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[Mod]Star Wars: Interregnum [Beta 2.5 Release, 12-20-23]

[Mod]Star Wars: Interregnum [Beta 2.5 Release, 12-20-23]

A new Star Wars experience built on the Enhanced 4X Mod

 

Intro 

Star Wars: Interregnum is an upcoming mod for Sins of a Solar Empire: Rebellion that builds off of the highly successful Enhanced 4X Mod. Fleeing the unknown terror that is chasing the Vasari, the factions of Sins of a Solar Empire stumble on a temporary wormhole that takes them to a galaxy far, far away. The sudden arrival of armadas with trillions of refugees and thousands of warships between the events of Episodes 5 & 6 forever alters the Star Wars universe and plunges the galaxy into an unprecedented period of chaos and violence.

 

Star Wars Interregnum Beta 2.51

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Features
4 new factions: Interregnum will feature 2 new races each with 2 subfactions like vanilla Sins races...

  • The Galactic Empire is the remains of Palpatine's Empire now headed by Darth Vader, and enjoys a powerful industrial base and perhaps the most powerful fleet of all factions. However Vader's poor political skills and the feeling that the Empire is being crushed from all sides has left the Empire with extremely poor morale, and further defeats may start damaging the Empire's war effort. 
  • The Imperial Warlords are an umbrella faction that represents the various Empire factions that have operational independence, whether they've gone Rogue to serve their own agenda or are acting under orders in special circumstances. While lacking the legitimacy and infrastructure of the Galactic Empire, this has forced the warlords to use their forces more wisely than the sometimes brutish Imperial war machine. And the Emperor's fondness for conducting research in remote locations, along with Vader lack of interest in major R&D projects has allowed the Warlords to get access to many powerful technologies that might more than make up for their shortcomings. The player will also be able to choose to ally with one of the Major warlords for additional bonuses, mainly Grand Admiral Thrawn, Grand Moff Ardus Kaine, Warlord Zsinj, and Director Yasanne Isard.
  • The Rebel Alliance is the original military branch of the Alliance to Restore the Republic and continues to fight the Empire much as it did in the Galactic Civil war. Preferring hit and run attacks and strikecraft superiority along with some innovative and dirty tricks, the Rebels are one of the most unique factions and are extremely difficult to stamp out.
  • The New Republic was created by Rebel sympathizing planets after the Empire was forced to abandoned the Outer Rim following the emergence of the Sins races. Fearing that the Rebels would not be strong enough to protect them if the Empire tried to conquer them again, the New Republic has decided to create its own conventional armed forces from scratch. While this focus on new institutions leaves the New Republic vulnerable and disinclined to attack early on, once it gets going its powerful new warship designs along with its substantial economic and cultural strengths make the New Republic an extremely competent and well rounded faction with few weaknesses.

Superior Gameplay: As a successor mod to the Enhanced 4X Mod, Interregnum will support all the gameplay enhancements found in that mod, including...

  • Hero Units: Both Sins and Star Wars factions can call in their most powerful champions to turn the tide of battle.
  • New Planets and Random Encounters: Truly Explore the Galaxy far, far away with an expanded array of planet types, some of which will be populated with everything from Rogue Imperial Moffs to abandoned Republic era fleets to Mandalorian raiders.
  • Improved Civics, Economy, Diplomacy and Espionage: Don't feel like just blasting your opponent? The Enhanced 4X substantially fleshes out the noncombat side of Gameplay with things like improved culture, embassies and spying.
  • Customization: From adding upgrades to your favorite capitalships and titan to a library of minimods to customize your gameplay experience, 
  • Upgrades to existing factions: Players totally new to the Enhanced 4X series of mods will find the familiar Vanilla races they know have all gotten an upgraded. All factions of received new techs, faction and racial bonuses, new starting units and other alterations that encourages more diverse gameplay.

 

Unit and Character List

See this post

 

Story

Progress

 

With the third alpha release, the Rebel Alliance has been added, meaning this mod can now be used to relive the Galactic Civil War as well as the current war with the Sins factions. The militia and pirates have also been replaced with Star Wars versions; now the vast majority of material on the game map is clearly from a galaxy far, far away.

2,987,228 views 577 replies
Reply #551 Top

Woot!  Gotta go my daughters graduation then it's home, pajamas and the conquest of my neighbors.:puke: *_*  8O  

 

Thanks GF!

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Reply #554 Top

Pardon my interruption for this but there's something i like to ask MrGoaFan77 & anyone directly involved with Interregnum Mod creations...

Based on the SW Interregnum lore on SINS Factions part during long yet massive Interregnum War, does SINS factions stop running research on new, stronger units for their army like a new type of strike craft/frigates/cruisers???

Does each faction's Defense Structure, Star Base, Cap Ships & Titan gets a little modifications like added specialized weaponry/greater mobility/larger hangar & etc w/out changing most of their current aspect???

Example:

---- TEC factions focus on new type of armor???

---- HTS factions focus on Gauss Cannon & Railgun weapons???

---- Orthodox factions focus on studying the force & the similarity stuff???

---- Ascended factions focus on improving their shield mitigation & phase block effect???

---- VCC factions focus on greater mobility & experimenting their new energy-based weapons???

---- VIR factions focus on new type of Phase-based weapons since the Battle of Endor (based on lore) shows that Phase Missile & Cannon had little effect on Death Star & some of Empire Star Destroyer like Battlecruiser & SSD units..

I'm just asking since this mod is getting more and more interesting yet still stays the same on most part..

CAN ANYONE EXPLAINS WHY???

Reply #555 Top

Here a related example to what i just posted..

These SINS factions found out that their fighters were almost outgunned by Imperials as they have little means to counter Imperial TIE Interceptor & Defender which leads them to believe that they should work on new type of fighter units in order to counter them although only limited availability of deployment as it' still experimental units

Also that their capital ships & titan can only weaken the Imperial with massive armada & joint effort of multi-purpose & specialized type of units which gives the Triple Alliance victory over Death Star's destruction & fragments of the Empire allows New Republic to be formed much earlier than original SW Universe (based on the movie & sourcebook)

Short version: SINS factions should get a new type of starfighter which capable of countering Imperial & even Rebel Alliance's specialized starfighter although limited numbers similar to TIE Defender only accessible to Cap Ships

--- Triple Alliance share the use of the new starfighter type while other 3 factions gets their own version through certain method (You guys get the picture)

--- Triple Alliance would use 1 new specialized weaponry based on their joint research venture and applied it to a selected warships like Kol Battleship, Radiance Battleship & Vulkoras Devastator (just to name a few)

--- Other 3 factions apply their current specialized weapons like Gauss Cannon for HTS to Kol Battleship & Marza Dreadnought, Multi-Beam Cannon to Radiance & Discord Battleship while VCC combines their Pulse Beam with Disintegrator or Phase Cannon with Wave Cannon (just to name it)

It's just a suggestion... NO OFFENSE HERE AT ALL... I'M JUST A GUY WHO WANNA SEE INTERREGNUM EVOLVE REALISTICALLY W/OUT DRASTIC CHANGES TO IT'S ORIGINAL PART... THATS ALL

ANYONE GOT A BETTER SUGGESTION, I'M ALL EARS....

Reply #556 Top

Is there an up to date unit list for the Star Wars Factions? That includes units and their abilities, etc? Got a few friends wanting to try this but they are a little lost on unit selection, a resource to direct them to would be awesome!

 

I found this one for Ascendancy, but I think I like Interregnum a bit more.

Anything we can copy? Lol

http://thrawnsrevenge.com/wiki/index.php?title=Main_Page

 

 

Reply #557 Top

OMG! honestly, first time when I played this game - last saturday. But it was so cool! Thanks everyone, who created this game and this mod 5*  

Reply #558 Top

Quoting Vangreal, reply 556

Is there an up to date unit list for the Star Wars Factions? That includes units and their abilities, etc? Got a few friends wanting to try this but they are a little lost on unit selection, a resource to direct them to would be awesome!

 

I found this one for Ascendancy, but I think I like Interregnum a bit more.

Anything we can copy? Lol

http://thrawnsrevenge.com/wiki/index.php?title=Main_Page

 

 

Sorry for the very late reply, but you can find the unit list on the first page of this thread. It's kept pretty up to date.

Quoting Serge_J, reply 557

OMG! honestly, first time when I played this game - last saturday. But it was so cool! Thanks everyone, who created this game and this mod 5*  

Glad you're enjoying the mod!

Reply #559 Top

Is there somewhere I can find info for what exactly the modded planetary bonuses/artifacts entail for this mod and the EX4 mod. I'm trying to use the modified galaxy forge and I have no Idea what the stats of the bonuses are.


Edit:

I just realized the SWI Galaxy Forge and the Modified Galaxy forge for both EX4 and SWI are missing the "Infinite Engine" Artifact when you edit planets.

Reply #561 Top

AWESOME!!

Reply #564 Top

Interregnum Beta 1 and the New Republic are now available for download. 

Star Wars Interregnum Beta 1

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Reply #567 Top

Quoting GoaFan77, reply 566


Quoting FrankyK,

Well, there is May 4 2021 very soon. Can we expect a new update? O:)  



So it is. This isn't an update, but it is detailed news about the coming Beta II update. :grin:  

 

Very awesome thanks for the continued hard work.

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Reply #569 Top

Happy May 4th everyone! Come join us on Discord or watch on YouTube as I live stream one of the upcoming Campaign missions coming in Interregnum Beta 2. 

Quoting FrankyK, reply 568

Well, may the 4th 2022 be with you?

And with you! 

Reply #570 Top

Star Wars Interregnum Beta 2 is now available from Moddb!

Star Wars Interregnum Beta 2

Reply #571 Top

Awesome!!

Reply #572 Top

Do minimods still work?

Reply #573 Top

Quoting trackpads, reply 572

Do minimods still work?

Updated minimods are on Moddb for download.

Reply #574 Top

Thanks!