Modding request for the Devs.

Hello to all you wonderful people at Stardock. I understand that this will likely be a low priority for you, and that you all are busy with other games by now, but I'd like to make a "simple" request.

It seems that the Spellbook Selection screen upon Sovereign creation is hard-coded. As in, both adding new spell lines and disabling existing ones seems to have no effect. If you all have time, it would be hugely helpful to modders to have this generated dynamically (like the Traits and Professions sections seem to be).

Why is this a good idea, you might be asking yourself? While we're able now to add to and subtract from current spellbooks, we can't currently make more drastic alterations to the magic system. It's been my dream for a long time to mod the spell system into something more like FFH2.

Anyway, I figured that it doesn't hurt to ask!

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Reply #1 Top

I wish they would have used a different design for Choosing Class Paths.  Just recently I was checking out the Ranger Mod, but on level up you wouldn't know it was there with scrolling down (no scrollbars apparent).  They really should have went with a Wheel/Spoke system so that if a new Class Path was created in the appropriate Mod Folder it would just show up as a new spot on the wheel instead of the Huge Card Placards that are currently in place.

Reply #2 Top

Bernie,

FYI, I was reading about an update to the Ranger mod that shows the professions 6 across instead of 5.  This won't help with the other profession mods, which add a bunch more, so the 'hidden scroll' thing will still be an issue.

 

Your 'Wheel Selector' idea might work a little better.  Or just smaller pics to represent the categories.  Those five profession pics take up a LOT of valuable screen space.

I also take issue with the 'here's two Champions, pick one' thing, but that's a topic for another thread I think...

 

As to LightOfAbraxis's note, I too have run afoul of the new Sov creation interface.  In the old days, we could add several different things to Sov creation, but now that the categories are 'hardcoded', you can't just add new categories and such.

As an example I have a 'selector' that I added to the Abilities in my own testing, which forces one choice out of multiple options (similar to the background thing on the first screen), but the only place I can really insert it is into abilities, with no header.  Sooo, it isn't immediately obvious that the five options I made are a 'pick one' kinda thing, alongside the other abilities, which you can pick multiples of.

In the quest for simplification, I think that we lose a lot of capability in the process.