Help with modding in starting champions
I'm trying to use modified versions of Odinlowbane's Duke the Wolf Lord for starting units for my custom Sov.
I've been able to get 3 of them (Buddy, Blue, and Kia, named after my past/current dogs) to spawn as starting units. So far so good.
Problem is:
-they are shown as Human race, not beasts.
-they aren't champions, they're regular units.
I modified my custom sov's .xml to add them in:
<GameModifier InternalName="GameModifier 2588"> <ModType>Map</ModType> <Attribute>SummonUnit</Attribute> <UnitClass>Champion_GreatWolf_Buddy</UnitClass> <Value>1.0000</Value> <Multiplier>1.0000</Multiplier> </GameModifier> <GameModifier InternalName="GameModifier 2589"> <ModType>Map</ModType> <Attribute>SummonUnit</Attribute> <UnitClass>Champion_GreatWolf_Blue</UnitClass> <Value>1.0000</Value> <Multiplier>1.0000</Multiplier> </GameModifier> <GameModifier InternalName="GameModifier 2590"> <ModType>Map</ModType> <Attribute>SummonUnit</Attribute> <UnitClass>Champion_GreatWolf_Kia</UnitClass> <Value>1.0000</Value> <Multiplier>1.0000</Multiplier> </GameModifier>
And then took Odinlowbane's 'Duke the Wolf Lord.xml', copy/pasted 2 more copies (to have 3 pets),
changed the names and a few stats, then put in into the mod folder.
Game starts up fine, runs ok, the 3 wolves are present in my starting party, but they're not champs or beasts.
The Duke .xml has them as champs and beasts. The custom sov .xml doesn't have race/isChamp anywhere.
Any advice/help would be appreciated.