Tech modding in LH
still impossible through /mods/?
I'm so impressed with the overall design of this game (finally a good modern MoM-like) - unit design, city customization, etc... but I just feeling like it needs more. More factions are already available with CoS (I'll need to try that one soon), but I mean more content. One of the things I'd love would be an expanded tech tree, so I was looking into the xml to see how hard that would be to mod. Most specifically, I think that magic weapons should require that you can craft the base weapons, otherwise it's almost like the Warfare and Magic tree are mutually exclusive. Maybe I missed it, but I don't seem to see any cross-tree pre-reqs. And I would love for the tech trees to be both wider and deeper.
So anyway, I couldn't find the tech tree xml (turns out it's in kind of a weird subdirectory - data\English\Only-SP\Techs_Amarian.xml (whereas most of the core game xml is just in \data\English\)). And while I was searching for help, I came across some old forum posts saying that it's impossible to mod tech through the user's mods/ directory, that you have to modify the core game files. That's probably fine if I'm modding my own game files, but if I wanted to distribute them or wanted to try other people's tech mods (not that I've seen any - maybe this is why?), that's bordering on unacceptable... But anyway, since I hadn't seen anything mentioned with regards to LH, just base FE, does anyone know if it's still impossible to mod tech through the mods/ directory?
I'll give it a shot later when I have a few minutes, but was wondering if anyone already knew that info?
(edit: unmatched parentheses cause tension)