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[Mod]Star Wars: Interregnum [Beta 2.5 Release, 12-20-23]

[Mod]Star Wars: Interregnum [Beta 2.5 Release, 12-20-23]

A new Star Wars experience built on the Enhanced 4X Mod

 

Intro 

Star Wars: Interregnum is an upcoming mod for Sins of a Solar Empire: Rebellion that builds off of the highly successful Enhanced 4X Mod. Fleeing the unknown terror that is chasing the Vasari, the factions of Sins of a Solar Empire stumble on a temporary wormhole that takes them to a galaxy far, far away. The sudden arrival of armadas with trillions of refugees and thousands of warships between the events of Episodes 5 & 6 forever alters the Star Wars universe and plunges the galaxy into an unprecedented period of chaos and violence.

 

Star Wars Interregnum Beta 2.51

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Features
4 new factions: Interregnum will feature 2 new races each with 2 subfactions like vanilla Sins races...

  • The Galactic Empire is the remains of Palpatine's Empire now headed by Darth Vader, and enjoys a powerful industrial base and perhaps the most powerful fleet of all factions. However Vader's poor political skills and the feeling that the Empire is being crushed from all sides has left the Empire with extremely poor morale, and further defeats may start damaging the Empire's war effort. 
  • The Imperial Warlords are an umbrella faction that represents the various Empire factions that have operational independence, whether they've gone Rogue to serve their own agenda or are acting under orders in special circumstances. While lacking the legitimacy and infrastructure of the Galactic Empire, this has forced the warlords to use their forces more wisely than the sometimes brutish Imperial war machine. And the Emperor's fondness for conducting research in remote locations, along with Vader lack of interest in major R&D projects has allowed the Warlords to get access to many powerful technologies that might more than make up for their shortcomings. The player will also be able to choose to ally with one of the Major warlords for additional bonuses, mainly Grand Admiral Thrawn, Grand Moff Ardus Kaine, Warlord Zsinj, and Director Yasanne Isard.
  • The Rebel Alliance is the original military branch of the Alliance to Restore the Republic and continues to fight the Empire much as it did in the Galactic Civil war. Preferring hit and run attacks and strikecraft superiority along with some innovative and dirty tricks, the Rebels are one of the most unique factions and are extremely difficult to stamp out.
  • The New Republic was created by Rebel sympathizing planets after the Empire was forced to abandoned the Outer Rim following the emergence of the Sins races. Fearing that the Rebels would not be strong enough to protect them if the Empire tried to conquer them again, the New Republic has decided to create its own conventional armed forces from scratch. While this focus on new institutions leaves the New Republic vulnerable and disinclined to attack early on, once it gets going its powerful new warship designs along with its substantial economic and cultural strengths make the New Republic an extremely competent and well rounded faction with few weaknesses.

Superior Gameplay: As a successor mod to the Enhanced 4X Mod, Interregnum will support all the gameplay enhancements found in that mod, including...

  • Hero Units: Both Sins and Star Wars factions can call in their most powerful champions to turn the tide of battle.
  • New Planets and Random Encounters: Truly Explore the Galaxy far, far away with an expanded array of planet types, some of which will be populated with everything from Rogue Imperial Moffs to abandoned Republic era fleets to Mandalorian raiders.
  • Improved Civics, Economy, Diplomacy and Espionage: Don't feel like just blasting your opponent? The Enhanced 4X substantially fleshes out the noncombat side of Gameplay with things like improved culture, embassies and spying.
  • Customization: From adding upgrades to your favorite capitalships and titan to a library of minimods to customize your gameplay experience, 
  • Upgrades to existing factions: Players totally new to the Enhanced 4X series of mods will find the familiar Vanilla races they know have all gotten an upgraded. All factions of received new techs, faction and racial bonuses, new starting units and other alterations that encourages more diverse gameplay.

 

Unit and Character List

See this post

 

Story

Progress

 

With the third alpha release, the Rebel Alliance has been added, meaning this mod can now be used to relive the Galactic Civil War as well as the current war with the Sins factions. The militia and pirates have also been replaced with Star Wars versions; now the vast majority of material on the game map is clearly from a galaxy far, far away.

2,987,814 views 577 replies
Reply #126 Top

Quoting GoaFan77, reply 110

The mod continues to make good progress, despite real life keeping me busier than expected. Check out a possible look for the main menu screen and some Super Star Destroyer eye candy.

 

Reduced 41%Original 1366 x 706

Reduced 41%Original 1366 x 706

 

I am not that much into Star Wars, more of a StarTrek/Babylon 5 guy, but i have to say, this looks great! Especially this picture with SSD being constructed, just wow! Good work. The planet texture is awesome BTW.

I take it the SSD is a Titan then right? So no DeathStar then? Kinda makes sense, if you cant make it blow planets, i guess... 

Reply #127 Top

Quoting Timmaigh, reply 126


Quoting GoaFan77, reply 110
The mod continues to make good progress, despite real life keeping me busier than expected. Check out a possible look for the main menu screen and some Super Star Destroyer eye candy.

 

Reduced 41%Original 1366 x 706

Reduced 41%Original 1366 x 706

 

I am not that much into Star Wars, more of a StarTrek/Babylon 5 guy, but i have to say, this looks great! Especially this picture with SSD being constructed, just wow! Good work. The planet texture is awesome BTW.

I take it the SSD is a Titan then right? So no DeathStar then? Kinda makes sense, if you cant make it blow planets, i guess... 

Thank you. I know what you mean, I'm a Star Wars guy only started watching Star Trek the last few weeks to try and understand it (sadly Babylon 5 is not on Netflix but from what I've seen it's great). From a mod perspective though I think Star Wars works better with Sins because the technology levels and fleet sizes are similar.

 

Yes the SSD is the titan. There is no death star because this mod is set about 5 years after Endor in its own alternate timeline where the Sins races invade the Star Wars universe in an attempt to flee from whatever is chasing the Vasari. So the Death Stars have already been destroyed, and Darth Vader has decided that their lackluster performance thus far doesn't warrant building another one.

 

(Oh, and don't tell the Star Wars fanboys this, but you actually can blow up planets. I just think its over powered).

Reply #128 Top

Goa, you know how you can connect the Sins universe with the Star Wars universe even more? You could make the Yuuzhan Vong the race that has been chasing the Vasari ;)

Reply #129 Top

Quoting DarknessDK, reply 128
Goa, you know how you can connect the Sins universe with the Star Wars universe even more? You could make the Yuuzhan Vong the race that has been chasing the Vasari

Oh the ironic similarity between the two hasn't escaped me, but we might find out what is really chasing the Vasari one day, which would make the mod really archaic. Also how could they be on the verge of invading two different galaxies at once?  ;)

Reply #130 Top

Well, you said yourself that this is an alternate timeline (Emperor dead, Vader alive), so they could have been in the Vasari galaxy, followed Vasari to the Sins galaxy and then gone after them in the Star Wars galaxy after all three races left...

 

I hope you understand my meaning, I'm not sure I do myself :P

 

Reply #131 Top

Quoting DarknessDK, reply 130

Well, you said yourself that this is an alternate timeline (Emperor dead, Vader alive), so they could have been in the Vasari galaxy, followed Vasari to the Sins galaxy and then gone after them in the Star Wars galaxy after all three races left...

 

I hope you understand my meaning, I'm not sure I do myself

 

The Vong chased the Vasari into a galaxy far far away. A galaxy torn by a brutal civil war and an empire on the verge of collapse. A perfect galaxy for the Vong to decimate everyone else in. Mwuahaha

Reply #132 Top

Is this mod still alive or is it now on the back burner?

Reply #133 Top

Quoting mikefacciola, reply 132

Is this mod still alive or is it now on the back burner?

Actually its on the front burner, but a lot of the stuff I've been messing with has been behind the scenes stuff rather than new models, so I haven't had much to show.

Reply #134 Top

Good to know, thanks for your work!

Reply #135 Top

Anyone else ever notice how well the Advent are described as a race of powerful Force adepts? Maybe you can make something of it.

They have telepathy strong enough to detect ships from hundreds of light years away. The Unity itself sounds quite a bit like a mass Force bond.

They use telekinetic powers to reinforce armor, launch their orbital bombardment rods, and in the case of the Guardian, Force push ships away. 

Their mind powers make most Jedi and Sith seem insignificant by comparison. Induced Reverence, Suppression, Animosity, Deceptive Illusion, and plenty of others. Then there's Induce Hysteria...which is basically every Sith Lord's fantasy.

Reply #136 Top

Quoting -Icy-, reply 135

Anyone else ever notice how well the Advent are described as a race of powerful Force adepts? Maybe you can make something of it.

They have telepathy strong enough to detect ships from hundreds of light years away. The Unity itself sounds quite a bit like a mass Force bond.

They use telekinetic powers to reinforce armor, launch their orbital bombardment rods, and in the case of the Guardian, Force push ships away. 

Their mind powers make most Jedi and Sith seem insignificant by comparison. Induced Reverence, Suppression, Animosity, Deceptive Illusion, and plenty of others. Then there's Induce Hysteria...which is basically every Sith Lord's fantasy.

Oh yes, I've made use of the similarity in the lore already. Though in my interpretation the unity is an energy field similar to the force but not the same. The Force is generated in small amounts by all living things, the Unity is created by the interconnectedness of its members. As a result the unity very much cares about adding members to its collective to strengthen itself, while the Force is generated whether you know how to use it or not, so Force users don't need to proselytize.

Reply #137 Top

review: 9

This mod is absolutely amazing even if it's alpha. the SFX are brilliant, and the faction shown (Empire) is a lot of fun to use, much more than other mods.

I cannot wait to see how it develops. It deserves a download just for featuring the best Executor Model I have ever seen.

I wish it would also tackle Old Republic Factions, but que sera, sera.

 

I also appreciated the very intelligent upgrade system, which ties everything together, including the upkeep :)

 

Everything is a work of love, from abilties to icons.

Reply #138 Top

Bump just to tell people the first alpha has been released.  :grin:

 

Quoting Dark_Ansem, reply 137

review: 9

This mod is absolutely amazing even if it's alpha. the SFX are brilliant, and the faction shown (Empire) is a lot of fun to use, much more than other mods.

I cannot wait to see how it develops. It deserves a download just for featuring the best Executor Model I have ever seen.

I wish it would also tackle Old Republic Factions, but que sera, sera.

 

I also appreciated the very intelligent upgrade system, which ties everything together, including the upkeep

 

Everything is a work of love, from abilties to icons.

 

Glad you're enjoying it.

Reply #139 Top

I've been playing nothing else for the last week or so.  Stayed up till 5:30 am a few times and just showered and went to work.  Got lots of good screen shots up too.  Enjoying this truly am I!  

I have only played as the Empire so there is so much more to delve into.  Normally I only play Sacrifice of Angels 2 (and as of a few months ago Armada 3)  but the Empire mixed with the E4X mechanics has truly been inspiring.  It makes me want to be a better Emperor.  

I lowered the income level like you said and I think that was a good call.  I like the progression of the techs and it actually feels like it matters which techs you invest in at different stages of the game.  I'm going to say it, you have to "think" about what you are trying to accomplish.  I don't feel like a steam roller with a bad parking break perched on a mountain top when I hit the 30 minute mark.  So thank you.  I didn't think I would ever find another mod that I like as much as SOA2.  I'm glad I took the "red" pill.

 

backs out of the room slowly...    *_* :borg:

Reply #140 Top

I am getting a mini dump check your download page, noticed my checksum is different.  You said it should be 107265183 but mine is 101503755.


Mods installed are in this order;

E4X 1,73

Starwars Interregnum alpha 1

This is all from a fresh install as well as the mod was from a fresh install.


I hit apply changes and it crashes.

Reply #141 Top

Interregnum goes above the main E4X mod, and all E4X addons go above Interregnum.

+1 Loading…
Reply #142 Top

Quoting mikefacciola, reply 140
E4X 1,73

Starwars Interregnum alpha 1

Flip the order. E4X is on the bottom, put Interregnum on top of it, then any minimods you may want to use. There's a picture with the orders for everything here.

Reply #143 Top

I see, not sure why I read the readme wrong.  Ill give it a try thanks for the fast response.

Reply #144 Top

Cant wait, just need to finish my 30 hour long map before install haha

Reply #145 Top

For anyone interested, I've started a list of all characters and units that are found in the mod here. I've also added a small list of planned future additions, which I should complete in the next few days.

Also, for any Clone Wars era navy fans...

 

Reply #146 Top

Thanks, looks great

Reply #147 Top

hi there.

im playing the supposed alpha. its a complete joke. even as a alpha this is the BEST mod ive tested! imperal fraction is total fun to play.

a wish: there are many strike-craft around. thats not good performance wise. is it possible to perhaps merge the squadrons into a single stronger strike-craft as in a minimod in SOGE?

ive ran i a strange bug: everything was fine for many plays. in the current game i cant build the executor. it builds around 3/4 and then stops. even the build animation of the factory stops. a clue why?

i tried a former savegame, scuttling the factory, a different planet, with or without no superweapon optional mod; nothing works. (when scuttling a titan-factory you can upspeed the planets ship-building speed twice or even more times, intentional oder exploit?).

i will try a new game. perhaps that game without a executor was cursed by the rebel scum ;)

 

 

Reply #148 Top

Quoting WattNu, reply 147

hi there.

im playing the supposed alpha. its a complete joke. even as a alpha this is the BEST mod ive tested! imperal fraction is total fun to play.

a wish: there are many strike-craft around. thats not good performance wise. is it possible to perhaps merge the squadrons into a single stronger strike-craft as in a minimod in SOGE?

ive ran i a strange bug: everything was fine for many plays. in the current game i cant build the executor. it builds around 3/4 and then stops. even the build animation of the factory stops. a clue why?

i tried a former savegame, scuttling the factory, a different planet, with or without no superweapon optional mod; nothing works. (when scuttling a titan-factory you can upspeed the planets ship-building speed twice or even more times, intentional oder exploit?).

i will try a new game. perhaps that game without a executor was cursed by the rebel scum ;)

 

 

Glad you're enjoying it, though the first two sentences had me worried there.  ;)

The strikecraft counts have actually been reduced compared to Vanilla Sins. No squad has more than 6 strikecraft, while the Advent fighter squad used to have 12. I may make such a minimod in the future but I'm worried that it will create more of a balance problem in this mod, since antifighter units in SoGE have that ability that instantly kills also strikecraft around them. Having the entire squadron's HP in one fighter would make it harder for flak frigates to kill them off before they inflict serious damage, even in large numbers.

Are you sure you researched the final Star Dreadnaught research tech? Just like Vanilla Sins you need all four to be researched, each allowing you to build it 25% of the way.

Reply #149 Top

thanks for the FAST reply.

ok you got me. that wasnt a bug. for the first time ive forgotten to research the last executor tech 8C

(im laughing about myself now. the most obvious and i tested and tested to get it builded)

 

thats a point about strike-craft. im not a modder. the only bad point about this mod is the bad performance, which even led to a few minidumps and me playing small fleets and maps.

 

only one other complaint: with this mod i cant bring myself to play vanilla fractions, other star wars mods, or even my beloved borg ;)

Reply #150 Top

Quoting WattNu, reply 149

thanks for the FAST reply.

ok you got me. that wasnt a bug. for the first time ive forgotten to research the last executor tech 8C

(im laughing about myself now. the most obvious and i tested and tested to get it builded)

 

thats a point about strike-craft. im not a modder. the only bad point about this mod is the bad performance, which even led to a few minidumps and me playing small fleets and maps.

 

only one other complaint: with this mod i cant bring myself to play vanilla fractions, other star wars mods, or even my beloved borg ;)

The crash and lag issues usually have separate causes. Random crashes are usually the game running out of available RAM. If you've played SoGE you may be familiar with Large Address Aware, so you can try that if your computer has at least 4GB of RAM. Otherwise try reducing your texture quality settings (ship/structure/planet detail) to reduce RAM usage.

Lag problems are indeed usually caused by your CPU being overwhelmed with things like strikecraft. I've done what I can by reduces strikecraft somewhat, slashing mine number and cutting the number of trade/refinery ships, as well as making carriers use more fleet supply to reduce the number of squadrons around. You can also try stacking your Empire tree and hiding trade ship icons if you aren't already.