Question: Is there a cap on total number of 'turn' quests?
So, I'm playing around with the 1.2 beta right now. I have a custom quest that has been working fine before. It is triggered on turn 4. Now, every time I hit turn 4 (or later if the starting city isn't built yet), some Mimbly quest shows up (usually the one with the 'Water' question). The .xml shows that it isn't supposed to appear until turn 123 (Core Random Event Riddler6). I originally had my 'custom' quest triggering on turn 3, but moved it to turn 4 to see if this would help.
Sooo, I commented out the Allies quest (<!--) in the CoreRandomEvent.xml, and now my quest is showing up again, and all is well. I picked RandomEvent_Allies, because there is a similar quest (Quest_Allies). I haven't tried commenting out any of the other random event quests instead yet...
Anyways, I'm wondering, is there some sort of cap working in the background on the number of turn based quests? Or total number of quests allowed period? If so, this might be useful information for the modding community to know about, or perhaps this cap needs to be bumped up a bit if it does exist. Hence my posting this in the LH support section.
Looking at the file sizes, the Quest and Random Events files are still the same sizes as they were in 1.1 (I'm saving the old .xml in another location before I update), so I don't believe anything was added to either file between these two versions, but since I was able to add some quests under 1.1 with no issues, before the release of beta 1.2, maybe something changed with the update?
This may be something on my end as well, but it's just weird. I'm using the vanilla randomevent.xml file, with no changes, btw (other than subsequently commenting out randomevent.allies as noted above, which fixed my problem for some reason).