, giving the gamer a chance to read and digest the information? I would guess that the transition from loading screen to game screen is hard coded, but I guess it wouldn't hurt to inquire.

Reply #30 Top

1) Yes.  I don't think there are any mods my mod would be incompatible with (although if they change the gameplay mechanics, some of the tips I provide might be less than accurate).

2) Not that I'm aware of.  It would be nice, though, if it wouldn't go to the game screen until it was actually finished loading everything.  One thing that might help, though, is playing on a larger map, which would increase load times. 

Reply #31 Top

Excellent. I will try your mod. Thanks again Darxim (I like your avatar, by the way).

Reply #32 Top

did you guys ever get the wiki for legendary heroes going? im desperate for more knowledge, tips and tricks

Reply #34 Top

Quoting StevenAus, reply 33

Yes, I'm interested in the wiki too.

 

Looking at posts 21-25, it looks like cardinaldirection would be willing to host.

 

I suppose we can ask him how progress is going and ask what we can do to assist him.

Reply #35 Top

If a wiki does go up, the first thing I'm going to put on it is the stats for all the champions.  I want to be able to easily look up the details of each before making my choice (looking at the XML is more trouble than it's worth).  You know, when I'm not choosing solely based on magic trees.  If neither choice gives me access to a new tree...

Reply #36 Top

Update: MediaWiki (personal favorite) is installed on a server; just need to configure it, and get a domain (already checked a couple ideas, but open to suggestions).  Give me at least a few days though, super busy at the moment.

Reply #37 Top

is there a recommended site where we can check to see if a domain is empty for you?

Reply #38 Top

Quoting cardinaldirection, reply 36

Update: MediaWiki (personal favorite) is installed on a server; just need to configure it, and get a domain (already checked a couple ideas, but open to suggestions).  Give me at least a few days though, super busy at the moment.

 

Thank you cardinal. I'm sure I speak for the whole community when I say that.

Reply #39 Top

Quoting Darxim, reply 27

I'd also like to take a stab at making a clearer tech-trading post.  I'm going to ignore what others have posted so far, so this will be a bit redundant (except merlinme's example, which I'm stealing):

Your cities each produce a certain number of Research Points (RP) each turn (it's a decimal value, although usually you only see the whole value displayed).  These RP are put towards whatever technology you're currently researching.  If that technology requires 100 RP and you're producing 10 RP per turn, it will take you 10 turns to finish researching it. 

Each time you finish researching a technology, you get a percentage (I think it's 30) of the amount of RP it took to research that technology in the form of Knowledge Points (KP) in the category that the technology was in (Civ/War/Magic).  KP is a tradeable resource.  KP you received from researching does you absolutely no good, but KP you receive from another faction is immediately converted to RP in the KP's category (so if you get Warfare KP, it becomes RP for a seemingly random Warfare technology).  You don't get to choose what technology the RP you get from trading goes to.  Even if you were researching a Magic technology and traded for Magic KP, the RP it becomes wouldn't necessarily go towards the specific technology you're researching (and it doesn't tell you what tech it goes to).

When you trade away KP, it's like trading away money, in that you lose it.  Maybe it's best to think of it as documents for "how we discovered this", and you traded away your only copy of those documents.  It doesn't really make sense from a realistic perspective.

So, the whole point of getting KP from researching technologies is to trade it to others.  KP you get from trades is the same as the RP you get from cities, but you don't get to pick the specific tech it goes towards, only the category.

And that's all there is to it.  You're basically just trading RP that you can't use for yourself.  It's actually quite simple (just not intuitive).

 

How do you see what tech it went to? I never see the diffrence and when I look at the right top of the research screen the RP stay the same over the 3 trees (civ, war , mag) even though I just traded like 100 KP warfare points (going to me ofc).

Reply #40 Top

Also how do you see how much KP from each tree you have to trade with, so you don't accidentally trade RP?

Reply #41 Top

You have to look at the tech tree and see what's increased.  If it went to the tech you're currently researching, you'd just have to know how much was there before.  There's no clear indicator other than "Hey, there's RP in that tech I haven't done any research on yet."

You can't accidentally trade RP.  You can't trade RP at all, for that matter.  Only KP.  You can only see how much KP you have to trade by opening up a trade dialogue with another faction.  It'll show it on the left side.

Reply #42 Top

Update: working on elementalgames.org

 

legendaryheroes.elementalgames.org

fallenenchantress.elementalgames.org

warofmagic.elementalgames.org

...

Reply #43 Top


I also feel a Wiki could be very useful, but don't have any experience in setting one up.

Reply #44 Top

main site navigation and outline, for community evaluation (suggestions?):

 

main page
spells
factions
research
settlements
items
champions
creatures
quests
wild lands
scenarios
lore
----------
strategy
character development
world building
designing units
workshop
game options
mods

 

 

 

main page
    legendary heroes
    fallen enchantress
    war of magic

spells
    air
    earth
    fire
    water
    life
    death
    multi-element
    other

factions
    kingdoms
    empires

research
    civilization
    warfare
    magic

settlements
    cities
    towns
    fortresses
    conclaves
    outposts

items
    weapons
        hammers
        staves
        enchanted staves
        spears
        axes
        blades
        bows
        crossbows
    armor
        helms
        breastplates
        cloaks
        bracers
        shields
        greaves
        boots
    equipment
    usable

champions

creatures
    beasts
    constructs
    dragons
    elementals
    men
    twisted

quests

wild lands

scenarios
    war of magic
    fallen enchantress
    legendary heroes

lore

--------------------

strategy
    diplomacy
    combat
    basic
    advanced

character development
    professions
    paths
        assassin
        defender
        commander
        mage
        warrior

world building
    map settings
    world options
    opponent customization

designing units

workshop
    builders forge
    cartographers table
    particle cauldron
    faction creator

game options

mods

Reply #45 Top

It's looking great cardinal. Thanks for spear-heading this.

Reply #47 Top

Thanks Cardinal, a wiki will be a great source of informations for Elemental universe player

 

The navigation tree seem to cover all the topic related to the games.

Reply #48 Top

:thumbsup:

Reply #50 Top

Sure. I'll see what I can swing for time to the wiki. PM me with the details that will be needed.