Taking other races planets

Tired of fighting a war that is just you and the AI's grinding back and forth taking, losing and retaking planets? Well i was playing a game recently on normal difficulty and a war broke out between me and the Thalans, i was playing as the Terrans which had diplomatic bonuses and economic bonuses. I am not sure if it was because i was playing as the Terrans and the diplomatic bonuses allowed this for happened but the Thalans sued for peace but i wanted to cut down the size of Thalan Empire as they controlled over a 3rd of the galaxy so i rejected the proposal and proposed peace with 100bc and a whole bunch of colonies from them. Amazingly they accepted and i broke their space in two. I don't know if it was a glitch or a bug or just pure luck but i'm currently testing this with other races and seeing if it will work again. I think this is a really good strategy to taking over other planets because it allows you to expand without having to spend on building up a military and invading planets. Only side effect is after gaining all the colonies you run into a defecit which lasts about a couple months.

18,950 views 15 replies
Reply #1 Top

This isn't unusual. If you are powerful enough, the AI is willing to give you some of its planets in exchange for peace. If you are exceptionally powerful, it may even give you ALL of its planets. I consider the last part an unconditional surrender of the AI, but it still feels weird.

Reply #2 Top

Quoting Gaunathor, reply 1

This isn't unusual. If you are powerful enough, the AI is willing to give you some of its planets in exchange for peace. If you are exceptionally powerful, it may even give you ALL of its planets. I consider the last part an unconditional surrender of the AI, but it still feels weird.

People always say this, but I have never seen it in literally hundreds of games. You can trade for planets with lower populations easily, but even with a massive military against a completely defenseless AI, I can't get them to give up more than a handful of fully-populated planets. Maybe it's because I always play with surrenders on, I dunno.

I do routinely "buy out" dying minor races (or as I like to call it, offer them my protection) by trading for their last planet, but even then I have to offer them all my techs and a half-dozen ships in exchange.

Reply #3 Top

this is something that is routinely done when playing for score. qrtxian there are some conditions that are weakening the swindle tactic, most of them you'll see in the diplomatic screen. such as "they don't trust as" if you've attacked them previously after having had a peace and so on.

quicksaving and reloading might also help

Reply #4 Top

Well, I don't play for score, so that might be part of it too.

Reply #5 Top

the way such a game is started always on suicidal + fastest techrate, takes like ~~~30-40 turns to pull off (declare war + offer peace for all planets). by that time most if not all AI planets will show red numbers (or at least, not very high income so he will give them away)

I remember one game in DL where I had to relocate the last resort planet of the AI several times (by declaring war, offering peace + adding the new planet) but when I wanted to end that game this way he refused. had to invade traditionally this time^^. 

Reply #6 Top

Quoting qrtxian, reply 4

Well, I don't play for score, so that might be part of it too.

I don't play for score either, but I've seen it happening plenty of times in my games. All the way back to when I was starting to play DL. It really seems to depend on playstyle.

Reply #7 Top

Quoting Gaunathor, reply 6


Quoting qrtxian, reply 4
Well, I don't play for score, so that might be part of it too.

I don't play for score either, but I've seen it happening plenty of times in my games. All the way back to when I was starting to play DL. It really seems to depend on playstyle.

Since you bring up playstyle: do you generally play smaller galaxies? My experience comes mostly from the sort of settings where not getting double digits in the colony rush means you're in trouble. If you're talking about a small galaxy where the average empire size is only 4-5 planets, then yeah, swindling away an "entire empire" would seem much more in line with what I've seen.

Reply #8 Top

Quoting qrtxian, reply 7
Since you bring up playstyle: do you generally play smaller galaxies?

No, I play mostly on Immense maps. However, the enemy is usually crushed (maybe a dozen planets left) by the time I ask them for peace. Which doesn't happen often, though. If I declare war, there'll never be peace. Only if the enemy declared war on me may I be willing to end the hostilities, but that depends on the race I'm playing and how the relations are.

Reply #9 Top

Quoting Gaunathor, reply 8
If I declare war, there'll never be peace.

one offtopic question

do you know what precisely triggers this diplomatic penalty "- your tendency to conquer other" ?

is it when you completely annihilate an enemy or if you generally conquer worlds with troop transports?

Reply #10 Top

Quoting Maiden666, reply 9
do you know what precisely triggers this diplomatic penalty "- your tendency to conquer other" ?

is it when you completely annihilate an enemy or if you generally conquer worlds with troop transports?

You need to completely annihilate the enemy. I'm not sure about the exact number, but it seems to be around three or four.

Reply #11 Top

In one thread a few years ago, I believe the answer was taking the last planet.

One player advocated leaving the enemy one low pop planet in the midst of the others so that it would flip to you by influence.  Of course, that does not really work in DA if one has built the MCC.

Reply #12 Top

I did see this a few times this takes the fun out of the game my friend did this with the dread lords and dark avatar expansion he traded ships for planets to the point all the races had traded all thier planets he won the game this way he was playing the Altarians I myself had traded for planets withnological economic capitals hyperion shrinkers and other wornders even class 26 planets why will stardock not give us an option to shut this off or take this out of the game I also shut off surrenders dont buy or trade for planets this is stupid its a glitch or bug in the game its cheesy and shouldnt be there and yes I say its a bug

Reply #13 Top

Nobody forces you to ask for planets... If you find a particular tactic to be a cheesy exploit, simply don't use it!

I only accept planets when negotiating when I feel it's a realistic and reasonable demand.

Reply #15 Top

 

...grinding back and forth taking, losing and retaking planets?

  Its rare in my DA metaverse games to be in the planet taking/retaking situtation.  Usually the AI have colonized the region with less than maximum initial population - therefore their nearby developed planets are also low on population;  their shortage of troops will hinder their retake invasions.

Only side effect is after gaining all the colonies you run into a defecit which lasts about a couple months.

  Demolish all the research buildings and factories which are not on bonus tiles if the defecit will be more than a couple of months.  I do this when a race has surrendered to me and I am low on BCs.

Amazingly they accepted and i broke their space in two. I don't know if it was a glitch or a bug or just pure luck...

  :congrat:  Quicker than building influence starbases.

  You might have caught them at a bad time (sudden military weakness / too busy elsewhere / lost election / loss of resource starbases / and that sort of thing).  Plenty of stats to sift through - I think you would find a non-glitch reason somewhere.