Random question: What is the difference (if any) between the shield/hull point restore rate, and the shield/hull point restoration buffs in Sins?
I might have them mixed up, but I think shield restore rate (whatever overlapping shields on the MC80 Liberty gives) is a flat percentage to the passive shield regeneration rate for the ship.
Shield/Hull Restoration is more interesting, if a ship is getting healed, the rate of healing will be affecting by this modifier. So if a ship is being healed for 20HP/Sec from a repair structure and has a 10% Hull Restoration buff, it will actually be healed by 22HP/Sec.
I have heard that Restoration also affects passive hull/shield restoration, in which case it also does exactly what Restore Rate does, but I haven't actually tested this myself.
That would probably be for the best since it doesn't seem as if you can even get the ai to autocast on the planet more than once anyway...
I'm not really sure why it doesn't just looking at the code, but meh, not an issue anymore.