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[eMOD] Demons and Wizards (Updated for 1.8)

[eMOD] Demons and Wizards (Updated for 1.8)

 

Now updated for LH 1.8 compatibility.   Download here via Nexus.

Updated to version 1.8a, includes compatability with LH 1.8 as well as a number of bug fixes, enhancements and balance tweaks.  See here for the full change log.

http://demonsandwizards.wikidot.com/

 

Changelog

http://demonsandwizards.wikidot.com/main:changelog


Key Features

  • 4 new spellbooks (Nature, Shadow, Battle, Beast)
  • Enhanced summoning mechanics with over 80 different creature to summon
  • Religion mechanics including "Faith" resource, disciple units and divine spells
  • 3 new paths (Summoner, Priest and Ranger) and an overhauled Mage class
  • 15 new factions/races with unique blood types
  • 40 new champions


Credits

Heavenfall – For the BG Unitstats library, a few bits from Children of Storm, some ideas borrowed from the Goetia Mod, the Cacus Giant, lots of invaluable advice and assistance regarding modding FE/LH. Go checkout Children of Storm if you haven't already (http://childrenofstorm.wikidot.com/).

Davrovana - Faction, Sovereign, Champion backstories.
Nightmurderer03 - Lots of ideas, unit designs, beta testing and feedback.

ManiiNames, NaytchSG – beta testing the early versions.
jeffqyzt2 – Champion backstories.
parrottmath – Maul debuff mod and his outstanding contribution to FE/LH modding.
DsRaider - Some faction traits, some bits from AIPlus, inspiration from his various great mods.
Primal_Savage - For the ClotheLootFix and lots of help with LH modding along the way.
OliverFA_306, GfireflyE, Murteas, Brainjuggler, Naidrev, LordTheRon (and lots of others) - for providing ideas, feedback and discussion which is invaluable when working on this stuff.
fsemprini – For the Summoner Path selection graphic.
brich1212 - for the original Ranger path mod.

Stardock - for an awesome game

 

Screenshots

 

1,260,214 views 349 replies
Reply #326 Top

Thanks mqpiffle  :thumbsup:

 

Still working on it, got some more factions tweaks coming... Gaush getting a bit of love in the next patch.

 

Reply #327 Top

This mod is awesome! I'm playing as the druids right now. A quick question about the new spell classes, I don't think the random maps are producing nature, battle, or beast shards. How do I increase my faction's power in these classes? Is this intentional or just not working right now?

Reply #328 Top

Quoting Shackalakala, reply 327

This mod is awesome! I'm playing as the druids right now. A quick question about the new spell classes, I don't think the random maps are producing nature, battle, or beast shards. How do I increase my faction's power in these classes? Is this intentional or just not working right now?

Thanks Shackalakala glad you're enjoying it.  Double check the install instructions here for the new resources:

http://demonsandwizards.wikidot.com/main:help

Specifically this bit:

 

2) Move the file JB_DemonsWizards_Core.xml (should be in Documents/My Games/LegendaryHeroes/Mods) to your Legendary Heroes\data\English folder.

  • Make sure you move the file, i.e. don't leave a copy in your Mods folder
  • The target folder will have a location like C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\data\English depending on where you have your steam game files located.

 

It's probably that, cheers.

Reply #329 Top

Quoting abob101, reply 328


Thanks Shackalakala glad you're enjoying it.  Double check the install instructions here for the new resources:

http://demonsandwizards.wikidot.com/main:help

 

Oh I see...to be honest I didn't even know there were install instructions (although I visited your wikidot site). You might want to put a link to the install instructions on the welcome page. I'll be sure to check that now. 

 Edit: that did the trick, just needed to move that one file to the correct destination folder.

Reply #330 Top

Quoting Shackalakala, reply 329


Oh I see...to be honest I didn't even know there were install instructions (although I visited your wikidot site). You might want to put a link to the install instructions on the welcome page. I'll be sure to check that now. 

 

 

Yep you're right thanks.

 

Reply #331 Top

Hi abob101, I just found a small glitch playing as the ice faction. When I canceled a shrine I was building, there was no refund of the 30 faith resource!

Reply #332 Top

Quoting Shackalakala, reply 331

Hi abob101, I just found a small glitch playing as the ice faction. When I canceled a shrine I was building, there was no refund of the 30 faith resource!

Can't do much about that one unfortunately, I think it's a side effect of using a custom resource (Faith) as part of the cost of the building.

Think of it as the gods being unfavorable to those who cancel their divine building projects.

;)

Reply #333 Top

Is this compatible with Necromancy Revamped or DConstruct?

Reply #334 Top

Hellooo !!!

 

 

---\Demons and Wizards\DW_Summoner

 

in: JB_UnitStatsSummoner.xml

 

A_UnitStat_JB_BonusSummonLevelAir is used twice, the second with "Provides a bonus to the summon level of all Death magic summons." desc. and "Unit Summon Death Level Bonus" display name...

 

I suspect someone copy-pasted, and forgot to modify...

Reply #335 Top

I'm not sure what's going on, but every time I use a Fury party, it only shows 1 fury, and then when that fury party takes an action, the game crashes.  Consistently.

Reply #336 Top

Looks like a great mod. Will it work with 2.0?

Reply #337 Top

Seems the paths part doesn't work with 2.0 at any rate - sovereign only got the standard path options when he first levelled. Any chance this will be updated to work in 2.0?

Reply #338 Top

The rest of the mod does seem to work but loading games is even slower than before (though not sure if that's due to the mod or my laptop)

Reply #339 Top

Did you install Primal_Savage's screen mod ?

 

or

 

Did you scroll down ?

 

If neither: vanilla levelup screen shows only vanilla paths, you have to scroll down to see modded ones...

Reply #340 Top

Neither - thanks, will try scrolling down next game i play when someone gets their path.

 

would installing the screen mod make the Devils and Wizards mod not work? Or would it mean i could see all paths including modded ones without having to scroll down?

Reply #341 Top

Ok i was playing with the AI players set to challenging and suddenly at the start of a new turn i can only see one small area of map, which i've never seen before, my army and garrison units are scattered across it and all my cities and all the rest of the map seem to be gone. Cities don't even show up on the left hand screen icons any more ( i had 8 of them).

 

Scrolling out does nothing Most of my units can't move even though it says they have move left.

 

The End Turn button seems to have disappeared too. So that's that game screwed.

 

WTF?

 

EDIt - oh wait it's a battle but on a huge battlefield and zoomed way out and didn't tell me there was a battle before i was in it - lol

Reply #342 Top

How do i recruit Disciples? I have the Rituals tech already but they don't show up as available to recruit in any city - not even greyed out as "can't recruit"

Reply #343 Top

Is this mod compatible with Lady Umber's legacy?

Reply #344 Top

What does the warcry race ability do?

Reply #345 Top

After trying a new game and trying to scroll down when my sovereign levelled, there is no way to - no scroll bar, nothing. Seems it's just not working for paths - unless you mean i need to install that other mod and scroll down as well?

 

EDIT - i installed the screen mod and Priest showed up - ranger still doesn't show up

Reply #346 Top

you mean, even with the mouse wheel:  nada, nichts, nothing ???  (I know there is no hint, no scroll bar to say the paths are there, but hey, that's what makes modding "fun"... :s)

 

Use Primal's mod... (excellent one !!!) like everybody should... ;)

Reply #347 Top

Actually did get it to work eventually by first clicking on priest, then using the mouse wheel to scroll down and ranger and summoner were there, so user error on my part i guess

 

There are no pictures for the summoner, priest or ranger path choices - just an empty box with the class name, but that's a minor issue

Reply #348 Top

Quoting Cruithni, reply 347


There are no pictures for the summoner, priest or ranger path choices - just an empty box with the class name, but that's a minor issue

Check your mods/gfx folder. I think it only searches for images two directories deep - nest your folder more than that and the game may not find images.

You did place the gfx in the gfx folder, right?

Reply #349 Top

I moved it to whatever folder it said to in the install instructions - i forget what folder that was now