Finally Wrapping Up a Game: Some Collected Thoughts
So, I originally posted these over on the Penny Arcade forums, and it was suggested that I post them here, too, so here we go.
I'm getting near to the end of my first game of LH,* and I've got a couple annoyances.
- Caravans. Caravans routinely piss me off. If you've got, say, a badguy army standing in the same square as a friendly caravan, you can't attack. Every time you click, it'll take you, instead, to the "Talk to the Caravan's Owner" screen. Similarly, if a friendly caravan is on the same square as an enemy outpost, you can't take the outpost; you can only talk to the caravan. If there's an enemy army *and* an enemy caravan on the same square, you attack the caravan first, instead of the army, which is not a huge deal, unless you're now out of movement and can't attack the army. If there are multiple enemy caravans on the same square (such as in the case where you've eliminated a bunch and they're now being sent out again), it takes a full movement point to squash each one. This one's pretty minor, most of the time, until it combines with one of the above issues.
- Outposts. I wish there was a way for outposts to build up garrisons in a manner similar to cities, without requiring you to manually train and station troops. Without that, they tend to change hands ridiculously easily, doubly so since the AIs never seem to garrison them (on Normal, anyway). I also keep running into this bug where the influence radius of random outposts keeps dropping to 1 square, but I can't pinpoint what's causing it (something to do with capturing and then losing it repeatedly, and possibly with the High Tower or Consulate improvements).
- Non-fort cities never get town walls. Just something that irks me.
- Terrain in combat is pretty uninteresting. There are places where you can walk, and places where you can't, and that's about it. There's no cover, no difficult terrain, no benefit for standing on a hill, etc. In short, I'd like to see a bare minimum of terrain modifiers make it in. Crag Spawn and an Earth spell can create some terrain, but those are pretty rare occurrences (especially in the early game).
- Town militia with Crushing Blow can punch so far above their weight class that it's silly. Crushing Blow, in general, seems overpowered to me compared to the weapon abilities (due, largely, I think, to the way attacks and defenses are compared when calculating damage; e.g., a single 20-point attack is much better than two 10-point attacks, especially since it also serves to immediately reduce incoming damage). It's also somewhat harder to get the enemies to line up nicely to really make use of the Impale or Cleave abilities of the spear or axe, and counterattacking with swords gets hosed in that spears ignore it, special abilities ignore it (e.g., you can't counterattack when the enemy uses Crushing Blow, even if you survive it), and you actually have to get hit for it to work. That being said, a champion with the +100% counterattack damage is a thing of beauty (when it works): you hit me for 10, I riposte for 60.
- There's no period of enforced peace following a war. Three times during this game, I beat up on an enemy faction, they sued for peace, I accepted because most of the rest of the world was at war with me and I felt like freeing up a front, and the very next turn someone paid them to declare war on me. Someone mentioned this earlier, and perhaps in a different thread, but I think 4X games can really stand to benefit from drawing on the grand strategy genre (especially Paradox games): things like having a specific casus belli, setting up puppet states, forming protectorates, etc. (CIV had a bit of this with the possibility for a portion of your empire declare independence, which you could grant, making them an independent nation that was allied with you.)
- There's no easy way to move through a friend's territory. It's very easy to block off strategic points with an outpost or a sprawling city, and if that player is friendly with you, the only alternative is to go around the long way. You can't path through the outpost to get to the other side. In my current game, Altair was at war with Umber or Kraxis, and requested my help. So I declared war against Kraxis, too - but I couldn't actually get my troops to the front without sending them on a 40-turn journey around the world because Altair had placed an outpost in the middle of the 1-square-wide isthmus between our nations. I "solved" the issue by just declaring war on Altair, taking their outpost and their remaining city, and then going to war with Kraxis - which has saddled me with "You attacked a kingdom -2" and "You attacked a fellow kingdom -3" reputation adjustments with all the other kingdoms for, apparently, the rest of the game.
- There's no immediately easy way to repair relations with a former friend (and your relationship with them can drop quickly for no particularly apparent reason). For instance, I've had Warm relations with a kingdom on the opposite side of the map for almost the entire game, and in the last couple turns it dropped all the way down to Neutral. We still share no borders, I haven't attacked any new kingdoms in the past hundred turns (though Tarth and Gilden've declared war on me a couple times each in that period - see enforced peace, above); rather, I've been reducing Umber, Kraxis, and Magnar - who all declared offensive wars against me. Maybe my score's just getting too high?
Also, I'd like to see a change to the way manufacturing and research works. Currently, researching Magic can teach you how to make stronger axes (e.g., the first normal axe is ... 6 damage ... the first magic is 6 damage 2 fire, and you can invent the magic axe without inventing normal axes). I'd like it better if researching the first level of weapons taught you how to make 6-damage axes (and basic swords, and basic staves, etc.), and the first level of magic weapons taught you how to make a +2 fire enchantment, which you could add to any weapon. It'd be a major change, so I'm not sure if it's doable at this stage. Also, the first levels of bladed weapons being daggers makes me sad; I'd rather have swords all the way down. ![]()
All of these complaints aside, damn the game's fun. I complain because I love.
* I have a tendency to restart every time a patch comes out. I have played the first couple hundred turns of so many games. ![]()