[Mod] The Dancing World V1.0 For LH V1.2


Download here: http://www.yarmyarch.com/resource/expand/The Dancing World V1.1(For LH V1.2).rar

 

Felt boring? Slashed the whole world with a dragon? No enemies stands by your lv20 champion?  

Now it's over, within The Dancing World. It's a mod designed for insane epic games mostly, for those who like real challanges.

Features:

1. There is a chance that strong/deadly/epic monsters would appear in the map randomly since the middle of the game;

2. Certainly, treasures like magic items, together with the lair;

3. Dragons would also appear around the world, with Dragon Caves (that could be used to build Dragon Temple) at about a chance of 30%;

4. All monsters will gain levels each time more monsters appear in the world. You'll find it really hard to be cleared if there is some a monster who has been exsiting for long time;

5. All monsters gain 6% to attack, 8% to defend, 1 accuracy, 1 dodge and 2 magic resist PER LEVEL.

 

So... Is there any benefits for humanbings? Here it is:

1. Train henchmen / Train Juggernaut / Train Golem / Train Slaves could be used for any races now, as an ability that could be choosen creating bulding factions. However they are somehow different with the original ones...

2. An femail henchman added;

3. Golems now can OVERPOWER, while immetatd golems is Immune to Swarm;

4. A new item created for twisted units and Juggernauts, also constructed units named "Iron Boots", +2 move and 2 initiative but -10 dodge. Now raza the wild can run 4 steps each turn.

5. Raza the wild and another twisted Champion can ride Warboar like their wild cousins now. I really can't understand, that Warboars are domesticated by wildings, while raza can't use them.

6. New units designed for AI.

7. World resources except for magic shards would appear randomly together with spreading monsters;

 

Some other skills/abilities added or modified to make it more possible to fight againest epic monsters:

1. Worrior, Reap- 10%~30% of the unit's attack counts as the healthy reaped. For soilders, the number of group would be count too.

2. Worrior, Art of war- normal attack have a 25% chance trigger Maul, have a 35% chance to trigger backswing when miss, 50% chance to trigger bash;

3. Assassin, Bleed- 10%~30% of the unit's attack counts as bleeding damage that ignores victim's defence;

4. Assassin, Shadow pact- -20% to physical attack, normal damage also do 50% extra damage. If the target is killed, a lurk would be summoned at its place;

5. Defender, Damage reflect- reflect 50% of damage taken;

6. Defender, Indomitable- Decrease the CD of all skills for 1 turn immediately;

7. Mage, Elegant- Always act first at the beginning of a combat;

8. All Mounts, Array- Array for charge, +2 attack and 2 move (or 2 initiative, or both. Defends on Mounts equiped) for next turn;

9. Commander, Encourage- Reduse the CD for all skills of targrt by 1 turn;

10. Commander, Congregation- ignore 25% physical damage;

11. Commander, Order- all units in the army are stationed in Array and are ready for charge.


Here are some previews:

Trained Golems and Juggernauts;


Anytime, be aware of this event.


As there may come out these holy s**t groups...

However, Great reward awaiting for those who is willing to challange or even kill them.


Download here: Download here: http://www.yarmyarch.com/resource/expand/The Dancing World V1.1(For LH V1.2).rar

 Install:

1. Put the contents in "/Mods" folder into your mode directory;

2. Enjoy.

Good luck and have fun!

14,977 views 9 replies
Reply #4 Top

Quoting tjashen, reply 3

This list:

Regularly Updated List of all currently available Elemental: Legendary Heroes Mods in the LH Mods Forum

 

Oh thank you.  XD

Reply #5 Top

It would help if you added a download link without tons of gibberish before it.... 

Reply #6 Top

it would be a LOT easier for non-korians(assumed it to korian as it is  one of the asian pictographic languages) to be able to download the mod if the hosting site supported english/other languages, and I basically had to click in each thing/label that indicated it might be a link till the download started

very frustrating to find the download

harpo

 

Reply #7 Top

Quoting harpo99999, reply 6

it would be a LOT easier for non-korians(assumed it to korian as it is  one of the asian pictographic languages) to be able to download the mod if the hosting site supported english/other languages, and I basically had to click in each thing/label that indicated it might be a link till the download started

very frustrating to find the download

harpo

 

 

Oh thank you for the suggestion :)

Reply #8 Top

Quoting sjaminei, reply 5

It would help if you added a download link without tons of gibberish before it.... 

 

Sorry for that. It's my first time uploading a mod :)

 

Thank you for your suggestion friend

Reply #9 Top

Yarmyarch?

i am trying to do something similar in regards to leveling creatures using the eclipse code as a base. how did you avoid giving the levels to the player as well?

 

edit - figured it out with help, adding wildlandplayer tag to my script was the cause of player leveling.

 

could have saved meself some time if id have searched better and found your mod, ah well, the internets > me

 

with that being said, youve added an aweful lot of other stuff to it, which im afriad might conflict with other mods that touch on champions/skills etc, might i ask what other mods you are running besides your own, and have you run into any incompatibilities?