[Question] Cartographer question

Hey guys,

 

How do you make it so that the edge of the tactical map beyond the blocked tiles are blackened?  I know how to add a base terrain, make props go where I want them, and make the edge of the maps for the blocked terrain.  I just can't figure out how to darken the edge beyond the blocked tiles.  In FE there are not darkened tiles but in LH there are so I am just trying to learn how to make some tactical maps.  Any help is appreciated.

 

Thanks.

7,420 views 7 replies
Reply #1 Top

A tag along question with this one, how do you put props in tactical maps like you would in the tile editor such that you can make the cityscapes for LH?  For instance, fences can be added but they are either too small or they do not bridge the gap between each piece.  How can you make them all connect together?  Or do you have to make custom tiles and then add those to the tactical map files?

Reply #2 Top

I believe to make the terrain darken you use unknown terrain.

Adjust your brush size will make props bigger.

Reply #3 Top

Dumb question then, how do I select unknown terrain as an option?  I did not see it anywhere within the different terrain values.  Secondly how do I adjust the prop sizes?  There is no menu that pops up so that I can adjust the size or direction in any of the three planes.

Reply #4 Top

Found the unknown terrain and yes that solves that.  Now I just need helps on the props.

Reply #5 Top

+ and - keys to change their size I believe. I don't know about direction.

Reply #6 Top

Quoting DsRaider, reply 5
+ and - keys to change their size I believe. I don't know about direction.

Shift and mouse wheel. (I believe it is the + - keys on the number pad.

Reply #7 Top

Aye, I was going to say I figured out how to rotate already but thanks anyways.  Sadly this does not allow for the finesse that the tile modifier tool so you can't quite create quality cityscapes.  Basically I was going to mess around with making new tactical maps for city battles.  Not a super ambitious goal, I am just puttering around with it while on break.  I might go into the tile tool and make what I want and use that stamp to make the tactical maps the way I want them to look.  I was hoping to bridge the gap between the way FE had it where you have armies outside the city walls but have it so that you can make summoned walls that sit on the front edge of combat and are impassible for the other armies.  I thought for the longest time this was not possible but it turns out it is, I think.  

To start you make the city hub summon 3(4) wall hub defender units with REALLY high Defense and Attack.  This forces them to go to the front of the line, or it should, I have yet to verify this but it appears this is how the game currently does it.  Have the wall hub units autocast a spell that summons wall units adjacent to them, using the same format sweep does for axe attacks, and upon completion of the summon the wall hubs get a 100 turn stun effect with a 1 initiative.  Finally, make each of the summoned wall units affected by the same stun effect with a 1 initiative modifier.  

With that you have walled city battles and open up a lot more possibilities for game play.  This all depends on how wide the combat area needs to be and then how many tiles long.  I am just trying to figure out how to get the base cityscape built first to work off of then will make the wall units using the existing wall models already in the game.  Any how, no idea if it will work but hey its better than trying to wrap my head around the armor/weapon system for a second go until the game settles down again for the AI.