LeoBrok3n LeoBrok3n

About the Forbidden Worlds DLC

About the Forbidden Worlds DLC

I'm all for supporting the developers and DLC is a great way to sustain income until the next major release, however.. does anyone else feel like this DLC only serves to make a game of Sins even longer by slowing development of economy? Did it actually need to be longer?

My subsequent question is can the DLC be de-activated?

107,367 views 42 replies
Reply #26 Top

So there is actually some 4X in this RT4X now? ;)

Reply #27 Top

Quoting Major, reply 26

So there is actually some 4X in this RT4X now?

 

Yeah. :)

 

Though I haven't decided if it's good or bad. I fear I'll start to play like I did when I started playing Sins. Go nuts developing my empire and then suddenly get totally trashed quickly by someone that used resources to build ships instead.

If I don't frequently think that Sins is a RTS when I play I go all Civilization like and end up in big trouble. :rolleyes:

Reply #28 Top

Quoting Yarlen, reply 22

Guys, many of the new planet bonuses (and yes, there really are 40 new ones) require planet exploration (not all - many are detectable from orbit). In fact, any of the really good ones most definitely do.  The cost to explore a planet was substantially reduced and the odds of finding something greatly increased to boot. 

My personal favorite is Fortress World - which adds the ability to field another starbase to the gravity well (plus a lot of other stuff). 

 

Tripple Fortresses....  }:)

 

:grin:

Reply #29 Top

Fortress World sounds nice, although i kinda expected its going to be Starbase related. Are there more cool bonuses as this one? In the GameInfo folder I saw something called DeathWorld and Weapon Testing Grounds...sounds interesting. Any clues what these do?

Reply #30 Top

Quoting Timmaigh, reply 29

Fortress World sounds nice, although i kinda expected its going to be Starbase related. Are there more cool bonuses as this one? In the GameInfo folder I saw something called DeathWorld and Weapon Testing Grounds...sounds interesting. Any clues what these do?

 

I would guess that those are Planet "Bonuses". :d

Reply #33 Top

List of additional planet bonuses added by the DLC:

BombingDamageAsDamageTargetAdjustment

MaxAllegiancePercBonus

ShipBuildCostAdjustment

WeaponDamageAtGravityWellMultiplier

MaxSpaceMines

MaxStarbases

Reply #34 Top

Death World is nasty, but is detectable from orbit. Weapon Testing Grounds isn't new.

Reply #35 Top

MaxSpaceMines?!

Imagine a defensive AI getting its hands on that. It would be a nightmare having to deal with all those mines..

Reply #36 Top

Nothing is op if its sacrificing production or economy but a case can be made against it either way.

Reply #37 Top

Quoting Ryat, reply 23


Quoting Yarlen, reply 22My personal favorite is Fortress World - which adds the ability to field another starbase to the gravity well (plus a lot of other stuff).

Imagine a TEC Loyalist getting this at a choke point.

I believe that that is called an UBER MEAT SHIELD

Reply #38 Top

Quoting Oddski_Boddski, reply 37
I believe that that is called an UBER MEAT SHIELD

 

At least until someone gets a bomber fleet, in which case it doesnt matter if you have 1 or 20 starbases in this gravity well. :-"

Reply #39 Top

Quoting ARESIV, reply 38


Quoting Oddski_Boddski, reply 37I believe that that is called an UBER MEAT SHIELD

 

At least until someone gets a bomber fleet, in which case it doesnt matter if you have 1 or 20 starbases in this gravity well.

It might if you're TEC actually, remember red button destroys strikecraft now. Of course you'd need a fleet nearby to finish off the carriers.

Reply #40 Top

after playing a couple games now the whole dlc thing just feels like all they've done is made the game take longer developing your economy.  It doesn't really add anything strategic wise, it's just "oh, here.. take another hour+ handling all of the upgrades so you can get the new planets and max out your economy."

 

Expansion is slower due to all of the different planet types, some of which can spawn right near your homeworld on random so that t2 civ upgrade doesn't guarantee you getting all of the planets in a 3 jump radius, now you need t3-4 civ, logistic slots are pretty hard to come by right off the bat.

 

I almost prefer the pre-dlc, though it is kinda nice mixing it up.  I give it a 2.5/5

 

That's just my two cents.

Reply #41 Top

Quoting Morpheus-War, reply 40
Expansion is slower

 

Slower? Why? You only need to build 1-2 extra civilian labs, man, it takes like 1-2 extra minutes :D Just think, those new planets are good ones.. Ferrous gives huge metal income, Barren gives 44 logistic slots, ocean is like a terran planet, and greenhouse is.. well, thats not a huge asset :D

 

If you play Advent or Vasari you will need 3-4 labs tp get trade anyway, only "problem" for TEC..

Reply #42 Top

I know I have posted this elsewhere, but it very much applies here as well. 

Here is WIP List of all the Planet Bonuses including those from the new DLC.

I hope this answers a few questions.