[Rebellion] Balance Suggestions
I think the game is close to a decent balance for competitive play- but I think these might set the final stage for rounding Rebellion's balance for PvP play.
Agree/Disagree?
Also, pay special attention to the Desperation comments.
TEC
TEC Loyalists
Ability: Disruption Matrix - Change over time damage per level from 40/50/60/70 to a flat 70/70/70/70. The increase in damage is handled by the finish condition.
TEC Rebel
Research: Refined Emitters - Change Damage Increase from one level of 5% to 2 levels of 7.5% (gives total laser damage upgrades to 35%).
ADVENT
Ability: Animosity - Modify BuffTaunt from PrioritizeOldBuffs to PrioritizeNewBuffs (Actually makes Animosity dangerous)
Ability: Psionic Scream - Modify BuffPsionicScreamAOESilence to include instantAction of DoInterrupt
Ability: Domination - Remove Corvette from constraint list (just seems pointless for an ultimate capable of stealing ONE ship)
Advent Loyalists
Research: Assimilated Populace - Reduce level from 4 to 2 and place under Call of the Unity (free spot). This research should support early expansion which is not possible with it being a tier 4 research.
Ability: Subjugating Assault - Increase experiencePercentageToAward to 100%. Add RestoreHullPointsPerc and RestoreShieldPointsPerc. As it is now you likely steal frigates for 50% experience to lose them back for 100% experience to original owner due to low health (you are after-all shooting them to steal them). See Boarding party ability for an example of restore shields and hull after stealing the unit.
Advent Rebel
Research: Mass Communion - Reduce level from 3 to 1. This is similar in nature to TEC's Modular Architecture but with less economic impact. Reducing the level would warrant actually researching it.
VASARI
Frigate: Skirmisher - This unit is severely undermatched compared to the other factions. Increase damage by 10%.
Bomber - This unit is severely overpowered. Decrease overall squad damage from 17.0888893 to 15.3800004. This would put Advent bombers out front followed by TEC then Vasari. Though the gap would quickly balance out with Vasari's cheaper and far more productive phase missiles. No more whining about phase missiles after this is done.
alternative: proposed by Greg30007
"I suggested replacement of weapon type on bombers with what vasari HC have. That way all races need to go trough shields If they decide to go bomber spam."
Ability: Disruptor Nanites - Reduce duration of passive regen from 5 minutes to 60 seconds.
Vasari Loyalist
Ability: Desperation - This ability is far to powerful to be a passive. In fact if you look at the history of this ability it was originally two different abilities: Suffusion and Desperation. Suffusion the original damage dealing ability was AM based. They were merged at some point but left as the Desperation passive. This ability should be modified to be AM based similar to the original Suffusion ability or an AM drain type of ability might work too (BTW: the 1.5 change log apparently has this confused to as there is no 15 second finish condition in Desperation: Change Log: Desperation (Vorastra Titan) no longer affects Corvettes; duration decreased from 45 to 15.)
Ability: Maw - Fix it to target and destroy intended # of frigates.
Vasari Rebel
Research: Advanced NME Warheads - Decrease upgrade per level from 10% to 5%.
Research: All for One: Decrease damage from 10% to 2.5% per allied empire present in the current gravity well.
Ability: Nano Leech - I'd like to see the engines on the Titan disabled when this ability is active.