Neutralizing AI Ships Without Killing Them

One of the things about AI is that it tends to focus entirely on one thing, and forget everything else.  

The AI builds hundreds of slow moving fighters.  They would move halfway across the map, spending dozens or even hundreds of turns to attack one enemy.  But if you bribe them to attack someone else in a different area of the galaxy, the AI ships would then migrate halfway across the galaxy to attack the new target, ignoring the first enemy.  

Through this method you can "kill" hundreds of AI fighters at no cost because they're just moving in circles around the map doing nothing.  

If you can get Diplomatic Translators and get a little bit ahead in tech, there's all sorts of funny things you can do to the AI even at Obscene.  

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Reply #1 Top

You could also just englobe them.

In the old threads, IIRC, one of the devs said the AI was optimized for medium conditions.  That is, medium size galaxy, habitable planets a notch or two below the most abundant settings, one or two AIs below max, Minor AIs, two or three below max, etc.  Anomalies also need to be set in the middle.

The AI has trouble with either an extended colony rush or a too short one and, as you pointed out, with galaxy sizes both so large that it makes handling fleets tough and so small that influence effects cripple its colonization logic.

The devs assertion was that, if you want the toughest game, play with all conditions somewhere in the middle and set the AI at least a couple notches above tough.

Reply #2 Top

You're right.  But the epic feel of huge/immense maps....