Book of Mastery


Good Morning

One more change for the magic tech tree if you are all willing to indulge me. It's been often commented on that the casting of the Spell of Mastery is too easy a victory in this game. Now that I'm realizing the potential of modding, I've been attempting to make game 'balancing' tweaks in hopes of more fun and entertaining gameplay.

What I've proposed is to move the Book of Mastery tech one spot further down the tech tree, having Ereog's Journal as a prereq. It's a simple change, ultimately requiring the participant who wishes to venture towards Spell of Making victory to take just a little bit longer to get there.

What I'm hoping for from the community is testing and comments on this particular balance/change. What do you like about it? What don't you like about it? Does it make enough of a difference to warrant the change?

 

I'll attach the code for the changes here. Simply overwrite the sections in Techs_Amarian.xml and start a new game:

THANKS!

 

    <TechDef InternalName="Book_Of_Mastery">
        <DisplayName>Book of Mastery</DisplayName>
        <Description>Master the principles in this book - said to have been written by Ereog, greatest of the Magi - and you will master magic itself. You will learn the Spell of Making; in all the world of Elemental, there is no greater power. </Description>
        <AdviceText>If we can construct the Towers and Forge and cast the Spell of Mastery will will control this world.</AdviceText>
        <Image>S_SpellofMaking_Painting.png</Image>
        <Color>255,186,31</Color>
        <HotColor>255,242,57</HotColor>
        <Cost>229</Cost>
        <Rarity>100</Rarity>
        <Category>Magic</Category>
        <Infinite>0</Infinite>
        <AppearanceChance>100</AppearanceChance>
        <GameModifier>
            <ModType>Player</ModType>
            <Attribute>UnlockSpell</Attribute>
            <StrVal>SpellOfMaking</StrVal>
            <Icon>S_SpellofMaking_Icon.png</Icon>
            <Provides>Spell: Spell of Making</Provides>
        </GameModifier>
        <GameModifier>
            <ModType>Player</ModType>
            <Attribute>UnlockSpell</Attribute>
            <StrVal>CallOfTheTitans</StrVal>
            <Icon>S_CalloftheTitans_Icon.png</Icon>
            <Provides>Spell: Call of the Titans</Provides>
        </GameModifier>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Ereogs_Journal</Attribute>
        </Prereq>
            <AIData AIPersonality="AI_General">
                <AIPriority>50</AIPriority>
                <AITradeToGetValue>75</AITradeToGetValue>
                <AITradeOutValue>90</AITradeOutValue>
                <AIAtWarMultiplier>1</AIAtWarMultiplier>
                <AIEarlyBuildUpMultiplier>1</AIEarlyBuildUpMultiplier>
            </AIData>
    </TechDef>

3,464 views 4 replies
Reply #1 Top

I think you should create one topic with easy-to-install instructions for the mod. The modding community (modders and people using mods) is very small so you are unlikely to get much response from mini-changes like these.

 

I say this next bit just to give you some perspective. Please take it only as advice and not me being hostile in any way. Who's going to start a new game and play it through just to test one tech being moved one step? That's not reasonable. Group your changes up and create something more! Then I guarantee people will play and give feedback.

Reply #2 Top

Quoting Heavenfall, reply 1
I think you should create one topic with easy-to-install instructions for the mod. The modding community (modders and people using mods) is very small so you are unlikely to get much response from mini-changes like these.

 

I say this next bit just to give you some perspective. Please take it only as advice and not me being hostile in any way. Who's going to start a new game and play it through just to test one tech being moved one step? That's not reasonable. Group your changes up and create something more! Then I guarantee people will play and give feedback.

Good point.

Will do what you suggest.

If I have your attention here, can I ask you about 'easy to install' mods? To date, I've been overwriting the files in the data/english directory in order to accompish my mod. Am I able to leave those files original and simply place the changed files in the mod directory with the same result?

Reply #3 Top

No, when it comes to overwriting techs you need to do so in the installation directory.

Reply #4 Top

Quoting Heavenfall, reply 3
No, when it comes to overwriting techs you need to do so in the installation directory.

K, then the package will become a simple zip file where you target the data/english directory....

Still working on the Lesser Catapult....gotta finish that before uploading this balance mod...